Huntother fish and sea creatures, feed and grow into larger beasts!Feed and Grow: Fish is an animal survival simulator in an amazing sea world. Start as Bibos or Raptor and straight away you are ready to dive in to the mesmerizing world of Feed and Grow.
At the moment the game is available via Steam on Early Access. It will include multiplayer and that's the main reason for the Early Access. We want to test it together with you and make it more awesome with new game modes, new playable fish and sea creatures, abilities and passives. Check it out now!
Vydaj sa na lov rb a ďalšch morskch tvorov a staň sa včšou rybou! Feed and Grow: Fish je zvierac simultor o prežitie v žasnom podmorskom svete. Začnaš ako Bibos alebo Raptor a hneď mžeš skočiť do fantastickho sveta Feed and Grow.
Momentlne je hra dostupn cez Steam na Early Access. Bude zahŕňať multiplayer a to je aj hlavn dvod pre Early Access. Chceme ju otestovať spolu s vami a spraviť ju ešte žasnejšiu s novmi hernmi mechanikami, novmi hrateľnmi rybkami a morskmi tvormi, schopnosťami a pasvkami. Beta verzia by mala vjsť v priebehu Vianoc 2015!
Vydej se na lov ryb a dalšch morskch tvorů a staň se větš rybou! Feed and Grow: Fish je zvřec simultor o přežit v žasnm podmořskm světe. Začnš jako Bibos nebo Raptor a hned můžeš skočit do fantastickch vod Feed and Grow.
Momentlně je hra dostupn cez Steam v Early Access. Bude v n multiplayer a to je taky hlavn důvod pro Early Access. Chceme j otestovat spolu s vma a spravit ju ješte žasnejš s novmi hernmi mechaniky, novma hratelnma rybkama a mořskma tvorma, schopnostma a pasvkami. Beta verzie by mala vyjt v průběhu Vnoc 2015.
The game is in the early development stage at the moment and we have fun plans for it. Among the most anticipated updates is the multiplayer version (and, boy our local network test version is soooo much fun :) ). Stay tuned for more updates, coming very very soon.
Feed and Grow game is made by a team of two brothers, Robert (programming), Dominik (graphics), we're from Slovakia (EU). Any reply or message is directly from us and we're excited to meet you all in Feed and Grow world :)
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
Did you do the math, or experiment? Or did you decide based on a gut feeling that one way was better than the other? After having one tribe mate convince me to leave it all as raw, and years later a different tribemate convinced me to cook it all first, now I do some ratio.. I am settling in on tossing about 1/3 raw and 2/3 cooked into the wing, but i forget all the reasons and maths and so for me its a bit of all worlds, there were reasons but it's also fly by seat o pants thingy.
Case anyone is like wha? : There has been an on going debate among those who raise baby dinosaurs about whether it is better to cook the meat. Cooked meat lasts longer and stacks have more items. Raw give better food values.
Honestly I think its too close to call myself. And I did try to raise 5 yuty babies overnight using cooked......full trough load of cooked meat and it was all empty next day, the only survivor, a single yuty who had a food mutation. x.x Official PvE legacy server.
I'm pretty sure you should use raw. Cooked meat is only really useful for humans, since the weird food poisoning deal. Creatures don't actually benefit from cooked meat (don't think so anyway-maybe check the wiki).
It depends on how active you are while the babies are growing up and how many you like to raise at one time. The main reason people use cooked meat is that it allows them to be logged off for a longer period of time between feedings. But this logic only works if they leave enough food to keep all of the babies alive while they're logged off.
Unless you want to spend time doing the calculations, just make sure you have enough troughs to keep your babies alive for the amount of time you usually need to stay logged off and then make sure you top the troughs off when you do log in.
Note #1: In the past I've seen an equation that calculates how much max food value a trough provides when you consider that stack each stack in the trough provides less food as the meat in the stack starts to spoil, but I couldn't find that equation in my old notes or spreadsheets. My "gut estimate" would be that you should assume a full trough provides about 50% of the ideal maximum. In other words a full trough of raw meat realistically provides about 60,000 food and a full trough of cooked meat realistically provides about 30,000 food. Again, that's a gut estimate because I can't find or remember the actual calculation.
Note #2: These times are the base times. If you are in the habit of using preserving salt in your troughs then you can make the food last longer. I would venture that, for most players, it's well worth keeping salt in your troughs.
Note #3: If you really care about this question you should do a couple of small experiments that would help you decide what's right for you. First, hatch a single baby, fill a trough, then check on the trough every couple of hours so you can figure out how much of the food value the baby actually gets to eat until the whole trough spoils. By doing this you don't need to spend time doing abstract math, you can simply observer the results of your test baby to decide what you need.
For example: If a full trough gets eaten by a single baby in 12 hours, well then you need 2 troughs per baby every day. Conversely, if the trough is only half-eaten by the time you get to 24 hours then you only need half-a-trough per baby per day. You get the idea.
Note #4: It's also important to remember that food, eating and spoiling are only calculated when things are rezzed in. If you log off for 1 hour, then log back in and rez every thing in, the game will start by doing two calculations: 1) How much meat has spoiled from each stack during that time and 2) How much food does the baby need.
The game then spoils that much meat per stack, from every stack, all at the same time, and it drops the food value in the baby by that amount all at once. If the baby does not instantly starve, the game then has the baby consume food from the trough. What this means is that you lose more meat to spoilage if you log in less often than you would loose if you log in more often.
If you stayed logged in the whole time, with your characters sitting in a chair, then the babies eat meat regularly, consistently, and you don't lose any extra meat to spoilage. But if you log off and log on, every time you log on and rez in your base, the game does the calculations and you lose a little extra meat to spoilage before the baby eats. And if you take a long time between logins you increase the chances of babies starving to death before they get to eat.
This is why many tribes make sure they keep someone logged in, sitting in a chair in the baby nursery, at all times, because this is the best way to reduce the amount of spoilage and to prevent babies from starving.
raw meat maybe give more food but babyfood and babyhp cap raising with growing up. the more hp baby misses, the more eating . , raw meat give 5 hp and have fast spoiltime. 40 per stack.
cooked meat have beter spoiltime and give 8hp ..
easy calculation for me cooked meat is better. 50 in stack lasts longer, gives more hp. and i have more time for another work/fun.
if you raising baby on hi rate server with biger stacks, your choice is a raw meat.
3a8082e126