I'm trying to use JDBC in my Android application to connect to a remote database to do inserts, queries, etc. I have successfully connected and done these things in a different JAVA project. So I figured since Android is Java, I could just port over the relevant code, add the same build path for the driver, etc. But it gives me the error:
I had a TON of trouble with this for some reason.It is mentioned elsewhere that only 3.017 driver works, and since I made such detailed instructions I figured I'd share them. (My initial purpose was to give steps to reproduce error that I could use to ask a question here and elsewhere. No, I can't begin to guess why I had so much trouble now looking back)
Now you can add your Georgia driver's license and state ID to either Apple Wallet or Google Wallet. This makes select TSA checkpoints quick, easy and secure. While it is not a replacement for your physical copy, your Georgia Digital ID can speed up the process at select TSA checkpoints.
Updated the geforce driver, but no use, tried to update the intel one but failed, is there a way to disable this? bypass the compatibility renderer and work as I used to, the emulator is awful now. Any explanation why that occurred all of the sudden?
I am using Win10 but have the same problem. Emulator started crashing my app after last emulator update. In my case, problem is that emulator does not run on hardware even though I never had a problem with my GPUs. Also, the "GPU driver issue" window that pops up doesn't even label WHICH one of the GPUs it thinks is the problem.
If your system doesn't have a discrete GPU, we intended this change in order to make the emulator more reliably run on Intel GPU drivers. At your own risk, you may switch back to using the Intel GPU by going to settings page, then changing the OpenGL ES renderer to "ANGLE (D3D11)", "ANGLE (D3D9)", or "Desktop native OpenGL".
If you have just a Intel HD 4xxx running the emulator, it's intended that a compatibility renderer be used. I'm sorry about it, but we need to be able to switch to better-supported Intel GPU drivers especially when running high API levels (25+) of system images. Intel iGPUs of that generation (and older) have many issues with OpenGL compatibility.
It appears that Intel iGPU drivers for Haswell (4th gen) processor and older don't support OpenGL well enough for Android 7.1+ devices. So they are purposely falling back to using software emulation which better supports the new Android emulators.
I'm having the exact same issue from precisely 4 days ago. I've tried both above answers but none of it work. PS. The emulator works, but just crashes seemingly at random. I prior to this error, the emulator worked fine and i could test certain features, i can also debug completely with no crashes via USB with a few android devices so im almost certain its a problem with the emulator.
How do I update my GPU drivers?Select Windows Start > Control Panel.Open Device Manager.(Or Search Start for Device Manager.)Click the arrow next to Display Adapters.Right-click on Intel HD Graphics and choose Update Driver.Choose Search automatically for updated driver software.
I would try to avoid this setup. The words shop and receipt sound as if some reliability and user friendliness are required. Today, communication with printers is mostly bi-directional because they send all kinds of information back. Processing at least some of these (toner low, out of paper) would certainly help your users. Apart from that, reverse engineering a specific printer's protocol isn't necessarily fun, especially should you not be experienced with respect to printer protocols. Also, low cost printers delegate all kinds of logic to the driver because this lowers the costs for the device. I would not rely on related documentation being available.
I believe that the best choice would be to firstly try some open-source printer software which might work with this printer. If any open-source software doesn't work, you would get a good understanding after going over the open-source driver for another similar printer.
You would not be needing to know information about the chip and other electronic stuff to write a driver. Although, you would need a documentation of the printer which says the protocol the printer follows.
I don't think that it should be really tough writing a driver for a printer, although it depends on how much flexible driver you want to write. If you want to write a driver which just fulfils the specialized jobs you want it to do, the driver should not be tough to write although the driver could not then be extended beyond the requirements of your application and not used for any generic use. If you want to write a generic driver which can be used to print anything, then it might not be that easy.
I had to port an Android Kernel and the drivers to a custom platform. Android Kernel is basically a Linux Kernel (2.6.x) with a few modifications. The kernel and the drivers are mainly written in C and you will have to get into it. If you already have experience in other languages, you'll get through that one too. There are tons of books about that and tutorials on the WEB. Don't forget to get comfortable with all that "pointer" stuff. This is the main thing in C. The linux Kernel if full of pointer to data structures and even more, pointer to functions packed in data structures.
Here is how I got the informations and knowledge I needed. For Linux Kernel, the O'Reilly's books are great. The one I refer to all the time for device drivers are:
"Understanding The Linux Kernel"
"Linux Device Drivers"
I have recently system wiped my computer due to slowness. This brings me back to the tedious task of setting up my computer for Android Studio. I have tried everything to get the USB drivers to work in android studio, but for some reason, I can't update my USB driver:
This is pretty pathetic. I have tried everything. I even tried to go into my computers bios and disable Intel xHCI. I remember when I first started android, I had this same problem, and the solution was to do something in the computer's bios, but the problem still persists.
What I forgot to do was install the android_winusb file in the usb_driver folder. The path should be sdk\extras\google\usb_driver. In my case, C:\Users\Ruchir\AppData\Local\Android\sdk\extras\google\usb_driver
I have the same issue before, but i solved it easily by just following this steps:-> connect your android phone in a debugging mode (to enable debugging mode goto settings -> About Phone -> Build Number(tap 7 times then it will be enable developer mode) in developer tools check USB debugging)
Keep in mind the aforementioned scenarios are a bit different from connecting the device through the plain old Media Transfer Protocol (MTP) or Picture Transfer Protocol (PTP) mode. MTP enables the end-user to browse the internal memory on the device from a PC as if it's an external storage drive. Microsoft ships a generic MTP/PTP driver with every edition of Windows since Windows XP, so you don't need an external driver for that.
Most Android OEMs offer official driver packages for their devices. Besides the ADB and Fastboot interfaces, these drivers also support proprietary flashing protocols designed by the corresponding device maker. For example, if you want to flash a Samsung Galaxy device, you must install the Samsung USB driver package beforehand.
Note that Microsoft has been shipping a generic ADB driver with Windows for a while, so installing the OEM driver just for the sake of USB debugging might not sound worthwhile anymore. Windows can also check and install the missing drivers on the fly through Windows Update. However, Microsoft-recommended drivers are not always the best choice for complex USB interfaces, so do check out the official driver pack whenever possible.
Now that you've downloaded the suitable driver package for your device, it's time for you to install it. Some OEMs offer standard installer executables, which means you can easily install the whole driver suite by double-clicking on the setup file and following the wizard.
On some occasions, the OEM drivers aren't enough. Perhaps you've stumbled upon a no-name generic tablet, or the flash mode interface of your shiny new phone has yet to get an official driver from its maker. In that case, you can forcibly install an existing driver package for a similar USB interface through Device Manager.
To debug on an Android device when developing in Windows; you need toinstall a compatible USB driver. The Android SDK Manager includes the"Google USB Driver" by default, which adds support for Nexus devices asdescribed here: -usb.html
Depending on the manfacturer, it can be difficult to track down theexact USB driver needed. Some alternatives for testing Android appsdeveloped in Windows including using an Android emulator or usingexternal testing services. Some of these include:
Whenever I run Android Studio device emulator (installed with dependencies according to official instructions here) using the nouveau driver, the virtual device opens but crashes after the first click on the UI.
I have found a similar problem while testing nouveau driver with Ubuntu 22.04; tried a few suggestions from this possibly related SO question without success as the emulator either crash or freezes my entire system.
NVIDIA is the world leader in visual computing and is supporting Vulkan with information, developer guides and drivers across a large range of NVIDIA graphics cards for the desktop and NVIDIA SHIELD devices.
Vulkan is a cutting-edge, industry supported, cross-platform 3D API. NVIDIA's developer support division has prepared a wealth of documentation and sample code to get you up to speed as quickly as possible. For more information on Vulkan generally and for drivers and installation guides for Windows, Linux and Linux4Tegra, check out the specific platform pages and NVIDIA's main Vulkan developer hub.
f5d0e4f075