I read through a couple of the posts and saw immediately some of the
parallels between the electronic and tabletop platforms. My favourite
is the one with the most challenge to me: There is no excuse to make
an ugly game.
Oh lordy. I can write, I can do maths, and I can analyse systems, but
put me in front of graphics software and I'll give you the visual
equivalent of two cats playing Mozart on the piano. Clunky, wilful
and possibly recognisable - but only if you're told the name of the
piece beforehand.
Thanks for the link. Now to think about how to make my game
beautiful.
Andrew