Youhave to have the Recognized Creator role in the discord. To get it, another rec creator must nominate you and other rec creators must agree you have the artistic skills necessary, usually by looking at previous concepts you have posted in the art channels. There is no way to submit concepts otherwise, since they stopped doing contests completely.
Specifically on discord. In the server-info channel, if you scroll up a bit or look in pins, you can react to a message to get the artist role, which unlocks the creations and da-fanart channels where you can post art
However you get to that combination, the concept remains the same. A lot of teams will use the running back out of the backfield to get to the flats, use a tight end to create better spacing, or motion into the flat route to get leverage on the defense.
Washington is running the Dragon concept with the running back and receiver to the boundary at the top of the screen. Tampa Bay is in Cover 3. The defender that the quarterback has to locate is the outside linebacker responsible for the flats.
Conversely, if the Cover 3 or outside defender runs in with the slant, that vacates space outside for an easy throw to the flats. Washington catches the Giants in a blitz and the quarterback sees the outside corner come in on the slant. That means nobody is left to cover the running back in the flats.
Dragon is a simple addition to quick game playbooks and gives the quarterback clean reads to attack man and Cover 3. It can offer the opportunity to get your players the ball while on the move, neutralizes blitzes, and keeps the offense on schedule in the short passing game.
A page listing all of the known official dragon concepts in Dragon Adventures. This page is not meant for posting unofficial concepts. Direct artwork should be posted to the Discussions. Concepts are listed alphabetically, not by the date they were released.
Caletherix are the last remnants of an ancient interstellar war. Created by an unknown higher power, caletherix were designed for a hit and run style battle, with high breath damage output and incredibly fast speed, at the expense of their overall defense, hp, and bite damage.
The dragon of forgotton languages. If possible, in game, the name would be glitched out or in soniarian runes. This dragon has a humble demeanor, and tries to make itself small when possible, which is hard for its size. I might draw this dragon species a bit more, i like it.
These dragons are large, and can fly, and usually lurk just beneath the surface during storms. They are very territorial, but, once tamed, are one of the most dedicated dragons. These dragons can destroy a ship with their jaws, and doesnt like other dragons, though, they seem to have taken a liking to amphyls.
You gotta have the recognized creator role. To get that, a recognized creator has to nominate you. All you have to do is post your art work in da fanart channel or creations channel and also be active in the discord. Not sure how long it takes but probably a year, maybe more, unsure about that part.
You generally need at least a month of activity to become rec, and at least a few fan concepts in there to show your skills in specifically concept making. (doesn't need to be talking in lobby. regularly posting art matters more.)
If you look in the artist chat pinned messages. There's a mini guide on do's and do nots of concept making. (Note: that if you do one thing wrong, it's not gonna invalidate the whole concept, but still try to avoid doing said thing)
Description of role: Elliot would be a damage user that can hide from his enemies using his invisibility. The only time his invisibility turns off is when activating skills or when all of his teammates are defeated. (more clear of an explanation in the skill descriptions). So Elliot is not targetable except in small windows when his invisibility drops (or by skills that can ignore that and do splash damage) but having low armor and reality means that in order to kill him you need to time your skills at the right moments.
Blue Skill: An Apple a Day
Elliot chows down on a few apples, it gives Elliot a small amount of energy and health each bite. Elliot eats 3 apples over 6 seconds.
(There is debate of whether to heal or do another effect. Original idea was to heal so will stick to that)
Or we can scrap the idea that he is always invisible and instead make it so that he turns invisible every time he uses (whichever) skill for x time. It loses a little of the uniqueness but easier to balance
I actually love this concept!! It is unique, uses a different character, it has everything. He is not too OP unless possibly, He is used by himself. If not, then enemies will attack and Splash damage attacks can hit him as well as Other certain skills.
When I found the 2D concept art of the great Tooth Wu, I knew I needed to create a 3D version of Dragon Rider. So I accepted the challenge, and after a couple of days of hard work this is the final result.
Great question, Chris! For this piece I wanted to try Vertex paint, and it was AWESOME. I think from now on I will only use vertex paint. About the resolution, for example, the final model of the dragon have aprox. 2million faces
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Hey guys! Chris Chien here with another tutorial. If you are in the Themed Entertainment industry, I'm sure you have worked on a Chinese project in the last 10 years. As an industry, we have designed so many Chinese theme parks and Monkey King attractions. Many of the Chinese parks I've worked on have been really routed in authentic Chinese culture.
In this illustration I wanted to give my take on what it means to design an "Asian" attraction and what that means to me. This illustration is an ode to my childhood growing up in Southern California and all the video games my friends played as kids such as Street Fighter or Japanese cartoons like Dragon Ball Z, while also paint homage to 1990s AZN culture.
Step 1) Reference: You can see here I'm paying homage to traditional Chinese culture, while giving it a modern stylized video game aesthetic. I'm trying design this with bold forms, bright colors and sharp clean lines.
Step 2) Photo Plate: Next I'm taking a photograph of the ride I'm trying to design, and photoshopping elements on top of it. It's important that everything be proportionate to the original ride system so that it can be feasibly built.
Step 3) Tracing Lineart: I'm doing on top of the photo-based layer, but I'm running into a problem. The draw simply just looks "too stiff." I'm not sure what is quite wrong, but something doesn't feel right. Time to problem-solve!
Step 4) Re-Draw by Hand: Here I printed out my file at a light opacity and redrew it by hand with pen and marker! Whenever I run into an artistic problem, I try to take a step back and redo the previous step. After drawing it by hand, the sculptural elements all seem to have much more life and energy now! I highly recommend you trying this step if you feel like your renderings look too stiff as well.
Step 5) Lineart Integration: Here I'm starting to integrate the new handsketch into POV illustration, and scaling everything so it makes sense with the ride manufacturer specifications. While looking at videos of the Wave Swinger ride, I noticed that the main column must be able to contract up and down, and the top must be able to rotate and tilt. During the design phase, it's important to take into account of the technical requirements and create solutions so it blends seamlessly.
Step 6) Color Flats: Now that the lineart is complete, I can finally start adding color flats. I think it's convenient to do colors as a flat layer and shadows and highlights separately, because I will often need to call-out Pantone colors for the Scenic Fabrication vendor. Here I'm making bold color choices while paying attention to color harmony so it doesn't overwhelm the theme park guest.
Step 7) Shadows, Ambient Occlusion and Highlights: Finally I do the shadows and highlights. It's important that I don't do this indiscriminately. I must pick and choose where I insert detail so I can direct where I want the viewer to look. I pick the dragon as the focal point and try to maximize detail in that area, while creating subtle lines of motion to direct the viewer's eye toward that area.
Thank you so much for checking out my concept art tutorial. I hope you were able to learn something from this - or just inspired by the process. I'm all about learning, hard work and constant growth. If you would like to learn more about my process and get better at concept art, I now offer a private 1-1 art tutoring! Go to this link for more info! ( -
chien.com/classes.html)
We need to kinda snatch a 4k dragon fruit model just cause this dragon looks like an orange shit with 4 hands. we need a redesign.if u have ever used the dragon fruit in blox fruits and transformed into the dragon i kinda just wanna use that dragon model from king piece because it looks much much better then our 4 hands cheeto dragon
want it took looks somewhat smooth like this even though i know this isn't there design style but i need something which will make other people completely scared with huge aoe attacks that ,make the environment around you change.i really don't want another small ass tailed beast bomb shooter and some generaric moves. i want it to be genuine and respectable.
Dragon is one of the most pervasive quick game passing concepts in all of football. Popularized by former Stanford head coach Bill Walsh, Dragon tries exposing flat defenders in man and Cover 3 schemes. Stanford used the concept successfully against USC on Saturday.
The dragon concept pairs a slant route with a route to the flat. This can be done out of a variety of personnel packages. Sometimes, the two routes are from two receivers lined up beyond the hash or from one receiver and one running back. In Cover 3, this often exposes one of the outside linebackers. If this linebacker goes with the slant route, then the quarterback will throw it to the man in the flat. Instead, if the linebacker goes with the flat route, then the slant will be open. In man coverage, the slant will often be open because the outside linebacker will usually be matched with the flat route.
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