Theyhave been doing challenges lately with the new Trivial Pursuit, I get it when a new game is started you have to find the bugs and problems. My issue isn't with the technical portion of the game it's with the questions.
Not everyone is a trivial pursuit player. I actually don't play it in real life as I have never been good at it. I have lost the last few challenges because I can't get enough correct answers. I get there is an easy level, but even at the easy level, most the questions I never heard of the subject and the others, unless you are a trivia person or enjoy that type of stuff, it's just a lot of guessing and not enough time to get a badge. For those that like this type of game I am happy for you, but people like me shouldn't have to try for a full week and still fail at a challenge. They need an easier more general section for those who aren't as smart as the rest of the people that enjoy the game.
Either stop with the challenges or make a room for those of us who aren't good at it. Overall I am an intelligent woman, I just don't like Trivia, and that is ok, but if you are going to have these challenges, make it so all of us can try it and eventually win. Many of the pogo games there is a way to play a game you don't like, but get around playing each new screen that shows up. As far as I can tell there is no way to win this game except play every question that comes up and hope you pick the right answer.
The question was my teachers idea. he always asks a bunch of extra credit questions....example, the little holes in your shoes that your shoe laces go through is what. that was one of our questions last week. it gives a fun swing to Advance Vocabulary. he gave us this one bout the gargoyles a month ago and he said that he had given that one for over 10 years and that no one in any of his classes has EVER found the answer. i am gonna take him some of these e-mails and show them to him tomorrow durin class. he says he will not get on the comp to look b/c he thinks that "the Computer is the portal to hell' pretty funny. well... maybe we can find it sooner or later.
We are still waiting and looking for new elements. We were also told by Mr. Fonquernie's assistant that the number of gargoyles is not same than when the Cathedral Notre-Dame was built : some broke, there were destructions, some gargoyles were added later ...
There are so many more important and more intriguing questions we could explore about gargoyles. When we limit students to trivial pursuit, we make a mockery of authentic research and deprive them of a chance to explore the tough issues, choices, dilemmas and questions that really matter.
For an excellent list of information about gargoyles on the Web, visit Gargoyles and Cathedrals: An Internet Hotlist on Gargoyles ( ) created by Diane Adams - Marshall Middle School - Janesville,WI.
Some call such questions essential questions because they call upon our best thinking and touch upon those matters that define what it means to be human. They are questions that help us to make meaning out of the events and circumstances of our lives.
If we were to draw a cluster diagram of the Questioning Toolkit (see FNO, January, 2000), essential questions would be at the center of all the other types of questions. All the other questions and questioning skills serve the purpose of "casting light upon" or illuminating essential questions.
Essential questions probe the deepest issues confronting us . . . complex and baffling matters which elude simple answers: Life - Death - Marriage - Identity - Purpose - Betrayal - Honor - Integrity - Courage - Temptation - Faith - Leadership - Addiction - Invention - Inspiration.
As was outlined fully in this month's companion article, "Skirting the Education Dot Bomb," schools will see the best returns on investment when they engage students as infotectives. If schools expect them to employ the kind of thinking that Sherlock Holmes or Nancy Drew would employ to solve a mystery, they stand a good chance of improving performance on state tests. They develop the ability to interpret, analyze and infer. Students spend their time transforming information into meaning . . .
In contrast, when schools engage students in trivial pursuit or investigations that involve more entertainment than rigor and substance, they waste their time and risk inspiring the (warranted) resistance of staff members who already have too little time to address the demanding curriculum standards of this decade.
Credits: The photographs were shot by Jamie McKenzie.
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Trivial Pursuit is a board game revolving around general knowledge and popular culture questions. Questions are split into six categories, answering a question of a category on a headquarters tile awards the player with a wedge of that category. Scoring a wedge for every category wins you the game.
First, the color blind player often has to keep asking what category the tiles are. There is no learnability as the board is composed of too many tiles to remember them all. This gets frustrating very quick.
Trivial pursuit is usually played at night, often with low or dim light. Recognizing and telling apart color gets more difficult when it becomes darker as colors tend to blend together, enhancing the effects of color blindness.
Distractions like music and conversation add to the troubles as they distract the colorblind player from his extra tasks. This dampers the learned information like what wedges the player already has won or where his piece is on the board.
The colorblind have trouble telling apart the playing pieces from each other and have trouble linking the color of the question spaces on the board and the colored wedges to their respective categories.
There are no alternative means to differentiate between player pieces, wedges and categories, there is also no way of linking tiles and wedges to categories. And as a result, there is no opportunity to learn the colors as the colorblind have to keep (re)evaluating the colors.
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