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1–30 of 291
Welcome to the Google Group for StrangeIoC.
StrangIoC is a super-lightweight and highly extensible Inversion-of-Control framework, written specifically for C# and Unity3D. Use this forum to ask and answer questions, and to tell people about the cool, Strange things you're doing!
Release candidate 5 is out, find it here:
https://github.com/
strangeioc/strangeioc/tree/
release/1.0f5
Please feel free to give any feedback about the release! Thanks a bunch!
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StrangeIoC
1/30/14
Q&A
Where can I find all important StrangeIoC information?
This is a list of existing resources for StrangeIoC: Code Repos: Main codebase: https://github.com/
unread,
Q&A
Where can I find all important StrangeIoC information?
This is a list of existing resources for StrangeIoC: Code Repos: Main codebase: https://github.com/
1/30/14
Tejas Gajera
,
wcorwin
4
11/18/20
Unity main thread
I was able to solve how to run code on the main unity thread. However, I have another question and
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Unity main thread
I was able to solve how to run code on the main unity thread. However, I have another question and
11/18/20
Ferdinand Joseph Fernandez
, …
Everett Blue
16
8/12/20
Q&A
What's the recommended approach for injecting to normal C# classes?
Hey thank you so much for the quick reply. I took some time to think it through some more and play
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Q&A
What's the recommended approach for injecting to normal C# classes?
Hey thank you so much for the quick reply. I took some time to think it through some more and play
8/12/20
Alexander Dudek
,
wcorwin
3
6/8/20
Q&A
Automatically generating documentation of Strange project
Not specifically, just wondering if anyone had any experience with a good solution already. I was
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Q&A
Automatically generating documentation of Strange project
Not specifically, just wondering if anyone had any experience with a good solution already. I was
6/8/20
Jason Bou Kheir
, …
Andy Riedel
6
9/23/19
Q&A
Mediator is not being destroyed when View is removed
Hi Will, Congratulations on the baby and thank you for being awake enough to respond! We really
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Q&A
Mediator is not being destroyed when View is removed
Hi Will, Congratulations on the baby and thank you for being awake enough to respond! We really
9/23/19
Andy Riedel
,
Will Corwin
2
9/23/19
Q&A
How to ensure proper cleanup when scene is unloaded?
How are you structuring your contexts? Are they siblings or parent/children, or both? Cross Context
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Q&A
How to ensure proper cleanup when scene is unloaded?
How are you structuring your contexts? Are they siblings or parent/children, or both? Cross Context
9/23/19
Mike C
9/10/19
Q&A
ReflectionException - EventDispatcher has no constructor. Is it an interface?
Hi, I'm getting a ReflectionException when publishing to webGL. I found a previous post with the
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Q&A
ReflectionException - EventDispatcher has no constructor. Is it an interface?
Hi, I'm getting a ReflectionException when publishing to webGL. I found a previous post with the
9/10/19
Andy Riedel
,
wcorwin
4
8/13/19
Q&A
How to dispatch model data back to specific Mediator?
For starters, I think you're maybe worrying a bit much about efficiency. Gating on an id in a
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Q&A
How to dispatch model data back to specific Mediator?
For starters, I think you're maybe worrying a bit much about efficiency. Gating on an id in a
8/13/19
Leonard Kruc
6/28/19
Q&A
What is the proper way to resolve multiple instances of the same object?
I've been working with Strange for several month now, but there is a one thing hings I can't
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Q&A
What is the proper way to resolve multiple instances of the same object?
I've been working with Strange for several month now, but there is a one thing hings I can't
6/28/19
Erin Loy
,
wcorwin
3
4/16/19
Q&A
Strange outside of Unity
There shouldn't be too much trouble getting this to work. We kept the dependencies to a minimum,
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Q&A
Strange outside of Unity
There shouldn't be too much trouble getting this to work. We kept the dependencies to a minimum,
4/16/19
krishna...@juegostudio.net
,
wco...@gmail.com
2
11/21/18
Q&A
Can't we inject the same type object in the command ?
On vacation so can't send a proper response. Just use a vo as your injection. Cheers! Sent from
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Q&A
Can't we inject the same type object in the command ?
On vacation so can't send a proper response. Just use a vo as your injection. Cheers! Sent from
11/21/18
krishna...@juegostudio.net
9/11/18
Q&A
I have created Signal command binder in generic way
Hello, i am doing another di framework from the experience of strange. i have made generic way for
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Q&A
I have created Signal command binder in generic way
Hello, i am doing another di framework from the experience of strange. i have made generic way for
9/11/18
krishna...@juegostudio.net
,
wcorwin
3
8/13/18
Q&A
Doubt on CrossContext working
Thank you. I will go through it :) On Monday, August 13, 2018 at 11:19:08 PM UTC+5:30, wcorwin wrote:
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Q&A
Doubt on CrossContext working
Thank you. I will go through it :) On Monday, August 13, 2018 at 11:19:08 PM UTC+5:30, wcorwin wrote:
8/13/18
krishna...@juegostudio.net
, …
wcorwin
3
8/9/18
Q&A
Injection is not happening for parameterized constructor
So... the reason it didn't support this initially is older versions of C# (4? I forget) didn'
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Q&A
Injection is not happening for parameterized constructor
So... the reason it didn't support this initially is older versions of C# (4? I forget) didn'
8/9/18
krishna...@juegostudio.net
,
wcorwin
9
8/2/18
Q&A
command creates garbage collection
i am asking about latest Strange Version or any updates. currently it is 1.0.5f. Okay. We will also
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Q&A
command creates garbage collection
i am asking about latest Strange Version or any updates. currently it is 1.0.5f. Okay. We will also
8/2/18
krishna...@juegostudio.net
,
wcorwin
10
6/29/18
Q&A
Why injections are not happening if i bind interface to Tovalue() ?
Yeah, I'll typically bind these signals in my commands and my mediators. Then when a user does
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Q&A
Why injections are not happening if i bind interface to Tovalue() ?
Yeah, I'll typically bind these signals in my commands and my mediators. Then when a user does
6/29/18
krishna...@juegostudio.net
,
wcorwin
2
6/18/18
Q&A
Problem with Signal AddOnce
Let me see if I understand you correctly. - You have two signals, SuccessSignal and FailureSignal.
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Q&A
Problem with Signal AddOnce
Let me see if I understand you correctly. - You have two signals, SuccessSignal and FailureSignal.
6/18/18
krishna...@juegostudio.net
,
wcorwin
2
6/18/18
Q&A
Can strange work with pure ECS ?
Strange doesn't particularly care about monobehaviours, we just happen to have some classes that
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Q&A
Can strange work with pure ECS ?
Strange doesn't particularly care about monobehaviours, we just happen to have some classes that
6/18/18
else...@gmail.com
,
wcorwin
4
6/10/18
Q&A
how can i communicate between views
Never mind i got that right , was doing something stupid :D On 11 June 2018 at 00:37, <elseforty@
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Q&A
how can i communicate between views
Never mind i got that right , was doing something stupid :D On 11 June 2018 at 00:37, <elseforty@
6/10/18
Krishnarjun Thulabandula
,
wcorwin
2
5/15/18
Q&A
strange has ability to add mediators without gameobject is not active in hierachy . can u made a this as feature?
So the real issue here is figuring out when to call this. At what point do we know this game object
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Q&A
strange has ability to add mediators without gameobject is not active in hierachy . can u made a this as feature?
So the real issue here is figuring out when to call this. At what point do we know this game object
5/15/18
Lei Zhang
,
wcorwin
2
5/2/18
Q&A
How to parameterize the call Signal?
So this isn't terribly strange specific, although if I saw an ugly switch like that it would
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Q&A
How to parameterize the call Signal?
So this isn't terribly strange specific, although if I saw an ugly switch like that it would
5/2/18
Krishnarjun Thulabandula
,
wcorwin
2
4/10/18
Q&A
Hello, When will you do optimisations for strange like avoiding foreach etc.. Because we love to use Strange.
If you're using Unity 5.5 or above, foreach should not be generating additional GC for collection
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Q&A
Hello, When will you do optimisations for strange like avoiding foreach etc.. Because we love to use Strange.
If you're using Unity 5.5 or above, foreach should not be generating additional GC for collection
4/10/18
Jason Araujo
,
wcorwin
5
3/13/18
Q&A
Having an issue where signals with N commands bound get executed N times in Unity
I feel for you, that's just plain weird. Drop some breakpoints in and see where we're going
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Q&A
Having an issue where signals with N commands bound get executed N times in Unity
I feel for you, that's just plain weird. Drop some breakpoints in and see where we're going
3/13/18
Michael Kneib
,
wcorwin
3
2/7/18
Q&A
Robotlegs-Sharp vs. Strange mediate Interfaces
Thank you for the quick reply. And i thought i made a beginner's mistake :). Unfortunately (or
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Q&A
Robotlegs-Sharp vs. Strange mediate Interfaces
Thank you for the quick reply. And i thought i made a beginner's mistake :). Unfortunately (or
2/7/18
Josef Bodnár
, …
wcorwin
6
2/6/18
Q&A
Performance observations
I'm not sure "boost the performance" is a meaningful term. Is there something in
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Q&A
Performance observations
I'm not sure "boost the performance" is a meaningful term. Is there something in
2/6/18
Krishnarjun Thulabandula
,
wcorwin
2
1/3/18
Q&A
Multiple context bindings are fail
Resolved on github issues, I believe.
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Q&A
Multiple context bindings are fail
Resolved on github issues, I believe.
1/3/18
guillaume kuhler
,
wco...@gmail.com
3
11/11/17
Q&A
injection of the mediator into a nested context
The button is a simple example, I have more complex independent components like the best score
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Q&A
injection of the mediator into a nested context
The button is a simple example, I have more complex independent components like the best score
11/11/17
Josef Bodnár
,
wco...@gmail.com
4
11/3/17
Q&A
Saga-like flows?
I will be available only the next weekend. I am in GMT+1 time zone... I will try to contact you next
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Q&A
Saga-like flows?
I will be available only the next weekend. I am in GMT+1 time zone... I will try to contact you next
11/3/17
Ramon Amorim
8/15/17
Q&A
Best Practices involving List of Models that corresponds to List of Views
First, I've started Strange for about 3 months, so I'm not a professional yet. Yet I'm
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Q&A
Best Practices involving List of Models that corresponds to List of Views
First, I've started Strange for about 3 months, so I'm not a professional yet. Yet I'm
8/15/17
Eris Koleszar
,
wcorwin
6
8/3/17
Q&A
Static reflection binder?
Yup, just submit a PR, we can continue convo there.
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Q&A
Static reflection binder?
Yup, just submit a PR, we can continue convo there.
8/3/17
Boaz Ouriel
,
wcorwin
5
7/15/17
Q&A
A Beginner's Question
Ok, based on your response I am beginning to understand the issues with my current design. The design
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Q&A
A Beginner's Question
Ok, based on your response I am beginning to understand the issues with my current design. The design
7/15/17