That brings up an interesting thought... being this late in SCs'
lifetime, what side is
SF:U going to take? A good while ago a lot of people were more open to
the idea of
map decrypting because most of the time, it IS used just as people say
they want it for:
To look at the trigger structure of professional maps. StarEdit.Net
was once VERY much
against unprotection, but have since become more open to the idea. Yes
there are still ways
to protect maps I have heard, but the ever known OSMap is still quite
a success in what it does.
So my question is, where does SF:U stand? Will it have a function to
open protected maps?
Or will it have a function to protect them? Or is it going to have
neither feature?
Now I realize the protection has come a bit further and there are a
few new programs out there
(I can't recall the names of them currently). So what if SF:U only had
a built-in OSMap?
From what I hear, OSMap can only go so far into unprotection. And
that being said, what if SF:U
also had a built-in ("Insert new map protector here" [sorry, I really
can't bring up the name in my head x.x])?
OSMap is out there, and protectors are out there. So I would think in
order to call this Ultimate, it has
to be able to do everything that is available for StarCraft.