The gameplay consists of exploring the game world and accessing new areas. Once new areas are revealed and a special button is pressed in them, the player can use "jumping" to teleport between each area through an overworld map. Initially, the world was depicted in a 2D Atari-like style, but as of Version 1.2 released in May 2016, the world has been redesigned into that of a pre-rendered 3D style. Many enemy characters can be found throughout the game, each exclusive to their own area, which can be battled with. Upon defeating an enemy, the player will gain experience points and "Faz Tokens", which are used to buy upgrades such as "chips" and "bytes" to aid the player during the game.
FNaF World takes place in a world inhabited by enemies and various characters from the Five Nights at Freddy's series, who live in different biomes, including a snowy plain, a forest, a graveyard, a lake, a carnival, and a cave system. There also exists an inner dimension known as the "Flipside", in which there are several glitches that enable travel to otherwise unreachable places. The Flipside has four layers in total, although entering the fourth one causes the player to become trapped and ends the game. Update 2 added the Halloween Update area, from which various minigames can be accessed, along with the final area: a toxic maze where the final boss of Update 2 is located.
Upon release, the game was widely panned for missing key features and its unstable and generally unfinished state, which Cawthon later apologized for, stating that "[he] got too eager to show the things that were finished, that [he] neglected to pay attention to the things that weren't."[4] He agreed with the community that he had rushed the release, and that the game's rough state was unacceptable.[5] Cawthon stated that he would be working hard to get the game in order, but this eventually led to Cawthon temporarily taking the game off Steam, offering refunds to everyone who bought it.[6] It was later announced that, once the game would be patched further, it would be released as freeware, first to Game Jolt, and stay free from that point on.[7] The Game Jolt version was released on February 8, 2016, and includes a new overworld and other features absent from the original release.[8]
With 48 playable characters, multiple endings, multiple difficulties, and a great soundtrack from artist Leon Riskin, FNaF World hits the ground running and doesn't stop. Take control of Freddy and the gang as they set out on a quest in the world beneath worlds, a world that reflects the actions and deeds of the "flipside", where things have started becoming distorted and broken. Lead your team deeper into this digital world to find the source of these glitches and monsters, and restore it to what it was designed to be- a safe haven.
The game was first noticed when on September 9, 2015, when a giant "Thank you!" picture featuring nearly all of the animatronics of the Five Nights at Freddy's series, was starting to turn into the characters of FNaF World. It started off with Endo-01, then Endo-02, Fredbear, and so on (with the only exception being the floating Golden Freddy head in the background, who was removed because FNaF World featured no adventure variant of Withered Golden Freddy). On September 22, 2015, all of the playable characters appeared on the image. The Phantoms, Shadows, Paperpals, Crying Child, Fredbear, and Spring Bonnie appeared during that time, while they weren't on the original picture. Scott made a new website, fnafworld.com, to show FNaF World-related teasers.
Later, fnafworld.com was edited, saying that a hacker had gotten the files to FNaF World, and that would release them sometime on October 28, 2015. It ended up being FNaF World: Halloween Edition, and appears to be a reskin of one of Scott's older games. After it was released, Scott confirmed of the first trailer, and released it on October 30, 2015.
On November 3, 2015, both Scottgames.com and fnafworld.com were completely stripped of their color, leaving only the titles, warning notice and a dark image remaining. If brightened, a picture of Mangle, who appears to be dangling by an unknown source, appears on fnafworld.com. A warped text can also be seen on the bottom of the image reading "See what you've all done?". It was later removed the same day, as it appeared to contain suicidal themes.
Though receiving an 87% on Steam, the FNaF World reviews were very negative. This was believed that the game was entirely rushed, due to the 3D overworld was changed into the 2D overworld, the sudden change when into battle, and the battle system. Some of the reviews that influenced these ratings were very troll-like, with those being voted Helpful while the opposite occurred for any positive ones.
FNaF World is a cutesy RPG where you can play as all the characters, or "animatronics", a far cry from the rest of the series. It was panned at the start, but the cool thing was Scott Cawthon (the creator) kept updating it, making it better and better. I enjoyed it from the start. The cute characters, the bright colors, and the sheer positivity of it all was my drug, it hid the pain in my life. I played it obsessively, going through all nine worlds over and over again, collecting the 48 characters over and over again, and fighting for hours and hours. FNaF World was my safe space. But after what happened, what HE did, I can never look at FNaF World, or anything related to Five Nights at Freddy's again.
Suddenly, I got a blue screen. Ughhhhh! My computer was crappy, but it didn't usually do this. I pounded the desk in anger. I hastily restarted the PC. When the desktop came up, I saw the FNaF World icon, but instead of the titular character's innocent and happy face, he looked sad and grimaced. The colors were paler. The name was "fnaf_world_update_0.exe".
My entire screen went bright-red, and a piercing, high-pitched noise erupted from my speakers. I rushed to mute them. A few seconds later, my screen was back to normal, with Freddy in the overworld at Fazbear Hills. Fredbear was down the path, he gave you objectives. I went to him.
We returned to the overworld. We went into Choppy's Woods, but right where Fredbear would usually be, was his dismantled corpse. Shocked, I went up to it. It changed to the little talking cutscene. Freddy had a look of horror on his face. Fredbear had been torn in half and all of his limbs were ripped off. Given the characters are robots, this wasn't as gory as you may imagine, but it was still very disturbing and shocking. "SAVE YOURSELF" was written in black liquid, supposedly oil, beside his corpse. After around ten minutes, Freddy slowly walked away, sobbing.
The overworld was different now. The Dusting Fields were dark grey instead of white. The melancholic tone if its theme was slowed down and had a much lower pitch, making it sound even more depressing. It seemed even Freddy himself was greyer and moving slower. I noticed he was weeping as he walked.
Then it went back to the overworld, Dusting Fields again. I checked the character selection screen. I went over Classic Foxy. His eyes were blank, he was lying on the floor, and his endoskeleton was visible, just like in the minigame. Foxy was dead. His icon was faded and I could not select him. I hovered over JJ and saw it was the same with her. Toy Freddy was missing, his icon just disappeared.
I went back to the overworld. The character this time was Classic Chica, and she said "Please protect us." I will, I silently promised her. When the loading screen ended, images which looked a lot like mutilated children flashed across my screen, though it was too late for me to process these pictures entirely. And we were back at Dusting Field, which had gotten even darker and the snow/dust was falling more heavily. To my surprise, the snowman boss wasn't there at the end like he usually was. I decided to explore a little. There was an odd stone with a shadowy Freddy dancing slowly and eerily on top of it. It never did anything, and was just a creepy background thing. I went up to it to see if anything changed. And sure enough, it did.
We were in a new, pitch-black world. There was nothing on the screen except for Freddy. He appeared frightened. I walked around a bit aimlessly, and then we got in a battle. We fought two... things. They looked like a mix between a real wolf and a mechanical canine. They were much more realistic than the cartoony graphics usual of FNaF World. They were very dangerous, and I just barely survived the encounter. When they died, they made the sound like the cry of a wolf.
The screen disappeared, and Freddy was in a new world. It had a dark-red, fleshy ground. Dead, black trees scattered. Fire was everywhere. And last but not least, it had towering, obsidian statues of Toy Freddy. Freddy was trembling in fear, but I made him move on. Was Toy Freddy betraying us? I couldn't believe it. The fat, lovable bear had turned against us, and possibly killed Fredbear, Foxy, and JJ as well. I was trembling, mirroring Freddy. I encountered a battle.
I walked around the hellish area and I encountered Springtrap. I took him down and added him to my party. The loading screen this time was Springtrap with "I deserve this." above him. We went back to the overworld. After picking up Nightmare Freddy, Nightmare Foxy, and a new character called "Cerebral" and fighting through several horrific monsters such as skinned mammoths with three trunks, giant, demonic chickens with scythe arms that laid eggs that hatched into more of them, and photo-realistic copies of my party that dissolved into fleshy endoskeletons that mirrored my every move, we made it to a castle. It looked as if it was made of bone. In front of it was a colossal bone statue of Toy Freddy. Red fire surrounded the castle.
This doesn't mean FNaF is going away for good, as the developer still intends to finish what he touted as the final entry in the Five Nights at Freddy's series. "I'm still going to work on FNaF World and polish it up. I'm busy creating a fully 3D overworld for the game," he stated.
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