Red Dead Redemption 2 100 Completion Save

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Scottie Marberry

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Aug 3, 2024, 4:47:06 PM8/3/24
to staratultec

Hey guys, This topic has been posted by someone on Gamespot before and is now a locked thread so I can't reply there. Basically I am also trying to use a 100% completion game save as i really dont have the time replay the whole game after my PS3 crashed and I lost my Save Game Files for Red Dead Redemption. I found some game save files on Gamefaqs but I can't use them for my PS3. There's a error message that pops up when i try use the downloaded save because it belongs to another user. I still have all my trophies for RDR because PSN saves them so I don't care about getting my trophies back. I just want to hone up my skills again for multiplayer and Undead Nightmare.I just want a 100% Story Mode Game save file to work! Don't think that's going to happen though as some people said that Rockstar made it so we can't use Game Save Files for RDR. Any suggestions? Is this still possible to do? Thanks! Here are replys to someone else's thread on Gamespot: Sonorous_Jon1S8 Posted 9/27/2010 5:13:25 PM RDR saves can no longer be shared. Might as well play through with cheats. realizment Posted 9/27/2010 6:47:17 PM Damn that sucks for single player use. Multiplayer i understand but single player. WHACK!!!!! sandyandskip Posted 9/28/2010 12:01:29 AM This is what happens when everyone cries for trophies (not necessarily you TC, but the community in general). Since there are SP trophies to be earned, you can't have access to someone elses game points. Just the way a trophy based system works.

Unlike its predecessor, Red Dead Redemption 2 contains missions, items and other content that can be permanently missed in a save file unless obtained, studied or otherwise interacted with during a certain time-frame. While anything on this list is not required for 100% Completion, a player may be interested in completing and collecting everything available in the game. As there is no official list of everything that's missable, this list may be missing some content or certain content may be available even outside these time-frames.

All macaws spawn near the waterfall near the camp, the booby often flies above the river, and snakes spawn in the vegetation down the hill from the camp. Study and skin/pluck all animals to fill the compendium.

Note: Guarma also houses the elusive Green Turtle, which goes unseen during regular gameplay and has no compendium entry. If the player uses glitches to return to Guarma, it is possible to find, study, kill and skin one, but the only effect this has on the game is that the protagonist adds a picture of it in the journal. On PC version, this glitch has been fixed, however, you can still study the turtle from the island with your binoculars, but it is really difficult to do so.

Note: Pearson's rabbit request is considered to be somewhat glitched, as some players report not getting the jacket once the rabbit is given to Pearson, so save before returning it. It's also been suggested to not skin the rabbit. To give it to him, first use the "Give request" option in the dialog menu and then donate it at his table like other items.

Note that the mission-specific hats are not guaranteed to spawn, but restarting a checkpoint refreshes NPC equipment. If no enemies drop the hat, simply die/otherwise restart the checkpoint and try again.

Warning/Note: After encounter, do not save and load the game before reading the note because if the player saves and loads the game before reading the note, the note will disappear after loading for unknown reasons. However, the player can not keep the letter as a player's document if the player does not use a glitch.

Warning: After completing the stranger mission, do not save and load the game before taking the note because if the player saves and loads the game before taking the note, the note will disappear after loading for unknown reasons.

Warning: Sometimes the random encounter does not respawn for a second time, suggest the player loot the letter in a first time the player met the random encounter and must knock the undertaker out or kill him before looting the corpse.[1]

Note: The game allows the player to collect only 2 of 4 hanging corpse notes so the note will be unavailable if the player has collected Nite Folk Victim's Note and Nite Folk Wagerer's Note.

Note: The game allows the player to collect only 2 of 4 hanging corpse notes so the note will be unavailable if the player has collected Nite Folk Victim's Note and Murfree Brood Prisoner's Note or Nite Folk Victim's Note, Nite Folk Wagerer's Note and Murfree Brood Prisoner's Note (sometime the player can collect 3 hanging corpse notes because of the game glitch, there are no enemies spawn when the player started 3rd hanging corpse random encounter).

Note: The game allows the player to collect only 2 of 4 hanging corpse notes so the note will be unavailable if the player has collected Murfree Brood Prisoner's Note and Murfree Brood Ransom Note.

Note: The game allows the player to collect only 2 of 4 hanging corpse notes so the note will be unavailable if the player has collected Nite Folk Victim's Note and Murfree Brood Prisoner's Note or Murfree Brood Prisoner's Note, Murfree Brood Ransom Note and Nite Folk Victim's Note (sometime the player can collect 3 hanging corpse notes because of the game glitch, there are no enemies spawn when the player started 3rd hanging corpse random encounter).

In chapter 2, after completing the mission "The First Shall Be Last", while not an activity in that it's not started on the camp, Javier Escuella can randomly ride to the player roaming the wilderness and request help rescuing Bill Williamson from bounty hunters. This will only happen before chapter 5.

Event areas are locations that change over time. Each areas has several stages of development, which the player can witness by visiting at semi-regular intervals as the player progresses through the main storyline. In most case, the player is invited to intervene in a specific way to facilitate the location's advance to its next step. There are three event area locations that the player can do the missions until chapter 6 and the last stage available after epilogue.

There is an outhouse that is located near Braithwaite Manor; a strange woman named Gertrude Braithwaite is locked up in the outhouse. The player has to inspect her as Arthur and write a portrait of her as a Point of Interest in his journal; otherwise, the outhouse won't be inspected if using John, as her skeletal remains will be contained within the rotting structure.

Two prisoners chained together murder the homeowner after a failed robbery and can be found outside following the trail of blood from the slain homeowner. You will find one of the prisoners is killed by the owner. If you help the living prisoner by shooting the chain, he will give you the location of a gold bar in between three rocks southwest of the Rhodes water tower across the railroad tracks. Be warned, if you are in the area with the random encounter activated and wait too long, you will find both prisoners dead.

There is only one horse of this type, meaning that if he is either lost or dies, he will become unobtainable. If the player wishes to keep Buell until the end of the game, it is recommended then to only start part IV of the Stranger mission "The Veteran" after the epilogue, as any horse previously owned before it starts will be lost.

John's epilogue horse Rachel, the Mahogany Bay Tennessee Walker, and the Raven Black Shire are otherwise unobtainable once they are lost or deceased. It is recommended that the player keeps the Shire instead of selling him as his stats are above average.

The three Murfree horses including the Scarred Blue Roan Nokota, Scarred Black Rabicano Tennessee Walker, and Scarred Blanket Appaloosa are exclusive to random encounters (with two of them also appearing in "That's Murfree Country"), meaning if the player obtains them before the epilogue or fails to keep the horses after said random encounters, they will lose the ability to obtain them without glitches.

Certain horses such as the Black Arabian, Silver Dapple Pinto Missouri Fox Trotter, and Dark Bay Turkoman will be locked off from the player until a certain chapter unless they are obtained via specific random encounters and missions that are unable to be repeated after the player completes them.

The only known method of obtaining a male White Arabian in Story Mode is through bonding with Old Faithful, meaning that if the player fails to bond with him they will be otherwise unable to obtain one.

In Guarma (Chapter V), Arthur may fall in a pitfall trap set up by the soldiers. Two soldiers approach the pit and with their weapons drawn at him. After shooting the two soldiers, more soldiers will arrive to pursue the player.

In Guarma (Chapter V), Soldiers can be seen shooting two escapees and have orders to capture the two men dead or alive. If Arthur is spotted by the soldiers they will identify him as an escapee and open fire on him.

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