Comment #1 on issue 122 by jsharbour: ENCOUNTERS: Set min/max number of
ships for the random ship count for each alien race
http://code.google.com/p/starflighttlc/issues/detail?id=122
Interstellar is the only place where encounters are generated. A function
called calculateEnemyFleetSize() looks at the player's ship to decide how
big of an enemy fleet to create. Here's the algorithm:
(laser class + missile class + armor class + shield class + engine class) /
5
So it's the average of the ship system classes. If the player's avg is 1-2,
then there will always be only 1 enemy ship. For an avg of 3+, a random
factor comes into play:
80% of the time, there will be 1-5 ships
20% of the time, there will be 15-20 ships
This is meant to scale combat up as the player gets more powerful, because
the enemy ships never change their specs, only fleet sizes.
I don't want to screw with the scripts at this point, but these % values
can easily be changed. Lmk what changes you would recommend.
--[Starflight - The Lost Colony = http://groups.google.com/group/starflighttlc]
That's easy to do... if you just want to change the number for each race, lmk what numbers you want (or ranges for randomness). very easy to do... and better than just randomness!