If you want to add more characters NOT using the new tool we're
making, you can copy properly formatted 3D assets into the "models"
folder in the installation folder. However, "properly formatted" is a
big catch, because there are a lot of steps! Someone has developed a
tutorial for importing shapes with animations, and it's here:
http://education.mit.edu/drupal/starlogo-tng/shape-importer
Also, for adding static (non-animated) OBJ files, Neil Winterburn of
Flunstellas Creative has created this guide for exporting textured OBJ
files from Blender into StarLogo TNG:
http://www.justassociation.co.uk/?q=the_loop/blender_to_starlogo_tex_obj_export
However, as Nicole said, hopefully in the next version we will have
our KML importer tool ready, which allows you to add shapes you create
in Google SketchUp!
--Daniel
On May 18, 10:40 am, "Nicole (StarLogo TNG Team)" <
nbie...@mit.edu>
wrote: