2008/12/31 Hima <hima...@gmail.com>:
Thank you for your reporting.
Unfortunately I couldn't understand what is the probrem.
* What code did you execute?
* What image did you use?
* What result did you hope?
Thanks,
--
Hajime Hoshi <hajim...@gmail.com>
Yes, the screen of previous frame remains.
This is the reason why 'previous screen' is sometimes useful.
For example, by Texture#dup or Texture#clone method,
the developer can rerender the screen.
By the way, you can also clear the screen by Texture#clear method:
@game.screen.clear
(instead of @game.screen.render_rect(...))
> So I guess this is not a
> bug...maybe something you should mention in the document :)
Oh, sorry. You just said it.
I'll add it to the document later.
--
Hajime Hoshi <hajim...@gmail.com>