Youcan again take a step forward and instead use a complete CustomPropertyDrawer for your Dialogue class. The huge advantage of this would be that not only in this one class DialogueTrigger but everywhere where you ever have a public Dialogue field it would be displayed using the custom drawer instead!
Or if you really want fancy Lists (reorderable), simple to remove elements at any index etc I strongly recommend to have a look at ReorderableList. It is a not documented feature Unity uses e.g. in the UnityEvent (like onClick) and a bit complex to get into it but as soon as you got it once it is really powerful! (In my question here we also solved how to use this for nested Lists like in your case.)
If you use the SerializeField property on your list of dialogues you will get the root element of "Dialogue" where you can specify the number of elements in the list and each child will be an instance of the dialog class, and if you serialize the field in an editor script the elements will also update if you add to the list in script.
Edit: You will need to update your editor script as well, if you want to add element from the editor script you can grab an instance of the class from the game object and just add elements to the list (so long as the list is public)
Hello, so I'm creating a custom editor to trigger spine animations and activate SkeletonAnimation's on a movement system. I have Node's and Trajectory's scripts in this system. On Trajectory script I have a list of AnimationTriggers to help trigger the specific animation and skeleton. But the list of animations of every AnimationTrigger of all AnimationTriggers are not finding the reference to SkeletonDataAsset. I use AnimationTrigger structure on Node script and it's working. Can someone help me?
Note that when you say dataField:"skeletonAnimation":
It will prioritize looking for the "skeletonAnimation" field on your MonoBehaviour or ScriptableObject.
If it can't find it there, it will then try to look for it in the immediate serializable struct or class it belongs to.
I am looking for a text editor for linux (I am using Ubuntu) that is able to save, let me edit and choose among a list of search and replace list. I have looked around and cannot find what I am looking for.
I am currently using a combination of Altsearch and replace, an extension of Libreoffice, plus the search and replace window of Libreoffice because not all expressions work in the above extension (which allows to use a list of searches though). This is one reason why I am looking for a text editor.
Items from generic lists can be presented using custom item drawers.A custom item drawer is essentially a delegate which is called to draweach list item. The generic list adaptor can be subclassed instead ifitems of varying heights are needed (see Custom list adaptor).
WordPress uses templates to create the layout and structure for posts, pages, or specific page types on your site page. There are a few base templates that are generated when you select a theme. For example:
In the Template Editor, you can find all the templates on your site, including any custom templates you created and the ones that came bundled with your theme. You can edit these templates and create custom layouts using blocks.
To work with the Template Editor, you need to use a block theme on your site. A block theme is a theme that uses blocks for all parts of a site, including navigation menus, header, content, and site footer.
All blocks that are available in the WordPress Block editor can be used in the Template Editor. To find block themes, from the WordPress dashboard, go to Appearance > Themes and click Add New. In the Add Themes page, select Block Themes to find the growing list of Block themes in the WordPress theme directory.
If you already added a template from the Template Editor (for eg: Front Page), it will not display that template name (in this case, Front Page) in the drop-down menu, when you try to add a new template.
Once you select the template to add, you will be shown an option to start the template with content from one of the existing patterns in the site. This means you can start with content already in the template, or start from scratch. You can design the layout further by adding or removing blocks from the template.
A new dialog will appear listing all the pages on your site. If your site has more than 10 Pages, the dialog box will also show a Search box and you can search by the Page name to find the one you are looking for.
To create a custom author template, select Author from the drop-down menu, after you click on the Add New button in the Template Editor. This will open up a dialog where you can choose between creating one template for all the authors (All Authors) or a specific template for a certain author(Author). If you choose a specific template for an author, you will be prompted to choose from the list of authors on your site.
To create a post-specific template, select Single item:Post from the drop-down menu after you choose to add a new template. This will open up a dialog where you can choose between creating one template for all the Posts (All Posts) or a specific template for a certain Post (Post). If you choose a specific template for a Post, you will be prompted to choose from the list of Posts on your site.
For eg: to create a custom archive template for a specific custom post type eg: Testimonial, select Archive: Testimonial from the drop-down menu, after you choose to add a new template. This will open the Template Editor pre-populated with the content of the Custom Post Type. This means you would be presented with content already in the template rather than starting from scratch. You can design the layout further by adding or removing blocks from the template.
To create a single template for a single item in the Custom Post Type eg: Testimonials, select Single item: Testimonial from the drop-down menu, after you choose to add a new template. A new dialog will appear with two choices:
All Testimonials: for creating the default single template for all single items in the Custom Post Type. This is used as a fallback when a more specific single template for that custom post type does not exist.
Testimonial: for creating a single template for an individual item in the Custom Post Type (in this example Testimonial). Selecting this option will open a new dialog listing all the items on your site for that Custom Post Type (in this example Testimonial). Once you make your choice between All or Single Item for the Custom Post Type you will be taken to the Template Editor, where you can design the layout of the template.
When you add a new template from the list of choices provided in the Template Editor, they are automatically assigned to their respective page, post, or post type. For eg: The Author template gets automatically assigned to posts based on authors. When you create a new custom template, it is not assigned to anything specific until you assign a template to the post or page.
To create a custom template, select Custom Template from the drop-down menu, after you choose to add a new template. In the dialog that appears, give a name for the new custom template and click Create. Make sure the name describes the template eg: Post with sidebar.
Ribbon interface has come up today on another discussion, too (Markups node creation icon is confusing users). Would you be interested in a mockup of a possible ribbon interface (just using a Tab Widget and dropping other controls into it)?
Qt Designer (which is completely different from Qt Design Studio) is special because .ui files that it generates can be loaded directly into Slicer. Qt Designer is bundled with Slicer (run SlicerDesigner.exe or follow steps described in the tutorial linked above).
As a prelude to interface design, normally functions are grouped together. So a ribbon is really an organised toolbar with tabs. What comes to mind is the trade-off between modules which is useful from a user contributed perspective versus program functions given the workflow tasks that users have to perform. So is it then that each module category below (including segmentation) could become a tab, and there would be one side panel on the left side of the screen to set options?
Personally, the biggest UI improvements to segment editor would come from making some of the buttons smaller, and saving some real-estate. Currently I have four rows segment effects. Some of the icons are fairly large, and because number of rows change by the width of the module panel, it gets confusing since sometimes I cannot find the tool in the place that I remember it being. (if you want to see what I am talking about in action, make sure to module panel is the smallest width possible in segment editor, then click Scissors effect, which in my case increases the panel width, and reduces the number of rows to three.).
Since we are brain storming session, I wonder if it is possible to create special right-click function for the segment editor where all effects are listed, and I choose what to work on with a single click without having to leave the slice or 3D views, where I am already doing the work?
Another tool people might find helpful for this and other tasks is GammaRay which connects to the app and exposes just about everything Qt-related including styles (powerful, but also somewhat difficult to use).
While these designs look elegant, I would discourage any changes to UI that will result in less viewer area than what we currently have. I often work with the four up view (if not more), and even on 4K screen, I find myself that I need to undock the panel and menus to 2nd screen to increase the viewable areas of slice views (since those are affected by the expansion of slice controllers and other viewer specific menus). That actually works fairly well, but then the mouse travel time increases and your eyes have to unfocus from what you are doing to another part of the screen to select menus and/or change options.
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