Featuring Virtual Flight Instructor lessons, a helicopter, and many of the most popular trainer airplanes, RealFlight Trainer Edition is the perfect tool new RC pilots can use to learn to fly in less time and with fewer crashes of their real models!
I was curious if any one knew for sure if the sim is in real time. As in if you flew from one to place to another in real life and it took 2hours take off to land it would take the same time in the sim (given you are traveling the same knots in the sim as in real life).
I flew from Phenix to Las Vegas tonight (loved flying into Vegas at night). It took 44 minutes take off to land. Out of curiosity I googled the real life duration and it showed 1h and 10m. So not far off.
I started on a little Journey trying to understand why MFS Flight Model currently behaves in a way so criticized across the Forums by many users as Arcade Feeling. Luckly, I have found some real Flight-Testing Reports on General Aviation Airplanes across the Internet that has been very helpful in helping me try to mitigate the origins of these controversial opinions.
After reviewing Nasa Flight Test Data for the Cessna Cardinal, I went to replicate the same Experiment in MFS2020. While the Cessna Cardinal (Empty Weight 1,533 lbs.) used on the real Flight Test is not available in MFS, the Cessna 172 (Empty Weight 1600lbs.) will be used as substitute. Data was Extracted with the excellent tool LiveFlightData from ThomW, which also Plots them on a Graph.
To exclude this being a matter of flying a bigger plane, or Tweaking of the flightmodel.cfg, I tried both, with the TBM930, and also reducing YawStability to the minimum of =0.01, no significant improvement was noted, as this is an issue to the Core Flight Model, affecting all Airplanes.
I would be interested to know what certain yoke sensitivity and dead zone settings have on the results, Cos one thing with some third party aircraft on xplane 11 was that the devs would give you recommended sensitivity and dead zone settings to use to give the most realistic feel of the plane.
Muscle memory is what's needed to fly model aircraft: Practicing on the sticks, learning what to do when the plane is coming at you instead of away from you, learning what to do when the plane is coming at you and inverted; situations that require your brain to tell your fingers "don't worry guys, we've been here before, you know what to do". It's repetition that makes you a great pilot. But it's also the ability to hit the reset button when you auger your plane into terra firma a few hundred times. RealFlight 7.5 can do that, and a whole lot more. From a physics standpoint it's as real as you can get without actually taking a real plane to a real field.
Because I have a powerful computer and graphics card, I'm able to run RealFlight 7.5 with the graphics cranked to their maximum settings and still maintain a very high frame rate of around 190 fps on some of the HD flying sites. But have no fear, because even with the graphics dropped to their lowest settings, the physics and natural stick feeling of each aircraft remain constant. RealFlight's slogan is "True to Life", and many of the graphics engines in the game echo this statement with names such as TruView, RealPhysics, and Real Rendering. Combined, they offer a unique flight experience filled with small details, accurate lighting, shadow, and sound effects. The idea was to create visuals and sounds as they are experienced at a field.
There are 36 preset scenarios that offer a diverse experience with different types of aircraft, flying sites, and flight styles. From the typical, to the slightly odd, to the quite absurd, there's plenty to keep you busy and honing your flight skills. If you want to create your own scenario, just click Manage Scenarios in the Simulation tab at the top of the screen and create one.
Flying with friends and other modelers is what makes the hobby even more enjoyable, and RealFlight has fine tuned their multiplayer feature with many different types of group activities. As long as you have an internet connection, you can join events, start your own session, and even hook up with instructors for flight training. Combat games are also an exciting aspect of the multiplayer feature, and you can choose from a number of different combat styles; from machine guns and rockets, to streamers and paintball, you can square off against other pilots and even target specific players with the targeting system.
You can also pick a specific point in flight to reset, for those times that you want to practice a move without having to take off and maneuver into position. By pressing "P" on the keyboard, RealFlight records the aircraft's current location and will reset to that point when the reset button is pushed.
Just like FPV, multirotors have become extremely popular in the past 5 years and are arguably the most sought after radio-controlled aircraft types as of late. RealFlight 7.5 scratches that itch with 9 different multirotor aircraft to fly. And just like the real thing, most feature GPS stability and altitude hold.
FPV is one of the most popular and fastest growing segments in the hobby, and RealFlight 7.5 has embraced this unique flying style with some FPV based aircraft and a heads-up display for a very realistic experience. Multirotors such as the H4 Quadcopter 540, the Quadcopter X, and the Explorer 580 are designed specifically for FPV flight.
The heads-up display (HUD) is accessible by pressing 9 on the keyboard. While it's available for any aircraft and any type of camera view, it's best suited for FPV flying. The HUD presents real-time flight info such as battery mAh used, height, speed, distance and direction to home, compass heading and climb/sink rate. This HUD features an F-16 style altitude ladder and artificial horizon and mimics the majority of HUD displays found on popular controllers.
RealFlight 7.5 is an extremely powerful software program that gives you the power to learn to fly model aircraft successfully. From a training aspect, it helps you develop the muscle memory needed to pilot an airplane or helicopter through advanced flight maneuvers, or just learn the basics of taking off and landing. Even if you've never flown a model before, you can be up to speed and in pattern quickly, thanks to the multitude of training aids in the game.
Search for real flights and fly them.
Zoom in or out by pinching the map.
Search for an aircraft using the search bar by entering the aircraft type or flight ID.
Click on any aircraft on the map to display the flight information.
A/P - AUTO PILOT: Tap to open/close the auto pilot panel.
NAV - NAVIGATION: Activates auto pilot navigation. The aircraft follows the flight plan. When NAVIGATION is active, Speed, Heading and Altitude cannot be changed manually..
APP - APPROACH: Activates auto approach. Available only when airplane is within ILS range.
SPD - SPEED: Keep the button pressed and move up/down to set the speed.
HDG - HEADING: Keep the button pressed and move up/down to set the heading.
ALT - ALTITUDE: Keep the button pressed and move up/down to set the altitude.
VS - VERTICAL SPEED: Keep the button pressed and move up/down to set the vertical speed.
FMC- Flight Management Computer: Open/close FMC panel.
CENTER- Center the map view on your airplane.
Once a waypoint has been selected, press:
"+" to add a new waypoint to your flight plan. It will be automatically added below the selected waypoint on the flight plan. If you have not selected anything from the flight plan, this waypoint will be added to the bottom of the list.
"Đ" (Direct to) icon to delete the entire flight plan and go directly to the selected waypoint.
RMV - REMOVE: Select a waypoint from the list and press RMV to remove it.
NXT - NEXT: Select a waypoint from the list and press NXT to make it the next active waypoint.
UP - UP: Select a waypoint from the list and press UP to move it to the up in the list.
DWN - DOWN: Select a waypoint from the list and press DOWN to move it to down in the list.
CLR - CLEAR: Clear all waypoints.
DEP - DEPARTURE: Only departure on HD airport. Press DEP to open the SID list, then choose a SID and press SELECT to activate it.
ARR - ARRIVAL: Only arrival on HD airport. Press ARR to open the STAR list, then choose a STAR and press SELECT to activate it.
APP - APPROACH: Active only if an arrival airport exists in your flight plan. Press APP to open the APPROACH list, then choose an APPROACH and press SELECT, then choose the TRANSITION (only HD airport) and press SELECT to activate it.
Say I have real flight data from two planes (position, speed, alt, bank, pitch, ect...) is there any way to create or edit a replay to have two planes do that in x plane? For example, two planes in the pattern and one cuts the other off on final because they never went wings level on base and therefore couldn't see the other plane. I would be showing students this replay in VR from the perspective of the plane that cut the other off. Thanks for your help!
I kept noting though that my TOD point was way off from the beginning when I inserted the flight plan. I did enter the whole flightplan, then I edited some constraints of altitude and speed on the arrival (all this was done on ground before takeoff). I could see that the TOD did not change after entering the constraints.
Well, I know the VNAV is currently being worked on, I guess because of such behavior. Nevertheless, I read from this forum that the real airplane VNAV system was not so reliable. So, as the title says, I am wondering how the VNAV is really used during a typical flight on the real 737 Classic?
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