I am Hajime Hoshi, one of the Star Ruby developers.
> Hello Hajime-san. First of all, thank you for making this. We need
> more ruby game library :)
Thank you for using our Star Ruby!
> Anyway, I was wondering whether this library support playing movie
> files or not? I really like to play avi or mpeg file in my game and if
> it isn't possible, would you consider implementing it in the next
> version?
For now, Star Ruby doesn't support playing movies.
I think playing movies will be effective to develop interesting games.
It is not difficult to implement that feature
because SDL and related libraries support playing mpeg movies.
Unfortunately, to play AVI files is more difficult than to play MPEG files
on SDL because of lack of libraries.
We'll kick around that.
> Thank you for all your works and time that you have put into this. I
> really appreciate it and I'm sure the other ruby game developers out
> there will appreciate this too :)
I am glad to hear that :)
What do you think about differences between Star Ruby and
the other Ruby game libraries?
Thanks,
--
Hajime Hoshi <hajim...@gmail.com>
> Thank you for taking that into consideration! Mpeg is good enough, I
> think :)
I got it.
We will implement at next minor version 0.4.0.
For now, I have no idea when it completes
(By some possible, it may be next month).
> As for the library, I find Star Ruby to be really easy to work with.
> With a couple of minutes I can get my game working just fine. Ruby/SDL
> is a bit too low level for me.
> Gosu is also nice with OpenGL support, but I think StarRuby is easier
> to work with. I haven't tried Rubygame yet because I find the
> installation to be a bit complicate and I'm kinda lazy haha ^ ^;
Thx :)
I haven't used Gosu and Rubygame.
As far as reading API reference, it is similar to our Star Ruby library.
> I've also downloaded your making game in ruby presentation that made
> with StarRuby and learnt from it that there are other libraries such
> as Miyako and Mygame as well, though I haven't tried those. It was
> really good read. (I can read Japanese, though writing in Japanese is
> difficult for me :) )
Really? I am glad you saw my presentation.
In fact, there are many Ruby game libraries:
http://ruby-game-dev.org/wiki/index.php?%E3%83%A9%E3%82%A4%E3%83%96%E3%83%A9%E3%83%AA
(It is a wiki site to collect information of Ruby game development.)
By contraries I am not good at writing English,
so if it is difficult to write something in English for me, I may
write it in Japanese :-)
> I really want to help improve this game library, but I lack the
> knowledge. I'll contribute my game to this site once I finished some
> games with StarRuby. I am planning to move my Renai simulation game
> that I was working on Rpgmaker XP to use this library instead.
Your developing Star Ruby game will be very helpful.
To promote Star Ruby, we need more actual examples.
(I am also developing a game with Star Ruby, a RPG like RpgMaker 2000.)
> Anyway, what's bad about StarRuby right now is the lack in sample and
> documentation. There is no comment at all in the sample files so it
> would be difficult for beginners to follow or to know what's going on.
> As for the document, I think you already know that and I understand
> that it's difficult to write a doc for something that is not fully
> complete yet.
Exactlly.
There are few comments in my samples.
In next release (0.3.2), I will write some comments in English at these samples.
As for the document, especially in English, we have to make out a schedule
to write them. I am going to consider about it with Daigo, the other developer.
> All in all I think this is a brilliant game library for Ruby. I really
> would love to use this to develop my game but do you think I should
> wait until it reaches v.1.0?
You don't need to wait for version 1.0 because we are now developing
Star Ruby gradually.
I think version numbers are used only as milestones.
We greatly appreciate your advices.
Thank you very much.
--
Hajime Hoshi <hajim...@gmail.com>