Sequence diagrams: lifebar issues

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Chris T

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Jun 30, 2016, 8:52:14 AM6/30/16
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  • Windows 10
  • Version 2.7 (evaluation)


      Problem 1:      In sequence diagrams, combined fragments are always overlapped by lifebarsMove forward or backward of the visual elements has no effect on this. This issue causes important information on the diagram to be hidden by less important lifebars.   Please find here a attached the test model an here a screenshot highlighting the issue.

 
Can you tell me if there’s a solution to this issue ? Or if it’s a known bug that will be corrected in a future version ?  Or if this design is on purpose and will not be changed ? 


Problem 2:    I have an additional question:  it seems not possible to add a lifebar without adding an incomming message.  This prevents me from showing different sets of interactions in the different alternatives of my combined element.  For example in this diagram, if I would shorten the server lifebar to end in the [success] part, in order to show succesive lifebars triggered by incomming messages, I couldn't resume the server lifebar in the [else] bloc.  Similarly, I could'nt show sponteneous activation (e.g.: human actor, or timer related activation). 


Did I oversee an easy solution, or is it something that is really not possible with your software ?  



Thank you in advance

Chris

TestStartUML1.mdj

StarUML

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Jun 30, 2016, 11:01:15 PM6/30/16
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Hi Chris,

Different from other kinds of diagrams, Sequence diagram requires exceptional representations and actions in the point of implementation. Unfortunately, your two problems are not possible in current version. We've just created your problems as an feature request in our main issue tracking system. We will try to enhance sequence diagram capabilities in the future versions.

Thanks,
StarUML Team

2016년 6월 30일 목요일 오후 9시 52분 14초 UTC+9, Chris T 님의 말:

Chris T

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Jul 1, 2016, 10:09:19 AM7/1/16
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I thank you very much for your reply.

Soupape50

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Nov 16, 2018, 4:14:45 PM11/16/18
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More than two years later, no fix for a simple bug yet so freacking frustrating. Thank you in advance.
pleaseFixThisFreackingBug.PNG
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