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Frame / Image Holder Define an area to place an image and cut it to a variety of shapes, the placed image is auto scaled and cropped to fit. Frames are an essential part of creating re-usable Templates. Keybord shortcut (N)
Transform any image into an animated design with the animation design tool from Adobe Express. Select from a library of animation effects to add life to the photo in your design. Use this tool to capture the attention of your audiences across your digital platforms.
Bring multiple images together to create a stunning photo collage. Organize your pictures by hand, start with a template, or use the preset layout options for collaging. Add text, graphics, and icons as the cherry on top of your photo collage design.
Use the remove background tool to highlight the subject of any photo. Select your image, select the Remove Background option, and watch as Adobe Express works its magic. Add a shape crop to your newly edited image to make it stand out even more.
Adobe Express features built-in photo editing functions to make it the ideal tool for perfecting pictures. The easy-to-use free photo editor offers scaling, sizing, filters, enhancements, and excellent text overlay options for professional quality results right at your fingertips.
Select your photo to access the editing menu options. Browse through preset filters to add depth and style. Use the Enhancements menu to make detailed edits with sliders for contrast, brightness, saturation, warmth, or sharpening. Play with the Blur effect for transforming your image, and pair it with the Remove Background tool to create perspective.
Create captivating content with powerful generative AI at your fingertips using Adobe Express, your all-in-one AI content creation app. Make impactful social posts, flyers, posters, documents, presentations, and so much more quickly and easily, all in one place. No experience required.
Turn your newly edited image into a stunning flyer, social post, album cover, profile photo, and unlimited other designs. Explore our template library to get started in the picture editor. Then, add other pre-loaded design assets, fonts, icons, or GIFs to personalize your image. There are endless creative opportunities to elevate your designs.
For example, use a custom editor to change the appearance of the script in the Inspector.
You can attach the Editor to a custom component by using the CustomEditor attribute.
There are multiple ways to design custom Editors.If you want the Editor to support multi-object editing, you can use the CanEditMultipleObjects attribute.Instead of modifying script variables directly, it's advantageous to use the SerializedObject and SerializedPropertysystem to edit them, since this automatically handles multi-object editing, undo, and Prefab overrides. If this approach is used a user can select multiple assets in the hierarchy window and change the values for all of them at once.
You can either use UIElements to build your custom UI or you can use IMGUI. To create a custom inspector using UIElements, you have to override the Editor.CreateInspectorGUI on the Editor class. To create a custom inspector using IMGUI, you have to override the Editor.OnInspectorGUI on the Editor class. If you use UIElements and have Editor.CreateInspectorGUI overwritten, any existing IMGUI implementation using Editor.OnInspectorGUI on the same Editor will be ignored.
Here's an example of a custom inspector:
Custom editor in the Inspector.
The following example defines the layout of a custom inspector in uxml. The definition loads as a resource and the VisualTreeAsset.CloneTree method puts the hierarchy in a VisualElement object.
The InspectorWindow will instantiate an InspectorElement containing the custom inspector. The InspectorElement will call Bind on the custom inspector binding it to the MyPlayer object.
UIElements automatically updates the UI when data changes and vice-versa. To bind data and automatically update data and UI, set values for the "binding-path" attributes.
Styling of the inspector is done in uss.
If automatic handling of multi-object editing, undo,and Prefab overrides is not needed, the script variables can bemodified directly by the editor without using the SerializedObjectand SerializedProperty system, as in the IMGUI example below.
You need to integrate your theme with the theme editor to create a seamless editing experience for merchants. In the theme editor preview, the merchant should see exactly what will appear in the storefront when the theme is live.
To allow the theme editor to preview color setting changes live, reference the setting in a % style % tag in a Liquid template, a section, or a snippet. You can reference the color object directly, or the one of the following properties of the object:
You need to make sure that your theme behaves in the editor the same way it would in the storefront. In some cases, you need to adjust your theme's behavior when it's being previewed in the theme editor to give merchants this experience.
You shouldn't use these methods to change the storefront preview that's displayed in the theme editor. In most cases, the preview that merchants see in the theme editor should match what their customers see on the live store.
A use case for this variable is to prevent theme editor session data from being included in any page tracking scripts. Another use case is working with a third-party API that returns and outputs any errors to the theme editor but never to the live store.
The request.design_mode global variable can be used in your theme's Liquid files to detect whether the storefront is being viewed in the theme editor. The value of the variable is set to true when viewing the theme editor. Otherwise, it's set to false.
The Shopify.designMode global variable can be used in your theme's JavaScript files to detect whether the storefront is being viewed in the theme editor. The value of the variable is set to true when viewing the theme editor. Otherwise, it's set to undefined.
When a merchant interacts with a section or block in the theme editor, or activates or deactivates the theme editor preview inspector, the theme editor emits JavaScript events. To learn about the actions that your code should take to account for these events, refer to Integrate sections with the theme editor.
Tagging and annotation have long been some of the most important tasks that a news organization undertakes. The tags that we attach to articles enable nearly everything that happens to that article after publication: how we recommend related content to readers, how search engines index our site, how ads are targeted and more.
Currently, at The New York Times, those tags are applied at the article level. Yet when we look at an article we can see that it actually contains many smaller component parts, like a fact, a person, a recipe or an event. If we could begin to annotate and tag these components, it would enable us to do so much more with that information. New devices, especially those with smaller screens, could make use of smaller chunks of content. New products could be created by extracting components from their original article context and recombining them to create collections or new kinds of experiences. And rather than the archive being a file cabinet full of articles, it would become a corpus of structured news information that could be interrogated and reasoned across.
Fine-grained annotation within an article is a difficult problem that has historically been approached in two ways, both of which have their own challenges. One approach is computational, building rule sets or machine learning processes to take best guesses at where to apply tags. These approaches can be quite successful, but are still not nearly good enough to stand on their own. The other approach is to have people do the tagging. The person writing the article knows the information needed with a high degree of accuracy, but the burden of work required to highlight and annotate every significant phrase is untenable.
Editor is an experimental text editing interface that explores how collaboration between machine learning systems and journalists could afford fine-grained annotation and tagging of news articles. Our approach applies machine learning techniques interactively, as part of the writing process, rather than retroactively. This approach can offload the burden of work to the computational processes, and can create affordances for journalists to augment, edit and correct those processes with their knowledge.
This prototype is comprised of a simple text editor (shown on the left), supported by a set of networked microservices (visualized on the right). The microservices shown here are recurrent neural networks (using ) that are trained to apply New York Times tags to free text, but you can imagine a host of other services that could do things like try to attribute quotes or that know about specific domains like food or sports. As the journalist is writing in the text editor, every word, phrase and sentence is emitted on to the network so that any microservice can process that text and send relevant metadata back to the editor interface. Annotated phrases are highlighted in the text as it is written. When journalists finish writing, they can simply review the suggested annotations with as little effort as is required to perform a spell check, correcting, verifying or removing tags where needed. Editor also has a contextual menu that allows the journalist to make annotations that only a person would be able to judge, like identifying a pull quote, a fact, a key point, etc.
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