To change this path, click on the user icon in the top right corner of the Bridge window and select Preferences.
In the Preferences dialog enter the path that you want to save your assets to and click Save.
I had the exact same problem, was thinking that UE5ea did not recognize my altered library path. I naively tried to reinstall the bridge plugin via the standalone Bridge app and now I get a pop-up message (see link below) whenever I run the editor
Bridge for Unreal Engine is a plugin included with your installation of Unreal Engine 5. To ensure that your Quixel Bridge plugin is enabled, select Edit > Plugins. Type bridge into the search bar and click the checkbox to enable the plugin.
Megascans is completely free for all users of Unreal Engine. If you have an Unreal Engine license, sign in with your Epic Games account and go to quixel.com/pricing to get unlimited access to the Megascans library. You will also have unlimited downloads within Bridge and Mixer.
Ive read the posts here on the subject, set my path for autolocate, tried installing, tried zipping the folders, but mothing seems to be working?!? Latest update for 3DCoat, windows 10... Ive installed both mixer and bridge, logged in with my epic acct, i can see a nice library thats "supposedly" downloaded on my system, checked the folder on my system and can see all the various folders and files in them. But no reaction on 3DCoats end with preferences set as explained.
so here is the full update. when i installed bridge and mixer, i set my download path to my D drive, and during the install it set up a complete directory for using quixel products. i imagine with my epic acct it gave me access to all these files/folders, in both the smartmaterial folder and surfaces folder. then, using bridge i downloaded the free textures (surfaces?), which only gives you the file folders, and does NOT install auto or otherwise into 3dcoat. i then downloaded from the site, and those were zip files, which 3dcoat does detect and install. you have to be precise in the folder selection, at first i had selected the downloaded folder instead of the surfaces folder, and it detects only after a restart. that said, what about all the other files/folders in my quixel directory? will 3dcoat be able to read those as well? i tried zipping the folders to see, but that doesnt work. even added the "_4K_surface_ms" to see, but no. imports as a flat shader with no textures. Short story, download from the site, and select the exact folder where the files are. also, if it autodetects, it should auto save into a desired folder. i had some trouble with them not working after being moved to another folder, and had to go thru the process all over.
thanks for responding... yes, latest version. the only folders i created are the one for the quixel stuff on my d drive (to download stuff from quixel) and the quixel folder i made in 3dcoat for the smart materials. with the autodetect, they went into the default folder, and thats when the choking system dilemma started. i moved the smart materials into the quixel folder, and then i got all these material broken errors. i had had enuff at that point, i uninstalled 3dcoat, reinstalled, and then added the assets via manual install to the quixel folder. system chokes on startup, is taking exponentially longer to calculate occlusion and curvature, and even after closing 3dcoat system lingers in choke mode for a while =(
anyway, after the clean install i tried adding the quixel materials again... first shot, i did the manual install from the zips to a desired folder for the quixel mats. no slowdown, however in BOTH the preview and when applied they were "flat", no normals/bump/displacement applied as before. no broken material error prompts either. but as they didnt work, and i knew how to "fix" the slowdown, i set 3dcoat for autodetect, which it did (i believe my issue earlier was not pointing out the EXACT folder location), and proceeded to load the shaders in. the previews showed the expected bump, but when applied i got broken material error prompts, and no bump. this no bump issue wasnt noticed the other day, so at this point, im just sticking w/ my clean install and nevermind quixel for now, im DEEPLY disappointed =( maybe there is something wrong with how 3dcoat is reading the zip?!? also, we should be able to specify which folder imported shaders go into. they load in the default folder, and from what ie seen of the quixel shaders so far, if they get moved, they stop working?!?
Depending on your computer speed, you can either use the Bump map, the blue Normal map, or the Displacement map images (listed in order of least to most demanding on system resources) to give the path some height. Normal maps are sufficient for most surfaces but for a texture like the one we are using which has a lot of height irregularities it may look better using a displacement map. Have a play around with both to get the look you want. Note that with V-Ray for SketchUp it is possible to use both a normal map in combination with a displacement map for higher quality.
Now we want to start Skatter 2 by clicking on the icon in the toolbar in SketchUp. We then need to choose a host group that we want to scatter objects over. Click on the pick a surface button (as in the image above) and select the two grass plane groups. If the grass planes are not already in two seperate groups divided by the path then you should separate the plane into two groups first.
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