Fifa Street 1 Iso

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Mertie Oldow

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Aug 4, 2024, 4:55:44 PM8/4/24
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FIFAStreet is a sports video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is commentated on by MC Harvey of the So Solid Crew. It was released in February 2005 for PlayStation 2, Xbox, and GameCube. The cover features Brazilian international footballer Ronaldinho.

The game is a spin-off of EA's FIFA series of football games, following the same formula as their other "Street" titles, NFL Street and NBA Street, by reducing the more complete version of the game into a simpler arcade style game. It focuses on flair, style and trickery, as opposed to what FIFA Football focuses on team play and tactics, reflecting the culture of freestyle football played in the streets and backlots across the world.Using reputation and respect gained from playing 4-on-4 games with tricks and flair, the aim of FIFA Street is to build a team up of well-known and recognised players including Ronaldo and Ronaldinho to progress through street venues across the world.


The PlayStation 2 version of FIFA Street received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[21] indicating sales of at least 300,000 copies in the United Kingdom.[22]


In an effort to make the game more "authentic", the stylised cartoon-like visuals of previous games in the series has been dropped in favour of a more realistic look, though there will still be the same emphasis on skill moves and tricks. The focus is once again on fast-paced games involving small teams of five or six players per side, one-on-one, and game modes based on panna and futsal are also included.[2][5] As with the previous games in the series, skill moves are an important element of gameplay. FIFA Street features twice as many tricks as are possible in FIFA 12, with much greater variety, and over 50 more than its predecessor FIFA Street 3.[2][6][7] Other new features include improved one-touch passing, a feature called Street Ball Control, and a new "ATTACK" dribbling system.[3][5]


The game features a large number of real life players from 3000 teams of many of the world's biggest leagues, and locations from around the world ranging from the streets of Amsterdam to the beaches of Rio de Janeiro. Each of these arenas attempt to reflect the style of football played in that country. The game is the first game in the series to feature both national and club teams.[2][5][6][7]


The game features a Fun mode, which lets the player create their own fun, from details such as crest and team fun, to players and their individual street funions. The user then competes in competitions against the AI, after which, the total skill points each player earned in the game is tallied up in a levelling system. From levelling up players the user can use points earned to upgrade their player's skill and ability from passing to shooting to goalkeeping. With the integration of EA Sports Football Club, players can add friends' players onto their World Tour team.[8]


The game was announced on 16 August 2011 at the Gamescom event in Germany, and was released on the Xbox 360 and PlayStation 3 consoles in March 2012. Along with several other new EA Sports titles, FIFA Street was available early to purchasers of the EA Sports Season Ticket.[3] Lionel Messi features on the cover after EA announced, in November 2011, that he had signed a deal to become the new face of the FIFA franchise.[10] The "Adidas All-Star Team" including 13 of the greatest footballers in the world and the Lionel Messi Barcelona-themed venue were available as pre-order bonus.[11] A FIFA Street demo was launched on 28 February 2012 on Xbox Live and a day later on PSN.[12] Unlike the previous 3 FIFA Street games, this one does not use the EA Sports BIG branding, and instead uses the standard EA Sports branding. Along with FIFA Street, SSX was also resurrected for a new game.


It's fair to say that I'm not - and never was - "street". I did once live on a street called, imaginatively, The Street, but you could say I'm more of an avenue or a lane kind of guy, where "wicked" still means evil, where "bad" still means, um, bad and using punctuation doesn't get me punched in the face by my posse of bitches. But that doesn't mean I have to take some sort of Daily Mail reader-esque nose in the air dislike to FIFA Street. It's actually one of the best things EA's done for ages. Really.


Okay, so the completely-off-his-head DJ-cum-commentator might drive the average sane person to resort to pouring absinthe on their cornflakes to block out his insane ramblings ("on the pitch made of steel" for the love of God. This is not a turntable you feckin' moron!), but forgive EA. They're just doing it for the kids. On da street, innit? They mean well, in a kind of striding-behemoth-on-the-path-to-relentless-domination kind of way. Besides. It's a good game.


Somewhere on the road to trying to emulate Pro Evolution Soccer for the past two iterations, FIFA has stopped being the ridiculous goal fest that most people liked it for (while the purists like us scoffed that its simply wasn't "real" or "deep" enough, man). This is where FIFA Street comes in. It magnifies the one-touch look-at-me-I'm-Mr-Incredible-traps-turns-chips it over his man-onthevolley-Goooooooooooal! gameplay that FIFA used to be about and turns it into a four-on-four feast of silky skills, chips, headers and volleys until goals are literally coming out of your face. Or at least you'll be busy booting football pie right into your opponents' mush. It's that kind of game.


Pinching liberally from the excellent structure that NBA Street employs so successfully, FIFA Street first of all tasks you with creating your own player, who you develop right the way through the game's main Beat The Street mode. Being the slightly contrary sod that I am, I went about creating a 6 foot 3 muscle bound freak with chestnut hair and a Hoxton fin haircut for good measure. Not bad at shooting, not so good on the accuracy side or much of a tackler, but pretty nippy. I vowed to turn him into a footballing colossus to tower over the greats. And then promptly got my arse kicked into next week.


Having chosen a squad of eight or so journeymen cloggers (including Norwich City's very own master of mediocrity Thomas Helveg, amusingly) you're then tasked with basically beating rival teams from across the world in suitably street-style venues in Marseille, New York, and eventually even sunny London. Westway here we come! In a simple linear progression system, you fight your way through seven teams of a roughly similar skill level, with the first to five goals winning the day.


The basics will be familiar to pretty much anyone who's ever grappled with a footy game, albeit with a few novel twists along the way. You could try and play it like a standard game of football, but the chances are you won't get very far. Just passing it around and trying to shoot isn't really what FIFA Street's all about, and although you could quite feasibly rain shots down on even the most modest team, very few of those shots will translate into goals.


As you might expect, FIFA Street starts to come into its own once you begin to experiment with some of the trickery on offer, available via the right stick and a few deft combination moves that make even the most uncoordinated clogger look like a Pele in the making. The chief case in point is the way you can chip the ball direct to a team-mate and deftly hit the shot button mid-air and send a scorching header or volley straight at the goalmouth with barely any effort whatsoever. Get a decent player on the end of it and games quickly turn into the kind of exciting goal feasts that we've long since been deprived of.


But these are just the basics. Where the game really comes into its own is once you start throwing in a few random tricks for good measure to make the spectacle a truly ridiculous feast of fantasy football. It's the very antichrist of PES, and all the better because of it. It's football-based entertainment of the most ludicrous nature, and one where 10-4 scorelines will be the norm rather than the exception. I can't say I'm unhappy about that, either. Both have a place, and EA has finally produced a footy game that plays to its strengths. That of good licensing, great technology and simple mass market playability.


But random tricks are just that, and not all that reliable. The real skill is knowing how best to use the right analogue stick to pull off some audacious move, from rebounding the ball off the boards back into your path, to nutmegging, to little jinks, and so on. With even the ability to taunt your opponent in some style, it's like one of those crazy sportswear ads made real. And that's the point.


The more you get to know how to pull off such tricks in succession, the more the game rewards your skillful play. Fill up your combo meter and the game effectively grants you the opportunity to fire off a virtually unsaveable super shot. Holding down both triggers and unleashing a thunderbolt slows the game down to enhance the tension, and then BOOM. Back of the net.


One of the excellent design decisions that keeps you playing even when you're being really really rubbish is the way the game awards you skill points regardless of whether you win or lose. During the game you build up skill points for all manner of trickery you might successfully (or more likely accidentally in the early stages) pull off, not to mention putting the ball in the back of the onion sack. The fact that it's not the result that necessarily counts towards your rewards makes up for the crushing disappointment of letting a 4-1 lead turn into a 5-4 defeat.


Once you've banked a decent amount of points you're faced with an agonising decision which can really make or break your progress. A safer, but longer term bet is to spend your skill points on upgrading your player's five main stats in whichever way you see fit, but that takes a fair amount of time to really pay off. A quicker, but ultimately riskier route to improving your chances of winning games is to play one of the challenge matches featuring a real-life international player, beat them and add them to your squad while disposing of one of the dead wood.

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