I've been inspired by a couple of things lately.
1. A storygames thread about <a href="http://story-games.com/forums/
comments.php?DiscussionID=11519&page=1#Item_40">games you'd like other
people to design</a>.
2. The gaming anthology <a href="http://www.lulu.com/content/paperback-
book/norwegian-style/5140294">"Norwegian Style"</a>
3. Old style <a href="http://www.jaqueslondon.com/products/49680/
deluxe_games_compendium_mxl.jpg">games compendiums</a>.
4. Another storygames thread about <a href="http://story-games.com/
forums/comments.php?DiscussionID=11543&page=1#Item_15">artists looking
for game designers</a>.
5. The idea of how games and roleplaying might have developed in a
very different paradigm to our current understanding.
Combining these concepts, I'm thinking of developing a boxed set
through <a href="http://www.thegamecrafter.com/">"The Game Crafter"</
a>.
The box will contain 2 booklets. One purely an art book, the other an
assortment of games inspired by that art. In addition the game box
will provide everything needed to play the games on offer...a few
dice, an assortment of tokens, some pawns or movement markers, a
custom deck of cards and a board marked with some kind of abstraction
(possibly concentric circles divided into sectors) which could be used
as an abstract distance chart for combat, or anything else of that
could be imagined by a game designer.
A variety of game designers would offer a game of no more than 10
pages using some subset of these components, and inspired by the
artwork. Some would be roleplaying games from the perspective of an
exotic culture, others would be games specifically designed for
telling stories from that cultures perspective, some might hopefully
push the envelope to levels I haven't considered. The entire booklet
would contain a dozen or so of these games (maybe more if we get more
people interested).
I'll be running the project as a contest, with a specific set of
components declared once I get a few interested takers. Depending on
how many people offer their game ideas, everyone who contributes a
game will be able to purchase a copy of the set at cost price.
Everyone whose game makes it into the compendium will be able to
purchase as many copies of the set as they wish at cost price. I'll be
sending free copies of the final compendium to the contributor who
provides the most interesting game within the context of the artwork,
and the contributor who make the most innovative game using the
specified components.
I'll be looking to start the contest on the next equinox (22nd March,
2010), declaring all the components and providing the booklet of
inspiration artwork. The contest will run until the following solstice
(22nd June 2010). 3 months should give people enough time to write
something up, develop and refine their ideas, then submit something
that can be laid out by me. The final product is tentatively scheduled
for release on the next equinox (22nd September 2010), coincidentally
timing with Gencon Oz.
If anyone has thoughts at this stage, immediate game ideas,
suggestions for specific components in the compendium, feel free to
comment.
Good luck with it all.
- Nathan
And Nathan, Thanks for the heads-up about "The Game Crafter", I'll get
my books POD published elsewhere and assemble the game packages
myself.
I'm working on a goblinesque tarot deck for the game, and an abstract
board at this stage (in addition to the images for game inspiration).
Besides these, the boxed set will come packaged with four d4s, four
d8s and an assortment of tokens. No d6s, the reasons for this will
become clearer with some of the illustrations and accompanying text.
Thanks for the link.
If you just want to look at the book, here's a link to the pdf.
http://www.vulpinoid.com/images/Games_for_Goblins.pdf
I've generated up a Google Group to serve as a focal point for the
games designed, and an impromptu forum. http://groups.google.com/group/games-for-goblins?hl=en
Hopefully, there will be some interesting ideas spawned from this.