Magical Item Crafting

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Tensers Imp

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Jan 29, 2010, 6:56:31 AM1/29/10
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Hardly a major concern at the moment, but likely not too far away. I
know I intend to take Craft Wonderous Item and already have Scribe
Scroll. This question primarily concerns crafting items for others
and how this will be handled.

To me the main thing here seems to be balancing between characters who
have and do not have magical item crafting feats - we don't want
either to have a huge advantage over the other. At the same time it
is important to realize that crafters have spent valuable feat slots
to acquire their abilities.

So how do we handle it if someone wants a crafter to make them a Hat
of Disguise? The Hat cost 1800gp, to make it costs the crafter 900gp
and 72xp - he also has to have the Disguise Self spell which may
entail having to learn a new spell. It also costs the crafter two
days in each of which he must spend 8 hours on the item, he could
potentially adventure on these days to if he could work it out time
wise.

Do we simply allow the crafter to pocket 900gp? I am not sure we
should not, but I worry about crafters becoming richer than other PCs,
especially if having lower XP is "rewarded" since it's loss becomes
less of a problem.

The biggest constraint on this might well be time, but the idea that
every adventure takes place the next day is to my mind deeply
irritating and unrealistic.

Thoughts?

Jason

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Jan 29, 2010, 8:01:15 AM1/29/10
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Mostly I think we treat the party crafter in question like an NPC
crafter in some regards. For one thing, he like an NPC crafter, chose
the feats and invested skill points in the hopes of creating items,
just like the regular crafters. The magic item crafter NPCs don't
demand for more cash simply because they could have done something
better with their time, thats bad bussiness . Its reasonable to ask
for the full price of the item like a regular NPC, for example that
hat you asked which cost 1800 GP, the PC who crafted it should sell it
for that price netting a neat 900 GP.

Not all adventures are like that, that day's ogre killing session was
part of an adventure not an adventure in itself. Therefore it makes
sense to not delay too long before finishing the adventure. I am sure
there will be a more reasonable time interval betwen seperate
adventures.

Tensers Imp

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Jan 29, 2010, 9:13:24 AM1/29/10
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Please don't misunderstand me I am in no way bemoaning the lack of
crafting time so far. What I want to avoid is a situation where PCs
have to stay out of adventures to craft. I think we need something
like a timeline in game in which occasionally we can say things like a
week passes uneventfully. I just think it's unrealistic to have all
adventures crop up the next day the PCs are free sort of thing, now in
the case of an ongoing adventure it will often make sense, but most
have natural break points where a few days of downtime can be
inserted. Basically i don't want crafters to have to sit out games in
order to make crafting viable.

Arkaris

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Jan 29, 2010, 10:18:03 AM1/29/10
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This is the first game that I have shut off all downtime between
games. Most games a couple of days pass or a week I just don't state
it. However, when the city stops supporting the stable, those with
animals will start to really feel time pass.

After each game in the wrap up forum that gets created just state what
you want to craft during your down time and I will allow it 90% of the
time. This case though is different a group of adventurers has been
lost to the city, time is of the essence if you are to recover them.

Xeiro

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Jan 29, 2010, 11:13:06 AM1/29/10
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> However, when the city stops supporting the stable, those with animals will start to really feel time pass.

This rather worries me, as a ranger who plans on having an animal
companion (maybe two), a mule, and plans on being a crafter, I am
feeling rather screwed. The mules purpose was to help me bring back
supplies to the city, or for myself. I mean I think the stables would
allow me to keep my Mule their if I(zeke) start bringing them stuff,
or paying them off. I am just hoping the sum of what they ask for
isn't overly expensive.

Jason

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Jan 29, 2010, 11:35:52 AM1/29/10
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Stabling, 5 silver coins a day. I don't envy you. But you can if you
wish take care of them yourself. Feed is only 5 copper piece per day,
most of the cash is the rent of the stable and the use of the
Stablehand. I want a horse quite badly right now

Arkaris

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Jan 29, 2010, 1:53:31 PM1/29/10
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That is part of the propblem with owning an animal. If you want to
keep the mule, finding things for it to carry will be critical. Or
finding something for the mule to do to earn money during downtime.

> > isn't overly expensive.- Hide quoted text -
>
> - Show quoted text -

Altius8

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Jan 29, 2010, 2:58:58 PM1/29/10
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Do I since Stonereach's first Donkey show?

> > - Show quoted text -- Hide quoted text -

Arkaris

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Jan 29, 2010, 4:06:08 PM1/29/10
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I hope you don't sense that... disgusting...
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