Supply ship

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Templarnights

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Mar 19, 2012, 8:51:37 AM3/19/12
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There has been a suggestion to allow allies to supply from each others
supply ships. I think I agree but am concerned with how it will effect
gameplay. It seems like a small change, but is it really?

Any discussion?

Meadowwood

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Mar 20, 2012, 12:06:40 PM3/20/12
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I think it makes sense. It would let allies support each other
better. Usually what I end up doing now is ceding my supply ships to
may ally as necessary and this is a little clumsy.

Ken Stevens

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Mar 22, 2012, 8:23:03 AM3/22/12
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I've thought about this quite a lot. The challenge is that there are
really two kinds of supply: unlimited (when connected back to city)
and limited (when not). In the case of limited supply, you could
inadvertently suck all the ammo out of your ally's supply ships when
they were planning to use that ammo for something else.

Changing the code to use ally supply would be easy. Changing the code
to tell the difference between limited and unlimited supply would not
only be hard, but would trigger a big performance drag since now I
only need to calculate supply for all squares within a 5 sector radius
for quick calculations and only actually calculate the supply tree
(connected nodes) when actually drawing supply (e.g. attacking).

Sorry, that was a bit convoluted, I hope it made sense. What it comes
down to is that it would be easy to share supply, but would come at a
cost of potentially depleting your ally's limited ammo--is that
something we want...? I prefer the current method of ceding where
it's explicit whether you want to give them that supply. I agree it's
clumsy, but at least it's clear.

Meadowwood

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Mar 23, 2012, 10:19:31 AM3/23/12
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I think you are wise to think about this carefully. I had not thought
of my ally using up my supply! Not sure what the best approach would
be...
> > > Any discussion?- Hide quoted text -
>
> - Show quoted text -

jbos...@comcast.net

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Mar 24, 2012, 12:54:33 PM3/24/12
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Currently if you are within 5 of an Allied City, then supply is unlimited.

 

If you have a table of UNLIMITED SUPPLY locations per alliance, then any reload by either from that table is unlimited.

This gets updated as SUPPLY moves & cities are added.

SUPPY does not move that much, you have to calculate the distance from the active unit to any SUPPLY alredy.

If the SUPPLY is part of the table, then you know it's unlimited and no more calculations required.

 

Limited reloads come from each users supply chain.

Or every time a SUPPY moves, it's tagged as LIMTIED or UNLIMITED.

If LIMITED, only supplies that user.

If it's tagged, then you don't have to calculate during the attach, you already know.


Workable?

Too much code to change?

 


jbos...@comcast.net

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Mar 24, 2012, 1:44:08 PM3/24/12
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spell check helps


From: jbos...@comcast.net
To: stra...@googlegroups.com
Sent: Saturday, March 24, 2012 12:54:33 PM
Subject: Re: Supply ship

Currently if you are within 5 of an Allied City, then supply is unlimited.

 

If you have a table of UNLIMITED SUPPLY locations per alliance, then any reload by either from that table is unlimited.

This gets updated as SUPPLY moves & cities are added.

SUPPY does not move that much, you have to calculate the distance from the active unit to any SUPPLY already.

If the SUPPLY is part of the table, then you know it's unlimited and no more calculations required.

 

Limited reloads come from each users supply chain.

Or every time a SUPPY moves, it's tagged as LIMTIED or UNLIMITED.

If LIMITED, only supplies that user.

If it's tagged, then you don't have to calculate during the attack, you already know.

khst...@gmail.com

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Mar 24, 2012, 5:27:39 PM3/24/12
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Hmmm. Denormalized. I avoid denormalizing. Worth considering.
Sent from my BlackBerry device on the Rogers Wireless Network

Date: Sat, 24 Mar 2012 17:44:08 +0000 (UTC)
Subject: Re: Supply ship
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