Poppy Playtime Chapter 2 Crazy Games

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Vanina Mazzillo

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Jul 12, 2024, 8:53:56 PM7/12/24
to stitacgalno

Is on its 3rd (its comming out real soon) but its crazy- even tho mob games is still being active on the youtube and twitter- its 3 chaper is not out yet and garten of banban its rival is coming faster, if even tho poppy playtime is going much slorwer at least, there doing videos on lore in the game unlike SOME GAME(this wiki's name) but how poppy playtime came out nearly a YEAR before garten of banban and its caught up and now over taking the chapter compacity of poppy playtime- even tho i like garten of ban ban LESS then poppy playtime- its still one of my fave horror games. but yeah i woldnt be suprised if poppy playtime and all the horror games and some roblox story games finish before the next loomian city update at this point:/ i also hope poppy stays above banban

poppy playtime chapter 2 crazy games


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(just if you wanted to know - piggy is my fav it the one that got me encoraged to play alot of horror games more like doors, choo choo charles, bonnies bakery, rainbowfriends, fnaf and a ton more popular ones note these are my fave horror games in order of like-ism with poppy playtime being after piggy and garteen of ban ban after choo- choo charles)

Garten of Banban doesn't seem to be nearly the same quality of Poppy Playtime, so that likely accounts for the quicker release times for the chapters. And with that in mind, I'm pretty sure Poppy will still be "above" Banban, even with Banban's faster releases. Really, Banban is seen more like a meme in the community rather than a genuine game, which makes sense, since it could be done a lot better-- heck, someone remade the game without any prior game dev experience and it looks significantly better (no offense to the Euphoric Brothers).

Garten of Banban is not a rival. Its just a mess game that people are giving too much attention to for no reason. Poppy Playtime does not need to keep up with a ridiculous mess that dares call itself "rival". If I was MOB, I would completely ignore this "game". Its like humans trying to keep up with ants in terms of construction.

Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing... If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!!

She is a sadistically playful, pink spider-like toy created by Playtime Co. in 1991. One of her most notable features are her limbs, which are extremely elastic and bendable. Her true identity is that of a human orphan that was experimented on and transformed into a toy by the employees at Playtime, resulting in her becoming aggressive towards them.

Mommy Long Legs is shown in the game to be the second-largest creature to date. Mommy is a pink spider-like toy designed to have magenta, noodle-like hair styled into a high ponytail and wearing a one-piece magenta dress and a blue beaded necklace. While the bottom part would normally be the spider's abdomen, it is instead represented as Mommy's waist, while her actual stomach right above is long and skinny. She has green eyes, long arms, and long legs. She wears pink shoes and a band around her hair. Her hair is magenta, and she has pink lipstick on her mouth. She can hang like a spider, and she is about two meters tall when crouching. The revelation of her skin in the spinning gears when she dies, as well as the saliva in her mouth whenever she kills and consumes the protagonist, heavily hint at her being organic.

When agitated, like Huggy Wuggy, Mommy's appearance changes into something much creepier. Her fingers begin to elongate like her limbs, her eyes widen and her pupils dilate to the point where it's almost entirely black, and her string-like hair becomes sporadic and bends at various points.

She is also shown to be quite deceptive, as despite her continuously reassuring that she would let the protagonist leave the factory if they played her games, it is heavily implied that she wouldn't hold up her end of the bargain and instead kill them.

While she stated that she doesn't like cheaters, she ironically (and hypocritically) rigged at least most of the games from the start by making most of them virtually impossible to win, making her somewhat hypocritical. The examples are down below:

Though sadistic towards the employees for experimenting on her, she is mentioned to be kind towards children. This is likely because she knows that they are innocent, they treat her very well, and that they are in no way responsible for her condition or situation. Although she is also sympathetic towards her fellow experiments (likely because she knows that they are in the same boat that she is), she is not above killing them if they fail her, such as when she kills Bunzo and the Mini Huggies off-screen for failing to kill the protagonist.

Despite her brutal and murderous nature, she is not completely fearless, such as when she screams in terror as her body is crushed in a grinder in her final moments. It is known that she fears one particular experiment, due to him being one of the most dangerous experiments (if not the most dangerous experiment) ever created in the factory, confirmed when she yells at the protagonist that he will make her body a part of his should she die. Her fear somehow comes true when his hand drags her remains away. It is unknown about if she was afraid of CatNap as she stopped following the Prototype and CatNap killed those who opposed him, or afraid of the Smiling Critter for being the catalyst for her current predicament by giving her nightmares when she was still a human.

Marie Payne was an orphan taken in by Playtime CO's Playcare. While living at the orphanage, she and several other orphans were introduced to the toy, CatNap. CatNap was designed to secrete poppy gas from the esophagus, which while non-lethal, sedated the kids and made them behave. Yet of the children, Marie's exposure to the gas was so severe that she went into a nervous breakdown from the gas after it caused her to see a nightmarish version of Catnap just after lights out on February 5 of an unknown year (possibly 1988 or 1989).

In 1991, Marie was used as a subject in the Bigger Bodies Initiative and turned into Experiment-1222, Mommy Long Legs. Her trauma from being brutally tortured and experimented on, presumably by the scientist, had caused her to be very hostile and aggressive towards the staff. However by contrast, she acted motherly and warm towards the other experiments and children. This made her the perfect fit to run the Game Station, and she was transferred soon after.

On August 8, 1995, the Prototype would orchestrate the Hour of Joy; leading the living toys to rebel against Playtime CO. and take over the factory, killing all the staff in the process. Mommy Long Legs happily took part in this event, reaching down and snatching up the staff members in the Game Station with her long limbs, pulling them up to her, and likely devouring them. For unknown reasons after the Hour of Joy, Mommy Long Legs would grow disillusioned with the Prototype, and would spend the next ten years in the Game Station avoiding him and the toys (such as CatNap) loyal to him.

10 years after the Hour of Joy, Mommy was still wandering around the Game Station, growing more hungry. While roaming around the Higher-Up Slides, Mommy discovered both Poppy and the protagonist talking in the Navigation Room upstairs. She then used her stretchy arm to reach through Elliot Ludwig's slide, and abduct and drag Poppy down to the Game Station. The protagonist jumped in after her and arrived to the entrance of the station themself. Right as they tried to use their GrabPack's red hand to open the door, Mommy grabbed the hand and stole it. She then crawled down from the ceiling, fully revealing herself while holding Poppy hostage. She informed the protagonist that instead of just giving the protagonist the train code to escape as Poppy wanted to do, they will have to play one of her games for the code. Mommy then instructed them to head to Musical Memory, and threatened to tear the protagonist limb-from-limb and eat their organs alive should they break the rules.

Musical Memory as its name implies, was a memory game which required the protagonist to input color patterns that correspond to the ones briefly shown to them on a screen. As they played, Bunzo Bunny would slowly lower towards them on a rope, and would be reeled back if they input a right pattern, or lower quicker if they input a wrong one. After imprisoning Poppy with her webs, she arrived to Musical Memory herself to start the game. Before starting, she wondered how excited Bunzo was to play, as well as eat, since nobody had played in such a long time. When the protagonist successfully entered round 5, the game became impossible to play. Yet the round also featured a cease button, allowing the protagonist to turn off the game. Since they had technically won, she gave them only one part of the train code so she could force the protagonist into another game. After the protagonist left, Mommy attacked and killed Bunzo as punishment for his failure, leaving his corpse webbed to the ceiling of the station.

The protagonist was then directed to the second game, Whack-A-Wuggy, where they are required to hit the Huggies with their GrabPack to prevent them from crawling out of their tunnels to attack them. Before starting the game, Mommy tried to frighten the protagonist by telling them the Huggies no longer had their strings on them to pull them back as a countermeasure. To her disappointment, the protagonist still managed to complete the game. Though disappointed, she pretended to be proud and handed them another part of the code. Similar to Bunzo, after the protagonist left the game, Mommy killed the Huggies and left their corpses webbed to the ceiling.

The third and final game, Statues, was a Red Light/Green Light type game with a chase by PJ Pug-A-Pillar. Before starting the third game, Mommy explained that the children used to call her "Mommy" as they shared a close bond with her. She then revealed that she knew the protagonist was an ex-employee and claimed that they deserved to be trapped in the factory for their role in experimenting on the children. During the chase, the protagonist found that the exit has been blocked by rubble, meaning they were never supposed to win this game. To their luck, there was a hanging bar above the window of the employee observatory. Using their GrabPack, they grabbed the bar and swung themself into the observatory before escaping down a hole to the service tunnels. Realizing they escaped, Mommy called for them, claiming they won the game and that she'll give them the code. Yet after being continuously ignored, she became enraged and threatened she would find them.

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