Engaging in combat in The Legend of Zelda: Skyward Sword HD feels fluid, your sword swipes and shield actions responding accurately to your commands and enabling you to properly relax, to feel confident that the inputs you make whilst playing with motion controls will now translate onto the screen. We were impressed with this game's combat back in 2011, but there was no doubt it could prove hugely frustrating when a thrust or cut failed at some critical moment, when your shield refused to parry an attack or a skyward strike refused to charge. All of these issues are, for the most part, banished here.
@Beaucine so many reviewers when writing themselves into a corner, just use "its older" or "its showing its age" as a get out of jail free card. Its not like Super Mario World is bad because its "old" or something, especially for a game as recent (lets be real, games haven't "changed" in basic mechanics since the 2000s) as skyward sword. They're just too afraid to say "I dont like X thing because"
@Beaucine i totally agree with your point in general, but skyward sword suffered from being an epic tale developed for Wii, when Nintendo wanted grandpa, grandma, and every non-hardcore gamer to try their library.
I hope these few adjustments are all the game needed to shine.