Ok, few months ago i worked on an insurgency mission for a couple of weeks then i stopped working on it cause i had some other stuff to do, today i wanted to get back to it and now i just can't open the same mission with the same mods, it's saying that is missing an addon even tho the addon is installed and enable. my question is: is there a way to unbinarize the sqm file without the editor? i'm talking about a tool or script, something that isn't the game editor? this is very important for me.
I am looking for a method in which you can unbinarize files of the type hpp, sqm, and ext. I am aware that Mikero's Dos Tools and BinPBO are capable of binarizing those file types before being packed in a mission pbo, however is there a way to reverse the process in which to return the original source?
Obviously, there is no way of 'extracting' something that is already extracted... With .hpp, .sqm, .cpp and .ext files, they are completely different from .sqf and .sqs scripting. These files, known as 'configuration' files, are used to define a variety of stuff, such as: vehicles, dialogs, userActions, sounds, music and maps. Unfortunately, they are not used for scripting, but they can be used as what I have mentioned before. But they can be opened with a text editor, the same way you would do with .sqf and .sqs files.
I am aware that these are configuration files, however I just wanted to know how to decompile these files after they have been converted via a depbo tool. CfgConvert only works for .bin files that will be converted to .cpp, however I want to know how to convert .hpp binarized to source.
Assuming they undergo the same binarization process, maybe rename the file(s) with a .bin extension, run CfgConvert for the file(s), then simply rename the output from cpp back to hpp or whatever. Might work, probably wont, but worth a try.
Bohemia Interactive a.s. released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content and expand the Armaverse. These packs include configuration files, material files, 3d models, textures, animations as well as complete game data in the form of PBOs. The public data is released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content.
The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied. Note that files indicated as "parts" are separate archives which can be unpacked independently of the other parts of the package, the data was split only for the purpose of easier manipulation with the files.
Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. Note that files indicated as "parts" are separate archives which can be unpacked independently from the other parts of the package, the data was split only for the purpose of easier manipulation with the files.
Binarized data from the Take On Helicopters series in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. Note that files indicated as "parts" are separate archives which can be unpacked independently from the other parts of the package, the data was split only for the purpose of easier manipulation with the files. Please note that TKOH data are licensed for creating derivatives for both the Take On Helicopters and Arma games.
Samples of assets for Arma 3 which provide a starting point for community members who want to create their own assets for the game. They cover a broad spectrum of topics, from scenario design to mod making.
The licenses cover the use of Arma, Take On Helicopters, and DAYZ Mod for Arma 2 data, in community modifications. All parts of publicly released data are released under one of the following licenses:
The vehicles, weapons, characters and similar items are usually released under APL. Terrains, terrain objects, playable content and voiceovers are usually released under APL-SA, as it's in Bohemia Interactive's interest to keep further modifications of this data free to adapt. DML-SA covers further modifications of DAYZ Mod for Arma 2, TOPL-SA covers further modification of the Take On Helicopters data for the Take On Helicopters game. This is only general information; to check which license applies to particular Bohemia Interactive data, check the content of the package and the license and readme file attached.
The model we showcase is not only accurate, but it also lets you compute the coefficient of each rule, which is the combination of various conditions of the patient. Furthermore, you can also visualize the generalized additive model component of each patient attribute. According to the docs, the latter " includes first-degree rules and linear functions of unbinarized ordinal features but excludes higher-degree rules."