TheCaverns was once an Insane Demon, made by Pasiblitz. It has now been recently downgraded to Hard Demon. With Cataclysm out of the top 100, it, too, risks downgrading, from Extreme Demon to Insane Demon. I talked with some people in the public about this and a good number of them agreed with the downgrading.
The point here is that people's perspective of what constitutes for a really hard level changes over time, because people are getting and better over the days. In a few years, the demons we would once consider to be the hardest will be nothing more than a typical demon with an ascended difficulty.
With that, I feel that of the list, Deadlocked still remains the hardest "Easy Demon" as the wave segments are something that players can take note of its difficulty and need to work on consistency of.
@Narelle gave you an excellent hint, actually I never farm these Yetis, so I will thank her too.
My best way to farm in both maps my first legendary weapon, a skeleton key and plenty demon blood is the spider bosses. They are always sourounted from little spiders that they make your life a bit difficult, but if you manage to clean this area and focus to the spider boss then it is an easy fight from really low levels and very rewarding. I cannot tell you if a steel hatchet is giving way more demon blood than a sickle, but for sure a small upgrade to your farming tools is making a big difference, so make sure that you are farming with upgraded tools .
Difficulty is the way that people can argue on how hard a Level is. The difficulties can be as easy as Auto levels to Extreme Demons. The Difficulty is sometimes depicted by the Community, but sometimes it's in the hands of RobTop.
The way people rate the difficulty of a level is called the Difficulty Rating spectrum. With this Rating System, people are able to tell how hard a level is going to be by only looking at the Difficulty. Each Difficulty has its own set of Difficulty Levels, making it able to branch out into multiple Tiers for each Difficulty.
Up first are the Non-Demon Difficulties. These difficulties are not portrayed as the Demon Difficulty and are often way easier than them. They're difficulty is also depicted with the amount of Stars given in Rated Community Levels. These levels cannot have their Difficulty changed after being Star Rated.
The easiest Difficulty in the spectrum is the Auto Difficulty. Any level that has this Difficulty is always worth 1 in-game and have no inputs required to beat the level. This Difficulty is often looked at as the weirdest Difficulty of them all, as it throws the whole point of the game away.
The first playable Difficulty is the Easy Difficulty. This Difficulty used to be levels that had quite a bit of gameplay, but that the gameplay wasn't very hard. However, that has changed and most Easy Rated levels have barely anything that can kill you. Easy Difficulty Community Levels are always 2. A popular example of an Easy level is Sonar by JerkRat.
The Normal Difficulty is slightly harder than the previous Difficulty. Levels of this Difficulty start to trinkle in some more challenging parts, but stay very easy. Normal Difficulty Community Levels are always 3 in-game. A popular example of a Normal level is End Of Line by PMK
The Hard Difficulty starts to challenge the player a little. Levels of this Difficulty have tighter spaces and sometimes memorization involved. Hard Difficulty Community Levels are sometimes 4 and other times 5 in-game, depending on how hard the level is. A popular example of a Hard level is OuterSpace by Nicki1202.
The Harder Difficulty is where levels start to get challenging. Most levels of this difficulty require Practice Mode. Harder Difficulty Community Levels are sometimes 6 and other times 7 in-game. A popular example of a Harder level is SLAM by rafer.
The Insane Difficulty is the most challenging Non-Demon Difficulty. Most levels of this difficulty require Practice Mode and some decent skill. Insane Difficulty Community Levels are sometimes 8 and other times 9 in-game. Many 9 are also debatably Demons. A popular example of an Insane level is Tetrix by Insendium.
Demons are way beyond the difficulty of the previously stated Difficulties. Their whole purpose is to be very challenging and (hopefully) enjoyable. Despite there being many different Demon Difficulties, some organizations such as the GDDL also have divided these into Demon Tiers for a more precise Difficulty Management. All Demons are worth 10 in-game.
Easy Demons are one of the most commonly seen Demon Difficulties in the game. They're often meant to be the stepping stone into harder Demons for newer players. Some of these Demons are barely even Demons, due to the changes in Difficulty over the years. A popular example of an Easy Demon is The Nightmare by Jax.
Medium Demons are one of the most commonly seen Demon Difficulties in the game. These are a little more challenging than Easy Demons and can be tricky for some people, especially newer ones. A popular example of a Medium Demon is Theory of SkriLLex by noobas.
Insane Demons are fairly more challenging than Hard Demons are. They can be a lot harder than Hard Demons and may not be doable for some players. This Difficulty is often a milestone for players to achieve. A popular example of an Insane Demon is Supersonic by ZenthicAlpha.
Extreme Demons are the least seen out of the Demon Difficulties and didn't exist until Cataclysm popularized its existence. This is by far the hardest Difficulty in the game as of now and are so diverse from each other that one stage can be much more difficult than the other by a substantial amount. All Players dream about beating one of these someday, but often don't succeed. The hardest Extreme Demons are also put into the Demon List to let people know what truly is the hardest Extreme Demon in the game. A popular example of an Extreme Demon is Bloodbath by Riot.
Over time, Demon levels have changed in Difficulty. Because of this change of mind, there's a way to change the Difficulty of Demons: The Demon Difficulty Rating System. This system allows any player to choose a Demon Difficulty. The Difficulty that currently has the most votes, will be the canon Difficulty for the level.
This system does have its flaws, however. You can only vote once, meaning that you can't change your mind about the Difficulty after you've rated it. Another flaw is that people can abuse the system to spam a certain Difficulty. This happened once with Problematic, where the level temporarily was an Extreme Demon until it was lowered down to an Easy Demon later on.
This system is also in place for Unrated levels. In these levels, people can choose between the Non-Demon Difficulties and the "Demon" Difficulty (non-specific). This system can also be abused, just like the Demon version. However, an Unrated level cannot be given the Demon Difficulty under any circumstance, even though it shows the Difficulty as an option.
Due to Geometry Dash being older than a decade at this point, there have been a lot of changes to the Difficulty System. These changes have caused the GD Community to have Difficulty Disagreements. This is very prominent in older levels, such as The Nightmare (Jax) that are now not even considered Demons anymore, according to the GD Community.
This case is even worse when it comes to the Non-Demon Difficulties. Any level with this type of Difficulty that has been Rated, can only have their Difficulty changed if RobTop feels like doing that. This causes a lot of problems, with most levels having an inaccurate Difficulty that cannot be changed.
A note of caution before you begin your ritual: Many experienced magical practitioners (wizards, warlocks, necromancers, etc.) maintain that even a simple ritual requires a lifetime of dedicated spiritual practice and should not be undertaken lightly, lest great harm befall you.
Summoning a demon to do your bidding is central to the Testament of Solomon, a text falsely credited to King Solomon that was written somewhere between the end of the 1st century CE and the high medieval period. In it, an angel gives Solomon a ring inscribed with a pentagram. Solomon uses his magic ring to compel Beelzebub and other demons to build his temple.
Most of our current ideas about summoning demons can be sourced partly to Hammer of Witches and partly to De praestigiis daemonum (On the Tricks of Demons) and its appendix, Pseudomonarchia Daemonum (False Monarchy of Demons). Written/collected in 1563 by physician Johan Weyer, these volumes describe 69 demons (nice!) and their hellish hierarchy, as well as offers tips on how to summon them.
A demon (or daemon, daimon, Greek: δαίμονας, i.e. (evil?) spirit) is a supernatural malevolent being in many world religions. The word 'demon' has different meanings all over the world, but often there is the idea that they are spirits that lived in a place, or went with a person. The word is also used for a type of computer program that does useful things in the background of a computer, but this use is not related to the religious meaning.
A demon is usually thought to be a supernatural creature that is an evil spirit. Demons are often described as being summoned by someone, and then either being sent to do works of evil, or to create chaos. "To demonize" means to make someone appear evil.
In a few writings, there are also good demons, for example in stories by James Clerk Maxwell, Hesiod and Shakespeare.[source?] In Indo-European mythology and traditions of Iranian Avestan and Vedic, the idea of "demons" was there for many years. Ancient Egyptians thought of demons as "monsters" that ate souls of people when they went to the afterlife. In ancient Greek mythology, there are also daemons but they were thought to be invisible protectors that they believed protected them. In the book Northern Lights by Philip Pullman, a daemon is said to be a creature that everyone has as part of the body. So if it is far away from someone, that person would feel hurt.
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