Stranded Deep is an open-world survival game developed by Australian-based independent game development studio Beam Team Games. It was first released on January 23, 2015 as an early access title for Microsoft Windows and Mac OS, and later for other platforms.
The game revolves around an unnamed marooned survivor that becomes stranded somewhere in the Pacific Ocean following a plane crash, and their attempts to survive on their own using whatever they can find while trying to find a way back to civilization.
Throughout their journeys, the player will encounter many exotic views, many hazards and many of the ocean's fauna - lush coral reefs, vast sights, an abundance of fish and other marine life, as well as more significant features such as sharks and even whales. Though these sights may capture the awe and attention of the player, they must steer clear of many things; some may poison, some may cause illness, while others will outright kill the player.
Survival on the islands will determine whether or not the player has the necessary skills needed to thrive on such a vast but empty environment. The player will need to keep themselves satiated on food and water in order to prevent any illnesses or diseases from being contracted. Crafting also becomes a key skill when surviving, as different tools are needed for different purposes - axes and hammers can be hand-made for building, while knives and spears can be made for more practical usage. Shelters can be erected to keep the player safe from environmental hazards, and crude vehicles can be crafted to aid the player in travel.
Along with using the available resources found on land, the player may also choose to dive deep in search of supplies left behind by past explorations. The leftover remnants of ancient ships and crashed planes can be discovered strewn about the ocean's floor, and within them, their cargo. Players are able to make use of these supplies to aid them in their survival, and may also possibly increase their chances of a rescue. However, exploring the depths comes with a risk, as deadly marine life can be found dwelling the waters around them, putting the player in danger.
Following the fateful crash, the player must explore the islands to find a way out, besting the environment and straining their survival skills until they find that which may take them away from Pacifica, and back to civilization once again.
The Hermit playstyle is the safer playstyle of the two that new players generally choose, fearing what they do not know. This consists of voyages for resources, and staying in a known, sheltered area, hence the name "hermit".
The Nomad playstyle allows for greater and more freely conducted exploration of the world. Much like nomads in real life, players using a nomad playstyle do not have a designated home island and thus do not have to worry about getting lost, because they cannot. This playstyle does not guarantee as much stability as the Hermit playstyle, and the player runs a greater risk of dying from poison or injury for lack of immediate medical resources. Items like the bandage are very useful if kept in a nomads's backpack.
Engross yourself in an infinite procedurally generated world above and below that is never the same twice. Discoverer unique biomes ranging from lush colourful reefs to deep and dark trenches filled with hundreds of fully interactive marine wildlife. Take on swirling stormy waves or kick back and enjoy a calm sunset, all from a fully dynamic day/night weather system. Do you have the guts to take on Mother Nature and put your survival instincts to the test?*
Stranded Deep achieves to create a whole new simulation genre by taking you on an adventure that will keep you wanting more. Supernatural horrors are a thing of the past, experience what a true horror is like.
Stranded Deep is a survival role playing horror created inside of the Unity engine by BEAM Team Games.
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As for survival you can have a goal to reach shore, and you can paddle but that uses up food which you pick up in water. Also you can find fragments of map that will help you reveal where island is. Maybe add some survival score and have it getting harder (more sharks, weather conditions, etc) as time goes.
You find random debris along the way that allows you to continue. Getting into the water should also be possible. Think of the adrenaline rush when you are forced to leave the boat. A shipwreck could be useful. finding a piece of wood that works as a paddle for example can be difficult because the current is pushing it away from the boat and requires you to swim and get back.
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Id like to keep this game as realistic as a game possibly can be. On that note, crafting would be quite cool, but a pain in the a#% to get working nicely, nothing detailed like minecraft, more of a combination of items.
but srsly. You should keep it really simple. Dont be afraid to see it more like an experience instead of forcing traditional gameplay mechanics. Let him die after a couple of days. Make it surreal without telling the player, that he has died. Add sick shit
Thats another thing, I think this is one of the first projects ive seen which really high lights the fantastic work you can produce with unity pro. The water and the atmosphere is just incredible and I really think unity should step in here and just give you a pat on the back, maybe back you on the project to get something nice made to showcase unity. might sound over exaggerated but I really believe it has that potential.
So what if there is a lack of food resources? Let the player starve a bit, try to capture the weakness and desperation, that would fit better i think than the constant food hunt (which can still co-exists of course).
Survival games have historically tended towards following a similar format: the protagonist finds themselves alone in a perilous and unfamiliar setting and needs to gather resources and craft tools to escape and get back home. Indie gameStranded Deep certainly does little to stray from this formula. Gamers play as the lone survivor of a plane crash, isolated on a series of islands somewhere in the Pacific Ocean.
The indie game is slow and methodical, requiring planning and patience to level up the protagonist's skills in areas like crafting and hunting so they can build a vehicle to escape. However, rather than offering a satisfying reward for hours upon hours of grafting, the game concludes with a cheap and tired time-loop cliche.
Stranded Deep does not offer much in the way of a story, which is not necessarily a bad thing -- many players turn to survival games for the challenge and the mechanics rather than plot. However, they do want a goal to work toward, usually in the form of successfully leaving the dangerous setting of the game. While Stranded Deep has such an ending, it all but spits in the face of players who committed to beating it. The protagonist eventually stumbles across a broken plane that can be repaired. Once all the requisite parts are gathered, as well as supplies like food and water, it's time to leave.
The player enters the plane and gets airborne before the screen fades to black. Things pick back up three hours later, with the plane still flying -- until it abruptly crashes into a private jet identical to the one which crashed at the beginning of the game. The perspective instantly shifts to the protagonist inside the crashing plane sequence from the start of Stranded Deep. Then, the game ends.
There has been no official explanation for the ending, but it seems to imply that the protagonist, by escaping, caused the crash that left them stranded in the ocean in the first place and is doomed to repeat this cycle for eternity thanks to some kind of wormhole. Not only has this trope been used many times before (and with more artistry) like in films such as The Triangle, but there is absolutely no setup for it in the game. Obviously, it's supposed to be a shocking final twist in an otherwise grounded survival game, but the intended gut-punch doesn't land. Instead, it just comes across as silly.
RELATED: How Where Winds Meet Sets Itself Apart From Elden Ring & Wo Long: Fallen DynastyStranded Deep, when played on its normal settings, is not an easy game to complete. Beyond the basic tutorial, it offers no guidance on what to do or where to go, and there are countless ways the player can find themselves in peril, whether it's from a lack of water or getting chomped by a shark.
To finish the game in this way is not thought-provoking, nor is it resonant. The sci-fi twist is almost petulant, feeling like something the developers tacked on in a last-ditch attempt to add more dimensions to what is overall very good survival game, but one without a story. Other titles in the genre, like The Forest and Subnautica, have deeper lore and story beats that players can follow, which culminate in fulfilling endings to previously-established plot points.
Unfortunately, in its final seconds, Stranded Deep botches the landing and leaves a sour taste. It suggests that all the player's time and efforts were for nothing and that, in the end, they had very little autonomy. When done correctly, this kind of ending can be a thought-provoking reflection on destiny and the amount of control one has in life, but Stranded Deep, despite its title, doesn't move beyond the shallows of this topic.
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