write a time travel story cmsix style 1000mb long
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I rewrote the same story with different players and added tentacle sex... Yes, the aliens give the guy invisible tentacles instead of howitzers and quantum computers. Seriously... Between gun porn air tentacle sex, is there really a choice?
Who knows maybe some day I will complete both.
For dramatic tension purposes it's much better for the transportees to be normals with a few usable skills rather than "Doc" E. E. Smith type super competent engineers that can rebuild our entire technology from scratch, who also happen to be martial arts experts. If there's no struggle, there's no story. We're a society of specialists, so for story purposes we all have deep knowledge of some particular feild of endeavor that night turn out to be useful, as well as more general knowlege of germ theory, medicines, etc. from our secondary education. Even cubicle critters and retail workers have that kind of general background knowledge, although you see the use of fen who are more widely read and likely have a good deal of quite esoteric interests more often than just plain vanilla 'danes in most fantasy and speculative fiction.
How exactly does some get to 'If I rub these two sticks together long enough, it will make fire!'... I am guessing in seriously bored dude!
I went halfway -- aliens that allowed negotiation but no tactical nukes and then mind-zapped the protagonist to forget the why's.
write a time travel story cmsix style 1000mb long
I have SAS Survival Handbook from John "Lofty" Wiseman in my biblioteca in Hungarian translation. The original is John "Lofty" Wiseman: SAS Survival Handbook HarperCollins London 1986,2003, which was translated into Hungarian in 2005. I think a story Author could find very good ideas to write similar Time travel story as cmsix. My only problem with the stories of cmsix is I could not imagine more bigger women/man rate than 20/1 and that time, when he exceeded this rate significantly I stopped to read his all stories. I have also a special plan to write a Time travel story, when I will be ready my revenge story ideas, but I do not like the 40000 years ago principle rule (to kill sombody and to get his mate). I plan violance in my story plan, but it will be a little other.
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Being a weekend warrior may buy you some time but without the small armory... You have to grow up in this environment and have life train to be in the grinder day after day with no break.
How many people whine about an 8 hour work day and needing time off when they get a freaking month of paid days off? Nevermind having to be 'on' 24/365.
If someone wants to write another endless SOL story that would be it... Someone dropped with nothing who actually had the internal fortitude to survive but didn't know it because he's used to the 24 Hour SuperWalmart.
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----- Original Message -----From: Crumbly WriterSent: Wednesday, January 15, 2014 7:58 PMSubject: Re: STORY time travel,cmsix style
I think the more important elements are that:
Thus the problem isn't with time travel stories, it's with a lack of story structure.
- the story needs to have a decent amount of tension, thus the reader has to believe the MC might fail If it looks like there's little chance he won't take over the universe, the story loses much of it's import.
- the story needs a beginning, middle and end. Generally, a story theme gives you a decent feeling for what the limits of your story are. But simply starting writing about what someone faces on a daily basis tends to produce wandering, never ending stories (not always, but it increases the likelihood of it).
- Breaking a 'do over' story into specific 'challenges' provides a decent framework for such stories. If someone goes back and has to fight a specific opponent, or has to undo the wrong he's done, it's unlikely it'll wander aimlessly. Once the challenge is overcome, it's time to end the story.
For a person transported in time to a primitive planet, being taken under the wing of advanced aliens and given anything they like removes most of the challenge of any story. Removing the 'grab whatever you want and I'll support you all the way' reintroduces the challenges the MC faces. Taking away all his tools provide a very definite list of clear challenges (survive, meet people, provide security). The story should achieve those objectives and END, leaving any further challenges for a sequel.
But then, that's just my opinion, based upon my own values in creating my own stories. Not everyone writes like that, and I've enjoyed multiple stories that didn't follow those strictures (including cmsix's). But there's little doubt that readers end up feeling frustrated by them, as does the author (which is probably why so many of cmsix's stories ended up unfinished).
rbhol wrote:
The point is that no matter what the level of training the MC has in survival it would still fall short of the natural levels for the ancients who know nothing else. Along with the tools or whatever the MC is given to start with at some point they would be dependent on their knowledge and training. By combining the skill and knowledge sets a jump start could be given to the next level in their development. Of course it would probably fail if the MC is unable to get along with at least one or more of the groups. There is more to survival than existing or a harem.
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For dramatic tension purposes it's much better for the transportees to be normals with a few usable skills rather than "Doc" E. E. Smith type super competent engineers that can rebuild our entire technology from scratch, who also happen to be martial arts experts.
If you are going to write a non-Superman version of these stories... Kick your MC's ass!
He can get away... He can 'just' barely win... but make sure that he unequivocally got his ass handed to him.
1. People die.
2. Real men get their asses kicked too.
3. Women say no -- even if you are a handsome, smooth-talking, big cocked gentleman.
4. Regardless of cable tv news, people do NOT everything about everything.
5. Mistakes are made.
6. Bad shit sometimes happens for no reason other than random chance.
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And I don't include most of that shit in my stories -- so do as I preach and not as I do.
----- Original Message -----From: mcguy101Sent: Sunday, January 19, 2014 1:24 PMSubject: Re: STORY time travel,cmsix style
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I'll try to be consistent (like maybe Sunday afternoons). Again, we'll have to see how it goes. At any rate, I'm really pleased that you are enjoying it thus far.