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Stardust Particle Engine
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Кирилл Буль
3/17/14
Events
Hello! I have a problem with understanding the event dispatch system. Could you please help me? I am
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Events
Hello! I have a problem with understanding the event dispatch system. Could you please help me? I am
3/17/14
leuconoe
, …
garrett woodford
8
9/10/12
Install issues on flash cs5
The developer who wrote this library is a student and he spent his valuable time creating this
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Install issues on flash cs5
The developer who wrote this library is a student and he spent his valuable time creating this
9/10/12
Amy Weigant
,
CJ Cat (Allen Chou)
2
8/17/12
Suggestion
Hi, Amy: I am truly sorry about the confusion on the examples. And yes, I am aware that the examples
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Suggestion
Hi, Amy: I am truly sorry about the confusion on the examples. And yes, I am aware that the examples
8/17/12
Julio Rodriguez
,
Allen Chou
5
7/25/12
change the ArrowBurster
thanks. I tried that. But it gives an odd behavior... After waiting a couple of seconds, I call:
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change the ArrowBurster
thanks. I tried that. But it gives an odd behavior... After waiting a couple of seconds, I call:
7/25/12
ulmo
,
Allen Chou
2
10/18/11
I want to change the Zone size each steps.
Keep a reference to the RectZone object and the Clock object used by the emitter and modify their
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I want to change the Zone size each steps.
Keep a reference to the RectZone object and the Clock object used by the emitter and modify their
10/18/11
Nyxo
,
Allen Chou
11
9/5/11
Stardust and Flixel integration
To make this all that much faster, as I've done locally, you could derive a class from FlxSprite,
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Stardust and Flixel integration
To make this all that much faster, as I've done locally, you could derive a class from FlxSprite,
9/5/11
totalsuperbot
,
Allen Chou
4
9/3/11
Getting Examples to work in Flashdevelop
Thank you very much! I really appreciate your quick reply, I'll try and get them examples working
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Getting Examples to work in Flashdevelop
Thank you very much! I really appreciate your quick reply, I'll try and get them examples working
9/3/11
Andrew
,
Allen Chou
2
7/4/11
emmit on rollOver
You mean you want to stop particle emission after you roll out the mouse from a certain MC? You can
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emmit on rollOver
You mean you want to stop particle emission after you roll out the mouse from a certain MC? You can
7/4/11
龜速慢手
,
Allen Chou
5
7/4/11
Problem when using Stardust Particle Engine with CS3
It works! Thanks a lot. I really appreciate your help. On 7月1日, 下午10時02分, Allen Chou <cjcat2...@
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Problem when using Stardust Particle Engine with CS3
It works! Thanks a lot. I really appreciate your help. On 7月1日, 下午10時02分, Allen Chou <cjcat2...@
7/4/11
Falandriel
,
Allen Chou
2
3/24/11
Install issues on flash cs5
You need to add the "src" folder to the class path field. And add the "CJSignals.swc
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Install issues on flash cs5
You need to add the "src" folder to the class path field. And add the "CJSignals.swc
3/24/11
antonio
,
CJ Cat (Allen Chou)
2
2/26/11
Sizes of a window
Sorry, I don't quite get your question. There are no coordinate limits to the waypoints, and I
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Sizes of a window
Sorry, I don't quite get your question. There are no coordinate limits to the waypoints, and I
2/26/11
willi-tobler
,
Allen Chou
3
1/29/11
'CollisionZone' and 'ZonedAction'?
Hi Allen, thanks for your quick reply. Combining deflectors won't do the trick for me as I need a
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'CollisionZone' and 'ZonedAction'?
Hi Allen, thanks for your quick reply. Combining deflectors won't do the trick for me as I need a
1/29/11
WaZz
,
Allen Chou
2
1/14/11
Particules forming a shape.
You may check out the TextSpark example which uses the BitmapZone class for generating position
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Particules forming a shape.
You may check out the TextSpark example which uses the BitmapZone class for generating position
1/14/11
Tyler
,
CJ Cat (Allen Chou)
4
12/26/10
issue loading examples
after some more time i realized i had the source path and the lib paths confused and also need to
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issue loading examples
after some more time i realized i had the source path and the lib paths confused and also need to
12/26/10
Lukas Taves
,
CJ Cat (Allen Chou)
8
12/3/10
Particles not drawn since engine update (1.1.161 to 1.1.163)
I've done something like that after reading you posting thank you :P I posted the other code
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Particles not drawn since engine update (1.1.161 to 1.1.163)
I've done something like that after reading you posting thank you :P I posted the other code
12/3/10
Martin
,
Allen Chou
7
9/3/10
Can I pass a Sprite object as a parameter for a new DisplayObjectClass?
Oh, yeah from the common library. I was searching in the twoD and didn't find anything. Thank you
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Can I pass a Sprite object as a parameter for a new DisplayObjectClass?
Oh, yeah from the common library. I was searching in the twoD and didn't find anything. Thank you
9/3/10
Tackle McClean
,
Allen Chou
3
9/3/10
ISignal interface / Signal class - referened but doesn't exist?
Oh ok, gotcha. I actually looked (very briefly, apparantly!) in that folder and just assumed that it
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ISignal interface / Signal class - referened but doesn't exist?
Oh ok, gotcha. I actually looked (very briefly, apparantly!) in that folder and just assumed that it
9/3/10
dombauer
,
CJ Cat (Allen Chou)
3
7/2/10
emit from object?
hey allen, thx for your reply. found it already! and again: great work! and congrats to your
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emit from object?
hey allen, thx for your reply. found it already! and again: great work! and congrats to your
7/2/10
chkd...@googlemail.com
,
CJ Cat (Allen Chou)
3
6/4/10
VelocityField + RandomDrift
hi Cool, thanks, that works. Christoph
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VelocityField + RandomDrift
hi Cool, thanks, that works. Christoph
6/4/10
Gen
, …
chkd...@googlemail.com
5
6/2/10
Apply color to particles
Hi chkdesign, this is what i came up with. not exactly random but decided to set certain colors and
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Apply color to particles
Hi chkdesign, this is what i came up with. not exactly random but decided to set certain colors and
6/2/10
carlos.lunetta
,
Allen Chou
4
4/20/10
[3D] Revolving particles
Oops, I gave the wrong link. That's the documentation home page. This one is the documentation
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[3D] Revolving particles
Oops, I gave the wrong link. That's the documentation home page. This one is the documentation
4/20/10
carlos.lunetta
,
Allen Chou
3
4/19/10
How to add more properties to a 2D particle?
That's what I need! Thanks a lot! -- Subscription settings: http://groups.google.com/group/
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How to add more properties to a 2D particle?
That's what I need! Thanks a lot! -- Subscription settings: http://groups.google.com/group/
4/19/10
carlos.lunetta
,
Allen Chou
3
4/19/10
What would be a good path for a vortex action?
Hi Allen Sorry for the delayed response; Actually, your other reply to me solved this one; I'll
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What would be a good path for a vortex action?
Hi Allen Sorry for the delayed response; Actually, your other reply to me solved this one; I'll
4/19/10
Vic
,
CJ Cat (Allen Chou)
2
4/16/10
Physics and a particle
There isn't an official integration of Stardust and Box2D yet. But here are some integration
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Physics and a particle
There isn't an official integration of Stardust and Box2D yet. But here are some integration
4/16/10
sidneydekoning
,
Allen Chou
2
4/8/10
Fading out the particles as they reach the deadzone
You can extend your own Action2D class. In this class, define the coordinate of the center of the
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Fading out the particles as they reach the deadzone
You can extend your own Action2D class. In this class, define the coordinate of the center of the
4/8/10
rlavoie
,
Allen Chou
2
3/29/10
BitmapRenderer did not clean the canvas every frame
Actually, that's an intentional design. Sometimes you don't want to clean the bitmap every
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BitmapRenderer did not clean the canvas every frame
Actually, that's an intentional design. Sometimes you don't want to clean the bitmap every
3/29/10
akrobata79
,
Allen Chou
3
3/22/10
3d problem
thanks a lot for your reply, really apreciate this right now i put that project on hold but as soon
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3d problem
thanks a lot for your reply, really apreciate this right now i put that project on hold but as soon
3/22/10
Taylor
,
CJ Cat (Allen Chou)
3
3/4/10
Delay Particle Start
Great, thanks mate. Worked a treat. After setting emitter.active to false - here is the timer I used
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Delay Particle Start
Great, thanks mate. Worked a treat. After setting emitter.active to false - here is the timer I used
3/4/10
carlos.lunetta
,
Allen Chou
12
3/2/10
What's the most efficient approach to multiple emitters on a scene?
Hey, thanks for the info. It sure is something that needs to be considered while constructing
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What's the most efficient approach to multiple emitters on a scene?
Hey, thanks for the info. It sure is something that needs to be considered while constructing
3/2/10
carlos.lunetta
,
Allen Chou
3
2/26/10
What would be a good use for "BitmapRenderer"?
I understand know - thanks a lot for your patience and feedback!
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What would be a good use for "BitmapRenderer"?
I understand know - thanks a lot for your patience and feedback!
2/26/10