SideNote the Overseer will show up white regardless of difficulty you choose the only way to fix that is opening the Tek Cave door legit or you spawn the tributes into your inventory and turning on GCM and pressing E (PC) or A (Xbox) or X (PS4) on the tributes to activate them to spawn the tributes type in: Cheat GFI dungeonentrance_tekcave_easy 1 1 1 (Spawns gamma Tek Cave tribute into your Inventory)
LOL that was me who posted that Video no joke "Ashley Burns" it was on PC (Steam) Using multiple mods like Awesome Teleporters,MegaTek V2 etc if you don't believe me i will type in "I Am The Real Overseer" just as proof on my youtube channel Ashley Burns
You should have added the codes here because as you see someone on may 5 and 16 necroed this asking for the ragnarok codes. I dont claim I find them first, not a big achievement as it took me less than a minute to do a du and a grep to find the names that were very obvious in the file names.
Well I'm still waiting on a new computer since the other one broke so I cannot be of any help at this time but if your playing on PC just go to Ark game files and search up bossteleport and look for the Genesis ones if you find them please let me know on what they are.
being able to play normally but having the option to skip the tedious stuff or just give myself what i want is such a wonderful feeling, more games need to be like this. i just wish there was an admin code to remove building restrictions or a setting at the very least.
let me know if the documents open for you i made them in office word and i'm not entirely sure if they'll upload here properly. if they don't work i'll paste the stuff in a comment or try a different document type. hope it helps, i've personally tested all of these and i've found that the king titan trophy command won't work for me let me know if they work for you. i'll try to return to this post as much as i can to hopefully help out somemore. the link to the website has the id of every creature and item excluding those from genesis dlc.
Each creature in Ark: Survival Ascended is pretty unique in design and ability, and they all have their own ID in the game's code that corresponds to them. What can you do with these ID codes? A whole lot of things, thanks to the game's Admin Command console.
The main thing you'll end up using them for is spawning in wild or pre-tamed creatures, which can be pretty useful if you want to do some damage-number testing, spawn in some dinosaurs for a PVE or PVP event, get a head-start on a single-player map, or just replace a fallen dinosaur that you really miss.
Having Admin Commands active gives you an additional interface in the menu for inputting different commands, which can spawn in Wild or Tamed Dinosaurs, change your Hairstyle, or access cheat modes such as God Mode, to name a few.
The table below contains all Dinosaur IDs for event-based dinosaurs and creaturesspecific to their seasonal events, such as ARK: Love Evolved, ARK: Fear Evolved, and ARK: Eggcellent Adventure.
Delta Labs Level 1 WestThe door at the other end of the room is locked, but as you approach it an imp will bust up through the flooring behind you. Kill the imp and then drop into the hole the imp created to crawl through a shaft and into the Storage Room 21-D. As you emerge, watch for an imp behind you and then open up the storage locker with the code 298.
As you open the next door, watch out for the cacodemon that spawns behind you. There's also an imp just right of the doorway, and a revenant will spawn as you make your way down the hall. Two cacodemons will follow the revenant's demise. You can reach the upper platform to the right with some health and armor by pushing a nearby yellow block near the crate, but be careful as an imp will spawn to the right while a commando zombie comes from the left.
Go down the hall to the right to continue, where you'll find a narrow path that leads left with a cacodemon on guard. Drop down the ladder at the end of the hall but watch for the zombie to the right. There's another zombie in the dark recesses of the next wall, along with a number of shotgun shells for you to collect. Continue down the hall to open the next door, but don't run through it just yet. Let the lost souls inside the reactor room fly towards you so that you can easily blast them, one at a time.
Follow the catwalk forward to grab a clip, but watch out for the lost soul that soon appears. To the right is a large pipe you can jump to which will let you get to the upper platform to your right. Quickly run across the pipe to reach the platform where you can safely fight off the cacodemon and lost souls that appear.
On one end of this upper walkway is a door behind which is a revenant. Take care of it quickly before heading into the Delta Reactor Control room. In front of the window is a control panel you can activate to turn the reactor online. Turn around and step forward to summon an imp from your left who opens up a new pathway. Climb the ladder in the cramped area to reach an even higher platform in the main reactor room.
A pair of cacodemons will be waiting for you on the platform, as well as the PDA of Brian Mora. When you grab the PDA, a lost soul will appear behind you. With the PDA in hand, backtrack to the main control room so that you can open the previously locked door (watch out for another lost soul on the way back).
As you drop back down the ladder to the control room a commando zombie will barge in through the door to the right. Take him out, then open the door to the left and take out the imp inside. Just through another door you'll reach the Delta Service Tunnel 1, and inside is a cacodemon. Two more cacodemons will spawn in the room as you make your way down the hall to the stairway that leads to an upper walkway on the left. Open up the door at the end of the walkway and take down the commando zombie on the other side.
Call the lift in the next room and ride it down to a lower level. Turn right at the bottom of the lift to target an imp that jumps from the right, and watch out for a second imp as it comes through the next doorway. There are some shells you can grab from behind the boxes to the right before exiting the room. There's also some ammo under the stairs in the next room which you'll want to grab before heading upstairs to take out the commando zombie from around the corner.
There's a lone zombie in the next room, along with some ammo and a health station. There's even a suit of armor hidden under the flooring (grab it by dropping onto the pipes below). Take the elevator up to the next level and shoot down the pink that's just left of the elevator's exit. There's also an imp in this looping hallway, along with some rockets. Grab the gear and ready your rocket launcher as you open the doorway to the right. You'll be introduced to your first archvile and you don't want to take the encounter lightly. Archviles will continue to spawn enemies around you until they're destroyed, so quickly target the archvile with your rocket launcher and blast it away. When the area is clear, step back into the room to continue to the next stage.
Banana bunchy top virus (BBTV) is a six-component ssDNA virus (genus Babuvirus, family Nanoviridae) transmitted by aphids, infecting monocots (mainly species in the family Musaceae) and likely originating from South-East Asia where it is frequently associated with self-replicating alphasatellites. Illumina sequencing analysis of banana aphids and leaf samples from Africa revealed an alphasatellite that should be classified in a new genus, phylogenetically related to alphasatellites of nanoviruses infecting dicots. Alphasatellite DNA was encapsidated by BBTV coat protein and accumulated at high levels in plants and aphids, thereby reducing helper virus loads, altering relative abundance (formula) of viral genome components and interfering with virus transmission by aphids. BBTV and alphasatellite clones infected dicot Nicotiana benthamiana, followed by recovery and symptomless persistence of alphasatellite, and BBTV replication protein (Rep), but not alphasatellite Rep, induced leaf chlorosis. Transcriptome sequencing revealed 21, 22 and 24 nucleotide small interfering (si)RNAs covering both strands of the entire viral genome, monodirectional Pol II transcription units of viral mRNAs and pervasive transcription of each component and alphasatellite in both directions, likely generating double-stranded precursors of viral siRNAs. Consistent with the latter hypothesis, viral DNA formulas with and without alphasatellite resembled viral siRNA formulas but not mRNA formulas. Alphasatellite decreased transcription efficiency of DNA-N encoding a putative aphid transmission factor and increased relative siRNA production rates from Rep- and movement protein-encoding components. Alphasatellite itself spawned the most abundant siRNAs and had the lowest mRNA transcription rate. Collectively, following African invasion, BBTV got associated with an alphasatellite likely originating from a dicot plant and interfering with BBTV replication and transmission. Molecular analysis of virus-infected banana plants revealed new features of viral DNA transcription and siRNA biogenesis, both affected by alphasatellite. Costs and benefits of alphasatellite association with helper viruses are discussed.
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