If you're talking about an installer, you really should not hard-code the path to the system folder. Instead, let Windows take care of it for you based on whether or not your installer is running on the emulation layer.
You do not ever install your dlls, or third party dlls into \system32\ or \syswow64. If you have to statically load, you put your dlls in your exe dir (where they will be found). If you cannot predict the exe dir (e.g. some other exe is going to call your dll), you may have to put your dll dir into the search path (avoid this if at all poss!)
system32 and syswow64 are for Windows provided files... not for anyone elses files. The only reason folks got into the bad habit of putting stuff there is because it is always in the search path, and many apps/modules use static linking. (So, if you really get down to it, the real sin is static linking -- this is a sin in native code and managed code -- always always always dynamically link!)
I was taught to use Windows 3.1 and DOS, remember those days? Shortly after I worked with Macintosh computers strictly for some time, then began to sway back to Windows after buying a x64-bit machine.
System32 is where Windows historically placed all 32bit DLLs, and System was for the 16bit DLLs. When microsoft created the 64 bit OS, everyone I know of expected the files to reside under System64, but Microsoft decided it made more sense to put 64bit files under System32. The only reasoning I have been able to find, is that they wanted everything that was 32bit to work in a 64bit Windows w/o having to change anything in the programs -- just recompile, and it's done. The way they solved this, so that 32bit applications could still run, was to create a 32bit windows subsystem called Windows32 On Windows64. As such, the acronym SysWOW64 was created for the System directory of the 32bit subsystem. The Sys is short for System, and WOW64 is short for Windows32OnWindows64.
Since windows 16 is already segregated from Windows 32, there was no need for a Windows 16 On Windows 64 equivalence. Within the 32bit subsystem, when a program goes to use files from the system32 directory, they actually get the files from the SysWOW64 directory. But the process is flawed.
It's a horrible design. And in my experience, I had to do a lot more changes for writing 64bit applications, that simply changing the System32 directory to read System64 would have been a very small change, and one that pre-compiler directives are intended to handle.
Other folks have already done a good job of explaining this ridiculus conundrum ... and I think Chris Hoffman did an even better job here: -the-difference-between-the-system32-and-syswow64-folders-in-windows/
We all make stupid short-sighted mistakes in life. When Microsoft named their (at the time) Win32 DLL directory "System32", it made sense at the time ... they just didn't take into consideration what would happen if/when a 64-bit (or 128-bit) version of their OS got developed later - and the massive backward compatibility issue such a directory name would cause. Hindsight is always 20-20, so I can't really blame them (too much) for such a mistake. ...HOWEVER... When Microsoft did later develop their 64-bit operating system, even with the benefit of hindsight, why oh why would they make not only the exact same short-sighted mistake AGAIN but make it even worse by PURPOSEFULLY giving it such a misleading name?!? Shame on them!!! Why not AT LEAST actually name the directory "SysWin32OnWin64" to avoid confusion?!? And what happens when they eventually produce a 128-bit OS ... then where are they going to put their 32-bit, 64-bit, and 128-bit DLLs?!?
All of this logic still seems completely flawed to me. On 32-bit versions of Windows, System32 contains 32-bit DLLs; on 64-bit versions of Windows, System32 contains 64-bit DLLs ... so that developers wouldn't have to make code changes, correct? The problem with this logic is that those developers are either now making 64-bit apps needing 64-bit DLLs or they're making 32-bit apps needing 32-bit DLLs ... either way, aren't they still screwed? I mean, if they're still making a 32-bit app, for it to now run on a 64-bit Windows, they'll now need to make a code change to find/reference the same ol' 32-bit DLL they used before (now located in SysWOW64). Or, if they're working on a 64-bit app, they're going to need to re-write their old app for the new OS anyway ... so a recompile/rebuild was going to be needed anyway!!!
It is possible that the previous OS installed on the machine was a 32-bit OS version and that is why you think the machine is 32-bit. However, a 32-bit OS will run with no trouble on a 64-bit processor.
These quick command line instructions will get you set up quickly with the latest Miniconda installer. For graphical installer (.exe and .pkg) and hash checking instructions, see Installing Miniconda.
These three commands quickly and quietly install the latest 64-bit version of the installer and then clean up after themselves. To install a different version or architecture of Miniconda for Windows, change the name of the .exe installer in the curl command.
These four commands quickly and quietly install the latest M1 macOS version of the installer and then clean up after themselves. To install a different version or architecture of Miniconda for macOS, change the name of the .sh installer in the curl command.
These four commands quickly and quietly install the latest 64-bit version of the installer and then clean up after themselves. To install a different version or architecture of Miniconda for Linux, change the name of the .sh installer in the wget command.
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I find this bizarre in the extreme. First there was the (still on-going) disastrous rollout of the MacOS version "supporting" Apple Silicon (IIRC, they *still* aren't fully supporting it) and now I find out (when I need to switch platforms) that they still don't have a 64-bit version for Windows! How long has Windows supported 64-bit software? Over 20 years ago, maybe? Completely inexplicable. Definitely switching to iDrive or one of the other excellent alternatives offering 21st century support when my subscription expires.
Or, for a quicker method, you can simply check the PROCESSOR_ARCHITECTURE environment variable. 64-bit systems will say AMD64 and 32-bit systems should say "x86". To check this you can simply echo it out:
This page contains download links for the latest released version ofPuTTY.Currently this is 0.81, released on 2024-04-15.When new releases come out, this page will update to contain thelatest, so this is a good page to bookmark or link to.Alternatively, here is apermanent link to the 0.81 release.Release versions of PuTTY are versions we think are reasonably likelyto work well. However, they are often not the most up-to-dateversion of the code available. If you have a problem with thisrelease, then it might be worth trying outthe development snapshots,to see if the problem has already been fixed in those versions.Package filesYou probably want one of these. They include versions ofall the PuTTY utilities (except the new and slightly experimentalWindows pterm).(Not sure whether you want the 32-bit or the 64-bit version? Read theFAQ entry.)
I want to build both 32- and 64-bit binaries of an application on Windows 7-64. I have installed the stable-i686 and stable-x86_64 toolchains and have built the application as 64-bit with no problems. But the 32-bit one ends up with some 64-bit code and won't run.
The depends program reports a problem with the 32-bit exe: "Error: Modules with different CPU types were found." Which sounds to me like I have some 64-bit artifacts even though I build the 32- and 64-bit versions in different target dirs.
I'm not aware that I have any C dependencies: the app is pure rust + some access to DLLs (for which I have a cfg to choose 32- or 64 bits). But I use lots of crates so maybe one of those is 64 bit only. I'll try again with a small example app.
So for the larger app I'm working on I think you're right that I have a crate dependency that's 64-bit only. But even if I found out which one (or ones) it is, knowing that won't give me a 32-bit build.
Knowing which dependency it is could help you file a bug and get it fixed. Sys crates usually also have a way to force them to build a static library from source instead of searching the system for it.
Unfortunately, I've now removed all the 32-bit support. It was only a "nice to have" for me and had the disadvantage of doubling the number of packages and tests. I know that people use virtual machines, but I don't really know why people still use 32 bits (although I do have two ancient laptops that are 32 bits, so maybe other people hang on to old machines too).
The large address aware flag ist a flag set by the linker when linking the compiled program. Normally every 64-bit executable should have it set. If not, you get a maximum of 2GB even for 64-bit processes.
The first command will only allocate the virtual memory addresses and does not touch them, the second one also touches the memory. So the first one shows you what is possible with your system resources, the second one goes up to the limit your RAM and pagefile can handle.
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