Tweak Hack App

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Gano Richardson

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Aug 4, 2024, 5:40:46 PM8/4/24
to stifbilinsay
Sohow do I actually tweak the operation ? I saw we have shift, ctrl, and alt available when using the tool why we are not taking advantage of those free keys and use them to tweak the operation or to start a new operation instead. ?

If you want to hear my opinion what works the best is: left-click-drag to start the operation and tweak the operation after, Shift+ left-click-drag to start a new operation, right-click to end the operation.


I use it all the time to push vertices and edges for retopoligy without activating the polybrush first.

For me it makes perfect sense to have it and I was pretty happy to find out how it works and performs.


FYI - of course polygons snap to the surface. This is how you do manual retopology.

You slide them around on top of the background object to tweak, refine and relax the distribution. This goes hand in hand and is not specific to a retopology workflow, either.


The Home screen hosts a wide range of solutions to tune up graphics card efficiency and performance. The most thorough of these is the OC Scanner, which completely automates the overclocking process for Nvidia graphics cards. For users who want a plug-and-play experience, preset profiles line the top of the Home screen for an instantaneous boost in frequency or reduction in noise. Additional adjustments can be made by using the comprehensive panel of sliders to control power settings, clocks, and fans.


The OC Scanner algorithm automatically optimizes clock speeds for Nvidia graphics cards. GPU Tweak III saves the settings as a profile without overwriting driver data so you can return to default settings.


Profile Connect allows settings to be saved and linked to specific applications. Overclock settings, fan curves, and even customized OSD settings can all be saved and automatically loaded whenever a target app runs.


GPU fans, as well as any system fans connected to FanConnect headers, can be fully customized with user-defined curves or static RPM settings. New for GPU Tweak III are hysteresis and update period options to adjust how quickly fans respond to temperature changes. All of these settings can be saved to profiles alongside preferred voltage and clock settings.


A built-in OSD allows vital system information to be displayed while running full-screen applications. Users have two styles to choose from, and can tweak fonts, colors, opacity, size, and position of metrics. A new preview mode makes it easy to check adjustments without re-opening a program over and over again. OSD settings are saved in Profile Connect, so custom OSDs will load automatically along with the assigned application.


Easily customize the colors of the GPU Tweak III interface at any time to suit your tastes. Or insert a custom background image, with adjustable transparency.



Note: An 823x520 image or an image with the same aspect ratio is recommended for the best results.


The software has been updated to fix CPU display issues, reduce resource consumption, prevent crashes and improve the OSD overlay in games. The GPU-Z version has also been updated, and the Tool section now shows software installation status.


From version V1.7.5.5 and onwards, the software now supports the RTX 40 SUPER series. It also introduces Plug-in functionality with HWMonitor support, a new toggle option for Monitor logs, and improved OSD timing in games/software. Installation of GT3 now allows users to choose Mobile function installation. Bug fixes include resolving fan control issues for AMD series graphics cards and fixing profile connection failures. The 'Apply previous setting' feature is now selected by default.


Version 1.7.2.3 introduces various bug fixes, including UI display issues with the 0dB fan and Fan Mode, fan startup problems on computer boot, blue screen occurrences on specific M.2 hard drive platforms, and temperature reading issues on certain motherboards. Additionally, Mobile Monitor now features enhanced IP address filtering for improved functionality.


The latest version of GPU Tweak III brings improved Mobile Monitor compatibility, fixed external fan control issues, and enhanced user experience with language support and preventive popups for Matrix model users.


The latest edition of GPU Tweak III includes improvements for the voltage-frequency curve and Nvidia water cooling cards, updates to address minor visual bugs, a fix to correct a conflict with Armoury Crate, and new features for the on-screen display (OSD).


The latest version of GPU Tweak 3 contains a variety of updates, including fixes for fan behavior, profile settings and the functionality of the on-screen display (OSD).



In the meantime, we have received feedback from some users regarding the previous version, which had the potential to cause loss of profile files upon installation. Upon identifying this issue, we deeply apologize for any inconvenience caused as a result of this issue and immediately embarked on a proactive investigation to determine its root cause and implement appropriate measures.


We have already resolved the problem that might cause loss of profile files upon installation. And we have uploaded the new version.

However, if you are already affected, we recommend using the "Clean install" functionality and creating a new profile file.


This version of GPU Tweak III can now detect Steam and Epic Games Store games even when they are downloaded to custom locations, and the Monitor section now includes a frame time graph. There are also a number of fixes for the OSD, app behavior and appearance, and the repair of a memory leak that some users may have encountered.


With this latest version, GPU Tweak III is now fully compatible with the Java version of Minecraft. It also arrives with a commonly requested fix for external fan curve controls, plus improvements to the behavior of OC Scan and a few tweaks for the display of system information.


After a long and productive beta, this is the official launch version of GPU Tweak III! With this release comes multi-language support, helpful tooltips, FPS metrics in the Monitor, and tons of quality-of-life improvements.




Thanks for all the support during our launch! In this patch, we added a commonly-requested feature: auto-reveal for external fan settings, so they appear on the Home screen when detected. Home screen on startup. We also tinkered with OSD profile behavior and fixed some interface bugs.


The UI has had substantial changes, with new icons for the tabs on the left side, and other tweaks all throughout the software. Of course, it comes with a number of fixes as well, and quality-of-life backend updates.


The Voltage-Frequency Tuner keeps getting better! Now we've added a toolbox that appears whenever any point is selected. We also listened to your requests to control whether Monitor starts with GPU Tweak III, and added that as an option in the Settings.


GPU Tweak III is now Windows 11 ready! Along with optimizing for Microsoft's newest platform, this update changes how profiles are saved, so that each profile can have a distinct VF and fan curve. Those changes come with some fixes to issues in the behaviors of the Apply and Save actions.


Fan controls, OSD support, and quality of life improvements were our focus for this update, and we managed to fix a ton of community-requested bugs on the way! See the patch notes here for more info.


This big update fixes several critical issues that have been sent to us by our community as well as adds a bunch of quality-of-life changes to nearly every part of the software. Thanks to everyone who sent us feedback! Check the patch notes for details.


This is our first open beta release for GPU Tweak III! The entire interface has been redesigned, a new OSD style has been added, and this is the beginning of our Profile Connect function. See all the changes between GPU Tweak II and III here.


When system performance affects competition, a profile with a stable overclock and aggressive fan curves can be assigned. A semi-transparent OSD provides critical system information without distracting from the game.


Major overhaul of system X and feature Y. Fixed crash that occurred during some GUI resizing actions. Full patch notes and older versions are available on the forum. Fixed crash that occurred during some GUI resizing actions. Full patch notes and older versions are available on the forum. Fixed crash that occurred during some GUI resizing actions. Full patch notes and older versions are available on the forum.



- New uninstaller utility included in version download

- Potential conflict recorded with Adobe CC applications and OSD functions

- Reboot your PC after installation


I'm using Inventor Professional 2017 with a 1200+ item assembly created in 2012. Previously in presentation files, I could edit the direction of a tweak. Respective of X, Y, or Z axis. I cannot find this option in the "Edit Tweak command. It would be much more time efficient if I could change direction instead of deleting the tweak and starting over. I've attached a snip of the screen. The tweak paths I set the parallel lines to with the pen function in the snipping tool are referencing the tweak in question (upper right). The funny colored parts are the ones being tweaked. I drew in by hand where the Cartesian coordinate should be. However, the only option it seems is to adjust the length of this tweak-not direction. Is there a menu or dialogue box I'm missing?


You will not find an option to change the direction of a tweak. Once you have defined the direction of the tweak, any changes can only be to the magnitude of the tweak amount whether distance or rotation. You will have to delete the tweak and then select the correct direction. You can change your mind while you are creating the tweak by dragging the component back to the original position and selecting a new axis. This is only true if you have not stopped the left click drag motion.


I have also found this to be a problem. I've also found that after creating a tweak that moves in 2 or 3 axis (select the center sphere for direction) I cannot edit anything but the magnitude and the odd ball direction is fixed. This should be changed. If a user enters x,y,z to create something, the user should be able to edit x, y and z to change it. Seems to me like a fairly basic rule of thumb for user interfaces was violated.

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