I can remember most of the mechanics, so briefly here's how it worked:
Players roll d6 in turn to move their token around the board, collecting locations or drawing from a deck of stories, directors and stars. A movie is made from a story card, however many locations the story card requires, a director, a male star and a female star. Each time a player's token passes the box office, they get 10% of their movie's value as box office takings (shades of Monopoly).
A movie's value is calculated from values given on the story card (depends on genre of story, ranges from horror/1 location to epic/4 locations), director card (depends on quality of director, levels 1-4), and star cards (value depends on genre of story). You could also win silver statuettes for your movie, which added a fixed amount to their value.
The most disastrous space on the board to land on was "Box office flop: lose your last movie", so very often you'd make a fantastic movie followed quickly by a shocker to cover your tail.
We used to play for a fixed time and then count up the values of our cash and movies, with the wealthiest player being the winner.
Caveat: the rules sheet had been lost from the copy of the game I played, so all of this was taught to me by other players.
If you want to know more, drop me an email.
Yours,
Peter
Peter Blake
Client Services Librarian | Library
Australian Catholic University
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Well, there's "Once Upon A Time"? It's not so much a story segment as a
motif that the player weaves in.
Yours,
Peter