Hello, When will you do optimisations for strange like avoiding foreach etc.. Because we love to use Strange.

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Krishnarjun Thulabandula

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Apr 9, 2018, 6:20:07 AM4/9/18
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Looking new update with optimisations for strange like avoiding foreach etc. Thank you.

wcorwin

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Apr 10, 2018, 2:37:26 PM4/10/18
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If you're using Unity 5.5 or above, foreach should not be generating additional GC for collection. I really appreciate your feedback, but please try to avoid non-specific requests. Could you show me a profiler window and give me some insight in to what you're seeing that is impacting your performance? I'd recommend against doing *anything* too much during a frame, including strange. If you can help pinpoint an exact use case which is causing issues I'm 100% happy to help, otherwise I have nothing to go off of.

Thanks! 
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