Re: New Stanford Touch Rugby Google Group

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Mike Eglington

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Jul 3, 2009, 9:33:02 AM7/3/09
to Michael Bax, touch...@lists.stanford.edu, stanford-t...@googlegroups.com
Mike,

We'll add touch...@lists.stanford.edu as a recipient of postings from stanford-t...@googlegroups.com so that the old list still gets any posts, but we want to form a new forum using a modern tools. People who want to use an email interface can just join the Google group and then send and receive email to/from stanford-t...@googlegroups.com.

You haven't been to touch for a while, so you are perhaps unaware that we are playing twice a week and getting numbers of at least 20 at every game. We tried the 7 a side format on Wednesday, and it worked well. I was always against standing on the sidelines myself, but people were tired and got plenty of playing time --- and average of 10 minutes on, 5 minutes off, which is a good ratio if the field is big, and the game is hard.

Mike

Michael Bax wrote:
Hi Mike

  
Andy and I have started a Google Group for Stanford Touch Rugby. The 
idea is to have a better way of getting hold of people, discussing 
proposals for game times, game changes, getting together teams for 
tournaments, etc.
    
How is one list better than another, especially when you can read the proprietary Google group anonymously?  Invariably some people will not get around to making the transition and will lose out, and lots of people do not have or want Google profiles.  Besides that, Google groups attract spam, their messages are typically full of HTML, and they carry advertisements.  (So Web 2.0!)  I don't want any more spam or ads filling up my inbox, and I doubt you do either!

Touch...@lists.stanford.edu has no spam, no ads, and everyone is on the list.  Let's keep it that way.

  
For the first topic of discussion, I've posted a proposal for coping 
with the greater number of players we have at the games these days. Once 
the games get to be more than 8 on 8 or so, the quality decreases 
rapidly, but we don't (yet) have a good way of breaking into multiple 
teams.
    
It sucks to be on the side of the field.  Successful weekly social touch games that have been going for around twenty years or so with widely varying numbers have generally followed the rule of playing one game until there are 16 to 20 players depending on the quality of play, then splitting into four or five a side.

Cheers
Michael
  
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