Bob Carpenter
unread,Jul 20, 2016, 9:00:33 AM7/20/16Sign in to reply to author
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I added _rng functions to transformed data. We still need
to:
* get the RNG reference to the model class constructor
from the interfaces (right now, I rigged it so it'd work
without changing interfaces by creating a fresh RNG in
the constructor if one isn't passed in), and
* figure out how to generate for multiple chains
I was thinking it'd make most sense to use the same transformed
data for each chain. Maybe we generate the random transformed
data first, then advance the seeds based on chain ID? That'd
leave the same results for backward compatiblity.
- Bob