The party receives 5 xp for killing the ogres (yes 1 xp each) and no
xp for completeing any quests or returning with an information.
The Ogres carried 60 dragon-headed coins
All 5 hides (their armor) is worth 5 gold
Outside of the cave you find nothing else of value.
> > something for this?- Hide quoted text -
>
> - Show quoted text -
If you had a problem with us facing the ogres you should have stopped
us fighting them you are the DM! You brought the things out, now you
are telling me your whole session was a collosal waste of time. Well
you've convinced me thanks for wasting my time.
> > fight, but minimal XP and loot be warned.)))- Hide quoted text -
In fact I will give you grounds as to why I SHOULD actually award
everyone negative xp for that adventure. 1) You took the time to
slaughter a group of ogres that had shown no aggression toward you or
to the city of stonereach, which in my opinion is also grounds for
shift in alignment. An event I gave ample opportunities for you all
to move away from. 2) You took away possible future adventures
dealing with them, now I have to take the time to drop in another plot
hook in to the game for future adventures. 3) You wasted the time I
invested in this game by not completeing the request of the mayor and
the priest of peolor, which would have netted in various goods and
artifacts to move the game and the world forward. 4) A group of
fellow adventurers are in desparate need of help and you all choose to
preform another action possibly killing them, which is a net loss in
personnel, information, and possible future plot hooks, which means a
GREATER investment of time for me, and I am leaving their fate up to
the dice now. 5) I was hoping to run a player focused adventure
tonight which now has to be scrapped and replaced by this quest.
There was a post on the forum about goblin scoutting that I would have
been more than happy to acomodate (and might have lead back to the
goblin underground city or where ever the group wanted to go) that now
we do not get to play, because you wanted to kill innocent ogres.
Now, having said that I want everyone to know I am not mad at the
situation, I am not discouraged, I am not unimpressed by the group. I
am not limiting the types of adventures, I do not wish this to be a
drain on anyone participating in future games. I am not even put off
by the game, and that I did actually reward a player with a great gift
because of the heroism he showed. The above paragraph is not a
reflection of my true feelings but is merely an intellectual statement
of why I feel I could be justified in handing out negative xp (an
event I will never do as gm of this game, unless given a far more
serious negative situation than what happened in that game).
In saying that I have no problems giving out misdirections and leading
the group off the beaten path, that is part of life, it is your job to
determine what is worth following and what is worth avoiding. Last
night a group was presented with a trap door that would not open,
several players said that they understood I didn't want them down in
the tunnel, the real reason they were unable to get down is just bad
dice (I rolled 20 in public for the strength of the door, without
using GM/rigged dice). After that roll the tunnel was locked, and it
took Serrenade to pick the latch and everyone went down. I was
perfectly fine and I gave the group the chance to explore the tunnel
and a few hints as to who built the tunnel. At that point I wanted
them to stop I gave them the cue to go any further would cause
suffocation and fort checks would be required. I will give plenty of
outs when I do not wish something to be continued, though the group
could have continued and hoped for good rolls. Instead they opted to
go disperse the information and they will be rewarded for doing that.