First of all, the question is NOT about "... mechanical performance of a meridian flip in a real physical GEM ..." but "What special considerations do you use (in Stellarium) when a meridian flip is required?".
Secondly, Hans is correct, Stellarium does not know about flipping.
Thirdly, MY follow up is a tangential. off-topic idea ("This could be an interesting option for the Oculars plugin or the Telescope plugin...") that expresses a suggestion, a possible improvement of Stellarium to better deal with this highly interesting phenomenon (which,. if not correctly understood/mastered, can damage equipment...). A suggestion that is rooted in this discussion, showing that there could be a use case to implement such behaviour in Stellarium.
After all, there is already a primitive Telescope simulation possible (the Telescope plugin), so one day the question will come up - what happens in Ocular view when a telescope performs a meridian flip? Answer: the Ocular image ends up flipped. Therefore, in this use case, the Ocular plugin could also be an actor in this use case. An extension of the use case is to simulate the trajectory of the telescope, and how that looks like in Ocular view. Too far-fetched? Yes. Interesting? Yes. Feasible? Probably. Desired? I don't think so.
It is this kind of "off-topic" behaviour that spins interesting new ideas; rather than be negative, one should accept this kind of discussion with open arms. This is a human behaviour that has spun many new ideas that lead to new discoveries etc.
And this is how software engineering works, how software evolves.
rgds,
-alex-