Comment #1 on issue 75 by jsharbour: PLANET: convert filenames in script
files to asset IDs in data file
http://code.google.com/p/starflighttlc/issues/detail?id=75
The intention of this issue was to hide all assets from the end-user. All
modules use a data file for assets, but planet surface was a scripted
disaster perpetrated by a student with good intentions but short-term
goals. I don't think this is worth the effort and potential bugs it will
introduce, by modifying the scripts and replacing all references to
filenames with ID #'s for a data file asset. Too much work, absolutely no
affect on the game except to hide the asset files? Not worth it, especially
given our desire to finish this off and move on to the new port.