Version v0.02

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Clokr_

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Sep 13, 2009, 7:48:09 PM9/13/09
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I've uploaded v0.02 to the files section. Installation is fairly
simple: replacing the files from v0.01 with the ones in the .zip
should be enough. If you have any problem you might try deleting all
the files in your Starforge folder, then copying the v0.02 zip ones.
If the problem persists please post about it on this group.

A whole lot of stuff has been rewritten. That means that although some
bugs have been fixed some new ones might appear. Be sure to backup
your maps before editing them with SF just in case.
I've also changed a bit how saving works on the release version: if
you try to overwrite any file Starforge will automatically backup a
copy of the old file in the autosave folder (you can find this folder
inside the Starforge installation folder). It'll also attempt to
autosave the current map in that folder before crashing if something
bad happens.

New features have also been added. To name a few, extended units/
sprites support, different minimap render modes, building fire/blood
preview and collision detection.
Undo/Redo and unwalkable/unbuildable terrain detection while placing
units remain unfinished.

I'd appreciate some feedback in the new features as well as checking
if all the old ones still work correctly.

Heinermann

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Sep 13, 2009, 8:35:11 PM9/13/09
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No undo/redo on Tools->Map Revealers.
No recovery from Comments bug (Clokr knows).
No scrolling when Mouse is dragged to the edge of the screen.

Others.

Heinermann

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Sep 13, 2009, 8:48:04 PM9/13/09
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No Undo/Redo for Copy/Paste.
Copy/Paste units copied a blotch of null terrain with it.

Heinermann

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Sep 13, 2009, 8:50:56 PM9/13/09
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Number keys don't change the player when placing a unit (preview
placer is shown).

Heinermann

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Sep 13, 2009, 9:05:01 PM9/13/09
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Undo/Redo after changing the unit Type causes the unit graphic to
disappear. The unit data is there and seen on the minimap, but it
cannot be selected.

Heinermann

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Sep 19, 2009, 11:13:19 PM9/19/09
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Sprite #513 has no name in the Sprite Properties list.

Heinermann

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Sep 20, 2009, 12:39:33 AM9/20/09
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Saving the map with an extended sprite-unit crashes (fixed in private
copy from clokr).
Saving the map with an extended unit crashes.
Saving an SCX map again somehow saves(switches to) with an SCM
extension. This is retarded.
In the save dialog, the full path is put in the file name field, when
it should just be the name of the file.

Heinermann

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Sep 27, 2009, 7:53:21 AM9/27/09
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IMPORTANT!
Trigger autocomplete is broken. It will always turn unit "Zerg Lurker"
into "Zerg Lurker Egg" and "Anywhere" to "Anywhere_Low".

Heinermann

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Sep 27, 2009, 10:47:37 PM9/27/09
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Not as important: Missing underline of hotkeys on buttons in trigger
editor and several other places. For example: "Copy" should be "&Copy".

Heinermann

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Sep 27, 2009, 11:05:50 PM9/27/09
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Also would like the Trigger Editor compiler to compile player numbers
with both an uppercase and lowercase P. Right now, it will only
compile with an uppercase P and give an error with a lowercase.

Heinermann

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Oct 3, 2009, 5:37:11 AM10/3/09
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Units with HP%, SP%, or EP% set to 0 with the valid flag unchecked
will show its respective field (HP bar below unit) at 0. Units with
any one of these three valid flags unchecked should show that it has
100% of that field.
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