Since this would take several hours of work to make fluxes operate any
differently, I vote that we leave them completely alone as they are:
unpredictable, possibly slightly useful, but that's about it. The ship
travels across the galaxy fast enough in this game without them. In the
originals when Hyperspace traveled literally took forever to get across the
map, I assume they were needed, but Lost Colony is set to a bit of a faster
Please close this issue if you concur.
Comment #7 on issue 97 by jsharbour: INTERSTELLAR: fluxes are not working
Fluxes are actually quite easy to fix and I'm astounded that this issue has
sat here for as long as it has (low priority?). Just hard code them all? No
big deal. I don't want to close this, Steve, because it's an easy one. I'll
just get fluxes working with known end points.