Rpg Save Editor Download

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Avery Blaschko

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Apr 18, 2024, 3:30:56 AM4/18/24
to stocacitel

I did some preliminary searches and I found some save editors that were for Frontiers, and another that claimed it worked for Outlaws but I have zero experience in this matter, and would love some advice.

rpg save editor download


DOWNLOAD > https://t.co/wNbNPlFZcd



Basically I joined a multiplayer session on one computer, and then switched to another, and something I did during that session has caused my save to crash as soon as it loads up while on one machine, but not on the other. I've tested everything I know how to test (I have another thread covering the issue) and the last remaining thing is to attempt to delete all of my inventory in an attempt to see if maybe there's an issue with that.

Idk if this has been posted already or not but for those of you looking for a save editor here is one that is wip. Its still pretty basic and doesn't have everything yet but you can change your class, gear, and ability points. I have used it and it seems to work fine just be sure yo backup your saves. FYI saves are located in My Documents>Tiny Tina's Wonderlands>Saved> SaveGames

Here's a scrnshot of the bugs that have been showing up, they're all Cannot save file, Error saving/Cannot save editor settings to file etc. One of them says to Check user write permissions. Despite this Cannot save problem, the project still seems to be able to save changes I've made to it so far because when I reload the project my edits are still there?

Has anyone made a save editor yet similar to the gibbed one used for older games? I realize the game's pretty new so the likelihood is low but I figured I should ask since Google wasn't super helpful.

I've tried this extension: -save-editor-layout -- but it's broken for me and reports every tab I try to save as a 'temporary unsaved tab' that cannot be saved. I guess I could never close my editor, but I'd rather not. I've been thinking of some way to automate the resizing/splitting of my tabs but was wondering if there's an easier way I missed?

Do you face a problem with broken docking ports or need just a little fuel-cheating? Do you got tired of editing save games in a text editor with long loading time and so much scrolling to compare different parts and vessels? So did I and decided to make a more helpful external editor to display the XML-like structure (the "KML" - Kerbal Markup Language) in a tree view and pick out vessels, kerbals and parts to be displayed in more eye-candy way.

Thanks for your feedback. Yes, KAS (or any other add-on) connections are a thing KML can't recognize yet. There are some KAS constellations in my own savegame and in my special-cases-scenario, so KAS will be a topic later. I still think its better to warn about missing connections, even if everything is fine because its a add-on connection. If there is a warning about an add-on part, you should read it like "KML doesn't know what's going on" and ignore it. There still is no problem using KML for tweaking anything else.

@Mythos I wonder if you'll be able to add a flag switcher option. Since it's a savegame editor the flag switching option might come handy for many users. Stock game does not have an option to switch the mission flag once you launched the vessel. Simple "Open Flag" dialog window with constraints to GameData directory will be enough, smart users will find their flag themselves.

Sounds like a nice idea I might consider adding such a thing after more urgent things are done. You said this to be a per vessel option. I agree and don't think a savegame-wide exchange would be useful.

You should think about docked or grappled vessels with other flags, like rescued pods. A quick look into my savegame reveals the flag to be saved in any part. So I think it could be changed per part. Maybe it would be useful to exchange any part's flag only if it has the same flag as the root part? This would keep flag of rescued pods etc. There is more such thinking to do if I start adding such a feature. The actual search and replace would be pretty easy to do.

@Enceos I can make it crash on my side, if I have the save outside of KSP directory. If it is where it belongs, it does work. To be more exact: The problem only occurs if the outside directory does not have three directories above, like if it's in your root. Can you confirm?

Looks like the save file needs to be one folder deeper. The preview build crashed when I tried to open it from the " saves/SaveName/persistent.sfs " but opened when I moved the file one step deeper into " saves/SaveName/Ships/persistent.sfs "

Okay, I have beat the game multiple times. I'm now looking to screw around and see what I can do with it. I do not care if it crashes because I went out of bounds or something. Just want to see all the little secrets and do crazy things. As such, I was looking for a save editor. I see one for older versions of the game, but not for anything recent. Is there a save editor out there that I can use to muck around with? How about enabling a console like most games have and doing stuff there? I am apprehensive about trainers, but would have no problem with a Cheat Engine table.

Im new to editing saves but not to modding, any help would be apreciated. I already know how to find a save and edit standard vanilla pilot stats but not how to edit things incorporated in 330's pilot overhaul.

I may still be out of luck, because I think it just backs up the slot you had, and I may still be missing files necessary, but I thought I would ask if anyone else had any type of procedure that I could do to try and use those backup save files and put them back in to give myself a slot (I only really ever had one) and try opening it to see if I'd be back where I was to start with or at least shortly behind at that point instead of having to start all over.

This problem may be answered on this sub, idk, but i'll post this anyway. My save file loads up just fine when i start up the game but both available save editors available will not load my save file and let me edit anything. gofungus' Save editor just says the save file is corruped and when i click Edit on NomNom save editor the program crashes everytime.

I figured out how to alter the values of the Terminus Fleet in the save editor by changing the 150 to any number I wanted. It seems to have worked, but has anyone else done something similar and made it to their desired ending without any issues? I have not been able to find any posts about the TSE and war asset modification.

[/INDENT]
Move the FG save game folder to a different location. You can remove one of the underscores of the remaining folder, but I believe this step is not required. Any progress you made with this char in FG is of course lost, but I understand there has not been any.

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