Oblivion Console Commands Carry Weight

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Clarissa Pfister

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Dec 22, 2023, 4:54:17 AM12/22/23
to stinifcodla

I'm playing with mods and vortex. My console works when I click the but it says Invalid actor value 'carryweight' for parameter Actor Value when I type in the command player.setav carry weight 300 I'm level 3 , and my current carry weight is 150. Any suggestions? Thanks

Oblivion Console Commands Carry Weight


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While playing, drop the developer console via the TILDE key (next to numeric one). You may need to add a -dev or -devuser switch to the command or target line to the game executable via a Windows shortcut. All codes listed here are unverified.

help ... List available console commands
tgm ... Invulnerability
tcl ... Toggle clipping
lock ... Lock highlighted object with integer lock-level
unlock ... Unlock highlighted object
kill ... Kills highlighted entity (kills self if no target is selected)
modpcs , ... Add integer points to skillname skill
modpca , ... Add integer points to attribname attribute

Submitted by planetelderscrolllord

In "Oblivion," every item your character can pick up in the world has a weight. These weights are added together to calculate your character's encumbrance. Represented by a feather icon on the character statistic screen, your encumbrance will affect your character's speed and ability to jump within the game world. Characters in "Oblivion" can carry a total weight equal to five times their "Strength" stat. Unlike in later games in the "Elder Scrolls" series, in "Oblivion" an increase in carry weight that leads to you going over your encumbrance limit will root your character to the spot, rendering them unable to move until items are dropped and the character's encumbrance falls back below the limit.

The console is an in-game tool available to PC players. From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game. The console is only available on a PC; there is no way to use the console on the Xbox 360 or PS3 platforms.

To enable the console, make sure the bAllowConsole is set to 1 in your oblivion.ini file. If it's not there, you can add it in the [Interface] section. The console can then be accessed in-game by toggling the 'tilde key' (the actual key can be , º, , ,^, \, , etc.. depending on your keyboard layout), found near the "1" key on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the "Page Up" and "Page Down" keys. The console is not case sensitive: entering any of "tdt" or "TDT" or "TdT" will toggle the debugging text.

Many commands are targeted: this means that you may use "player.command" to affect the player character, or RefID.command to affect the NPC, object, or area specified by RefID. The RefID has to be enclosed within quotes. e.g. "RefID".command. You may also target an NPC or object in the console by clicking on them, and then run "command" to affect the NPC or object. When an NPC or object is targeted in this way, their name and hex code will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its name and RefID are shown at the top of the screen), then type unlock.

If you are writing a series of commands in a textfile, to be executed with console command "bat" (read commands in the next section) you can use the symbol ";" to indicate a comment, that will not be executed.

Warning: Use console commands with caution! It is easily possible to mess up your game if you modify settings at the console. Even if short term the game functions normally, you may later discover that you have made it impossible to complete a quest and therefore you cannot proceed normally with game play; fixing that problem can then make new glitches pop up elsewhere. Create a permanent saved game before experimenting with the console. If you need to use the console to fix a glitch, try to use the least powerful command possible.

Note: If you are running Oblivion on Windows XP Media Center Edition or Windows Vista, and an infrared remote receiver is plugged in (note that many laptops have this built in), your console may not function properly. In order to restore its functionality, unplug the receiver for your Media Center Remote (or if it's built in use the device manager to disable or uninstall "ITECIR Infrared Receiver" from "Human Interface Devices"). This will allow you to use the console, as the receiver interferes with Oblivion's programming. Additionally, a built-in infrared receiver on laptops can cause the same issue and disabling it in the Device Manager has proven to fix the console function. Alternatively, a Ring of Console mod has been created to circumvent this problem. You can also use Change Console Key mod (requires OBSE and latest oblivion patch) to change the key or use Oblivion Console Spell (requires OBSE) to open the console. Using either of these will avoid any difficulties that the Ring of Console may have saving the game while toggling menus.

The console is a powerful in-game tool only available to PC players. From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game.

The console can be accessed in-game by toggling the "tilde key" (the actual key can be , `, º, , ,^, \, , , etc., depending on your keyboard layout), found near the 1 and Esc keys on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. The console can also be used as a pause function during scenes or dialogue that cannot otherwise be paused. You can scroll the console output using the Page Up and Page Down keys. Console commands are not case-sensitive; for example, entering any of tai or TAI or TaI will toggle AI. After you type a command, press the Enter key to activate it. You will see the command you just entered displayed above the input area.

Many commands are targeted: this means that you may use player.command to affect the player character; for example, type player.setav carryweight 1000 will set the Player's Carry Weight at 1000. Or, you may want to target the NPC/actor, by first typing prid , Enter. Then, type the command by itself, setav carryweight 1000, to affect the NPC, specified by (Note: including the zeroes at the beginning of the RefID when targeting NPCs may produce a "command not found" error. That can be evaded though by placing the RefID in quotes, e.g. "000A2C94".setav carryweight 1000 will set Lydia's Carry Weight at 1000).

Example: bat mybatchfile; runs all of the console commands in the file Skyrim\mybatchfile or Skyrim\Data\mybatchfile.txt. Notice that the file you put in Skyrim directory mustn't have an extension, while the one in Skyrim\Data needs a .TXT extension. The second option is preferable - first because you don't need to change file extension and second because it keeps the root directory clean. Also a file that goes to Data folder can be shipped along with mod and placed by all Mod Managers.

Skyrim batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose.

I CANNOT better conclude this narrative than by submitting certain propositions to the General Government of the United States; and, if facts and figures carry any weight with them, those whom I take the liberty of addressing must be wilfully and obstinately blind to common sense and justice should they not admit that, at least, my arguments are sound.

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