If you have an existing WinHelp file without the HPJ and RTF source files, you can download the WinHelp decompiler to recreate the HPJ and RTF sources from the HLP file. Extract the files inside helpdc21.zip into a new folder. Then you can easily decompile any .hlp file from the command prompt, by typing: helpdeco helpfile.hlp where helpfile.hlp is the help file you want to decompile. The decompiler will generate the HPJ and RTF files, along with a series of bitmap files if the help file contains images. Use ProjectImport Help Project in HelpScribble to import the help file.
Even if you do have the HPJ and RTF sources of the HLP file, you still may want to use the decompiler. The RTF format is very loosely defined. Each and every application has its own interpretation of the format. Microsoft Word is notorious for generating messy RTF files. The decompiler on the other hand, generates very clean RTF files, which HelpScribble will import just fine. If HelpScribble has troubles importing the HPJ and RTF files exported by your previous help authoring tool, use the decompiler instead.
Note: The WinHelp decompiler is a freeware application written by Manfred Winterhoff. It is not part of the HelpScribble product. We provide it here for download as a courtesy to our customers.
Hi, I'm completely new to Paint.NET. I downloaded the program after doing a Google search for .gif decompilers, and I was excited to come across this program. To my dismay, I can't find a working .gif decompiler for this program. Is there anyone that can help me with this, or are there really no .gif compiler plugins for Paint.NET?
A Google search seems to indicate a GIF decompiler is a program that splits GIF animations into individual frames. I'm pretty sure there's no built-in Paint.NET function to do that. It couldn't be done by a plugin that inputs a file and produces multiple images or layers since plugins can't produce multiple images or layers. I don't know much about file plugins, but a plugin that inputs a GIF animation and produces multiple output files (if that can be done, which I doubt) wouldn't be much different from a stand-alone program that splits GIFs. It really doesn't seem to fit into the type of thing Paint.NET is designed to do.
Reverse engineering is essential in malware analysis, vulnerability discovery, etc. Decompilers assist the reverse engineers by lifting the assembly to the high-level programming language, which highly boosts binary comprehension. However, decompilers suffer from problems such as meaningless variable names, redundant variables, and lacking comments describing the purpose of the code. Previous studies have shown promising performance in refining the decompiler output by training the models with huge datasets containing various decompiler outputs. However, even datasets that take much time to construct cover limited binaries in the real world. The performance degrades severely facing the binary migration.
In this paper, we present DeGPT, an end-to-end framework aiming to optimize the decompiler output to improve its readability and simplicity and further assist the reverse engineers in understanding the binaries better. The Large Language Model (LLM) can mitigate performance degradation with its extraordinary ability endowed by large model size and training set containing rich multi-modal data. However, its potential is difficult to unlock through one-shot use. Thus, we propose the three-role mechanism, which includes referee (R_ref), advisor (R_adv), and operator (R_ope), to adapt the LLM to our optimization tasks. Specifically, R_ref provides the optimization scheme for the target decompiler output, while R_adv gives the rectification measures based on the scheme, and R_ope inspects whether the optimization changes the original function semantics and concludes the final verdict about whether to accept the optimizations. We evaluate DeGPT on the datasets containing decompiler outputs of various software, such as the practical command line tools, malware, a library for audio processing, and implementations of algorithms. The experimental results show that even on the output of the current top-level decompiler (Ghidra), DeGPT can achieve 24.4% reduction in the cognitive burden of understanding the decompiler outputs and provide comments of which 62.9% can provide practical semantics for the reverse engineers to help the understanding of binaries. Our user surveys also show that the optimizations can significantly simplify the code and add helpful semantic information (variable names and comments), facilitating a quick and accurate understanding of the binary.
Traditional (assembly level) reverse engineering of software is a tedious process that has been made far more accessible by modern day decompilers. Operating only on compiled machine code, a decompiler attempts to recover an approximate source level representation.
Stack pivoting is a technique commonly used in binary exploitation to achieve arbitrary ROP. In this case, we (as developers) use it as a mechanism to hijack execution right out from underneath an unsuspecting reverse engineer. Those focused solely on decompiler output are guaranteed to miss it.
While generating the pseudocode for a given function, the decompiler will discard any code after a call to a noreturn function. The expectation is that in no universe should a function like exit() ever return and continue executing code.
With bytecode-based virtual machine languages like Java, VB.NET, C#, ActionScript 3.0, etc., you hear sometimes about how easy it is to just go download some decompiler off the Internet, run the bytecode through it one good time, and oftentimes, come up with something not too far from the original source code in a matter of seconds. Supposedly this sort of language is particularly vulnerable to that.
But for example, when it comes down to things like local variable names and loop types, bytecode loses this information as well (at least for ActionScript 3.0). I've pulled that stuff back through a decompiler before, and I didn't really care whether a variable was called strMyLocalString:String or loc1. I could still look in that small, local scope and see how it's being used without much trouble. And a for loop is pretty much the same exact thing as a while loop, if you think about it. Also even when I would run the source through irrFuscator (which, unlike secureSWF, doesn't do much more than just randomize member variable and function names), it still looked like you could just start isolating certain variables and functions in smaller classes, figure out how they're used, assign your own names to them, and work from there.
There are decompilers for various target machine codes but they often do not produce useful results (something you can modify and then recompile) as too much of the original source is lost. If you have debug information for the executable you can do an even better job; but, if you have debug information, you probably have the original source too.
That being said, I wouldn't be entirely pessimistic. As you might have noticed in the above 'assembler', if x comes from outside and is not guaranteed to be 1 or 2, you essentially have a bad bug that allows you to jump to anywhere. But if your program is free from this kind of bug, it is much easier to reason about. (It is no accident that "safe" intermediate languages like CLR IL or Java bytecode are much easier to decompile, even setting metadata aside.) So in practice, it should be possible to decompile certain, well-behaved programs. I'm thinking of individual, functional style routines, that have no side effects and well-defined inputs. I think there are a couple of decompilers around that can give pseudocode for simple functions, but I don't have much experience with such tools.
DecompilersA decompiler tries to translate an object file into a compilablesource file. There are many decompilers for C# or Java,but only a few for C/C++. See in particular: