In digital photography, computer-generated imagery, and colorimetry, a grayscale image is one in which the value of each pixel is a single sample representing only an amount of light; that is, it carries only intensity information. Grayscale images, a kind of black-and-white or gray monochrome, are composed exclusively of shades of gray. The contrast ranges from black at the weakest intensity to white at the strongest.[1]
Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called bilevel or binary images). Grayscale images have many shades of gray in between.
Grayscale images can be the result of measuring the intensity of light at each pixel according to a particular weighted combination of frequencies (or wavelengths), and in such cases they are monochromatic proper when only a single frequency (in practice, a narrow band of frequencies) is captured. The frequencies can in principle be from anywhere in the electromagnetic spectrum (e.g. infrared, visible light, ultraviolet, etc.).
A colorimetric (or more specifically photometric) grayscale image is an image that has a defined grayscale colorspace, which maps the stored numeric sample values to the achromatic channel of a standard colorspace, which itself is based on measured properties of human vision.
If the original color image has no defined colorspace, or if the grayscale image is not intended to have the same human-perceived achromatic intensity as the color image, then there is no unique mapping from such a color image to a grayscale image.
In computing, although the grayscale can be computed through rational numbers, image pixels are usually quantized to store them as unsigned integers, to reduce the required storage and computation. Some early grayscale monitors can only display up to sixteen different shades, which would be stored in binary form using 4 bits.[citation needed] But today grayscale images intended for visual display are commonly stored with 8 bits per sampled pixel. This pixel depth allows 256 different intensities (i.e., shades of gray) to be recorded, and also simplifies computation as each pixel sample can be accessed individually as one full byte. However, if these intensities were spaced equally in proportion to the amount of physical light they represent at that pixel (called a linear encoding or scale), the differences between adjacent dark shades could be quite noticeable as banding artifacts, while many of the lighter shades would be "wasted" by encoding a lot of perceptually-indistinguishable increments. Therefore, the shades are instead typically spread out evenly on a gamma-compressed nonlinear scale, which better approximates uniform perceptual increments for both dark and light shades, usually making these 256 shades enough to avoid noticeable increments.[2]
Technical uses (e.g. in medical imaging or remote sensing applications) often require more levels, to make full use of the sensor accuracy (typically 10 or 12 bits per sample) and to reduce rounding errors in computations. Sixteen bits per sample (65,536 levels) is often a convenient choice for such uses, as computers manage 16-bit words efficiently. The TIFF and PNG (among other) image file formats support 16-bit grayscale natively, although browsers and many imaging programs tend to ignore the low order 8 bits of each pixel. Internally for computation and working storage, image processing software typically uses integer or floating-point numbers of size 16 or 32 bits.
Conversion of an arbitrary color image to grayscale is not unique in general; different weighting of the color channels effectively represent the effect of shooting black-and-white film with different-colored photographic filters on the cameras.
A common strategy is to use the principles of photometry or, more broadly, colorimetry to calculate the grayscale values (in the target grayscale colorspace) so as to have the same luminance (technically relative luminance) as the original color image (according to its colorspace).[3][4] In addition to the same (relative) luminance, this method also ensures that both images will have the same absolute luminance when displayed, as can be measured by instruments in its SI units of candelas per square meter, in any given area of the image, given equal whitepoints. Luminance itself is defined using a standard model of human vision, so preserving the luminance in the grayscale image also preserves other perceptual lightness measures, such as L* (as in the 1976 CIE Lab color space) which is determined by the linear luminance Y itself (as in the CIE 1931 XYZ color space) which we will refer to here as Ylinear to avoid any ambiguity.
To convert a color from a colorspace based on a typical gamma-compressed (nonlinear) RGB color model to a grayscale representation of its luminance, the gamma compression function must first be removed via gamma expansion (linearization) to transform the image to a linear RGB colorspace, so that the appropriate weighted sum can be applied to the linear color components ( R l i n e a r , G l i n e a r , B l i n e a r \displaystyle R_\mathrm linear ,G_\mathrm linear ,B_\mathrm linear ) to calculate the linear luminance Ylinear, which can then be gamma-compressed back again if the grayscale result is also to be encoded and stored in a typical nonlinear colorspace.[5]
These three particular coefficients represent the intensity (luminance) perception of typical trichromat humans to light of the precise Rec. 709 additive primary colors (chromaticities) that are used in the definition of sRGB. Human vision is most sensitive to green, so this has the greatest coefficient value (0.7152), and least sensitive to blue, so this has the smallest coefficient (0.0722). To encode grayscale intensity in linear RGB, each of the three color components can be set to equal the calculated linear luminance Y l i n e a r \displaystyle Y_\mathrm linear (replacing R l i n e a r , G l i n e a r , B l i n e a r \displaystyle R_\mathrm linear ,G_\mathrm linear ,B_\mathrm linear by the values Y l i n e a r , Y l i n e a r , Y l i n e a r \displaystyle Y_\mathrm linear ,Y_\mathrm linear ,Y_\mathrm linear to get this linear grayscale), which then typically needs to be gamma compressed to get back to a conventional non-linear representation.[7] For sRGB, each of its three primaries is then set to the same gamma-compressed Ysrgb given by the inverse of the gamma expansion above as
Because the three sRGB components are then equal, indicating that it is actually a gray image (not color), it is only necessary to store these values once, and we call this the resulting grayscale image. This is how it will normally be stored in sRGB-compatible image formats that support a single-channel grayscale representation, such as JPEG or PNG. Web browsers and other software that recognizes sRGB images should produce the same rendering for such a grayscale image as it would for a "color" sRGB image having the same values in all three color channels.
Color images are often built of several stacked color channels, each of them representing value levels of the given channel. For example, RGB images are composed of three independent channels for red, green and blue primary color components; CMYK images have four channels for cyan, magenta, yellow and black ink plates, etc.
The reverse is also possible: to build a full-color image from their separate grayscale channels. By mangling channels, using offsets, rotating and other manipulations, artistic effects can be achieved instead of accurately reproducing the original image.
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In photography, a grayscale image is one in which the value of each pixel is a single sample representing only an amount of light (carries only intensity information). Please read about grayscale here.
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I found that if you run one, then switch it and thumb is already in the media folder, it doesnt do it. I had to delete my media folder each time to see the difference between the 3 wordings. Maybe you already had a thumb that stopped it working further, and made it look like it had worked. I think if the source image had changed (like you had replaced the image with a different version of it), it would created a fresh thumb. It uses hashing doesnt it, so it doesnt update the thumb unless the hash has changed.
I am reading binary data from one file that specifies intensity values across x and y coordinates (not a open-source image format) and want to convert it to a PNG image (or other widely supported format). I have the data loaded into an array (using the array module) where each element is a integer from 0 to 255. To save this to a PNG I can create a 3 item tuple of each element (x) like so:
add apply it across the array using the map(), then save the image using putdata(). However, the conversion to the array of tuples takes a long time (few minutes). Is there a way to specify the rgb value using only one integer (not a tuple). I guessing an alternative would be to use NumPy, but I don't know where to start, so any help in this regard would also be appreciated.
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