Supernova Edit

0 views
Skip to first unread message

Deanna

unread,
Aug 4, 2024, 10:51:34 PM8/4/24
to stagvebarport
NovationSN Editor & Librarian is designed to control your Novation SN right from your DAW. With our Editor, you can work with your Novation Nova / Supernova Rack by the same way you use your virtual instrument plug-ins. Our Editor will recall your patch settings when you open your project and the data will be sent to your Nova / Supernova automatically once you open your project. Your synthesizer is always synchronized with your session! The only thing you need to worry, is that you power-up your synthesizer.

Novation SN Editor brings hardware integration to modern Digital Audio Workstation environments. Novation SN Editor & Librarian plug-in works seamlessly with all Novation Nova Desktop / Novation Supernova Rack synthesizers.


Our graphical user interface design has been made to make everything from sound design to patch editing as smooth as possible. When you move a slider, push a button or twist a knob in your hardware, software will respond at appropriate layer/part.


Novation SN Editor comes with ability to control all 6 / 8 parts from the single plug-in instance. This means, you can have a different patches on different layers and play them at the same time, or individually.


Since Windows platform CAN NOT share resources between applications, it is important that you disable the MIDI input and output from your DAWs settings which you are intending to use with our Editor. If you leave the port open, our Editor will see it and once you click to use it, it might crash your DAW and you will lose your data. Link down below!


For those who really appreciate our work, we have launced ko-fi.com/auraplugins page.

Ko-fi is a platform to connect with us, but with option to buy us a cup of coffee, or multiple if you like.




We are not in a rush of putting out new shiny products. Instead, we want to focus on quality.

Join our mailing list or become a monthly supported in Ko-fi.com to be the first to know & decide what comes out next!


I woke up in the early morning (despite my best efforts to sleep more) after some challenging late night astrophotography. Maybe my mind was still sleeping or drowsy.

I wandered around the arid landscape and started honing in on some Yucca plants. Then started playing with the zoom ring, and this happened!


The easy way:

Go into Quick Mask mode (Q key)

Draw a linear gradient from the left side to a little beyond the center

Hit Q again to make the gradient a selection

Choose a Levels or Curves and it will make a masked layer using that selection

Darken as desired

Then, if desired, you can edit the area by clicking on the mask on the layer and painting with a brush of any desired size, softness and opacity


Stats tab. I'm not really sure what these do to be honest. Perhaps something to do with the civ's factions? Also the consumed trait seems set up purely for the festron (well, all the races that are consumable perhaps?)


Modifiers tab. This one needs some work in the design department, and some things aren't very clear on how they work. For instance everything that used the "SpecialValue" always used the same values, so here it's restricted to those (perhaps once we know what it does, and how it works, we could open it up more).


Full supported list of options for types, bonus types, and effect types. Things that are known to work are shown in white, and are sorted at the top of the list. Things in grey are unknown to work (if you find something works, or doesnt work, please let me know and I will update the lists).


NOTE: Creating star systems only works when using the replace mod method. The program will allow you to save with the append type, but your system won't show up in the list when creating a new civilization unless you use the replace method.


* Race editor now has full accepted list of things for types, bonus types, and effect types. The lists are now sorted, and anything that is currently used in game, will be white. Anything that is technically supported according to the xsd files, but NOT used in the game (at least in that particular section of the game, like in this instance, for races) is a grey color. If people try these other options, and find they work, please let me know, and I will add it to the list of known items that work and will make sure it shows white in the list, and is sorted towards the top.


Thanks, Forester. About the resolution, right now everything is basically set in absolute values for the UI. Trying to build it to be responsive was taking more time than I wanted to spend on it at the time. I may move to a different UI library at some point, at which time I can revisit making it responsive.


Do you think this is necessary considering you can do this in game right now? I'm not really against it, just didn't think anyone would really want it, as the game does a pretty good job with it. But this might be a bit easier to pull off than my current endeavor of an event editor.


One thing the app does right now, is to convert any image you pick into png (normally you can't use jpg, but with the editor, you can because it will convert it to png before putting it into your mod folder).


I must be doing something wrong. Ive loaded up the program. Set up the paths. Ive tried both replace and append to edit humans. In game I dont see anything. Tried to apped and replace Sol beef up mars etc. Save it. Nothing. None of the edit show up in game when either editing a race or creating a new one. I know im just missing something. Thanks for the hard work on this. Would love to get this working.


Yes to both. Only for star systems, it must use the replace type, which should be set by default. Where did you set your mod folder to? It should be in something like C:\Users\yourusername\Documents\my games\GalCiv4\Mods\MyNewModFolder.


I'm hoping this allows people to create more interesting races, that are much different than the in-game ones. However, I feel that not everything that is listed will work, but I figured it's worth letting everyone play around with it.


The Dolphin Cursor allows you to read the contents of the screen line by line, or word by word, or letter by letter using your keyboard. You can use the Dolphin cursor to review any part of your computer's screen.


If you use the keyboard to navigate, and not the mouse, when you have used the TAB or ARROW KEYS to move to an edit field, you need to enter Forms Mode in order to be able to type. To do this, press ENTER. You can then type your text before pressing TAB to move out of the edit field. When you do this, the Dolphin Cursor will turn back on automatically so that you can continue to navigate.


That said, I am literally speechless at the amount and quality of help that @supernova, @basdebruin and @TMNXT-Dev have provided here!! Thank you so much for being an active pillar of our community and for helping our users where they need more support the most.


This design decreases the distance between the CPU and RAM to the absolute minimum, which, aside from significantly boosting the memory frequency by up to 20% to a mind-blowing 7467 MHz, shrinks the area of the core motherboard by 38%, from 50 x 60 mm to 44.7 x 42 mm.


The added space also leaves room for a more robust ASUS IceCool Plus cooling system, pushing the total TDP to a staggering 185 W. In addition, a precision-printed liquid metal thermal solution is added to the CPU, cooling the CPU temperature by up to 7 C in high-performance mode.


Artists working with three-dimensional content would perhaps most notice the difference between the latest generation of Zenbook Pro 16X OLED with the Supernova SoM and the previous model with a 12th Gen Intel processor. In our tests, the 3D rendering speed in Blender was 6.4X faster when using the Supernova-equipped laptop, versus the previous-gen model without the SoM.


Video editors would also notice a significant difference when working with software like the Premiere Pro, where in the PugetBench test, the Supernova SoM-equipped Zenbook Pro 16X OLED outperformed the previous-gen, non-SoM model by 1.34X.


Zenbook Pro 16X OLED also features high-bandwidth memory with a 1.2 boost in memory write- and read-speed, reaching up to 7467 MHz frequency. The RAM technology here, the LPDDR5X, delivers 20% less signal attenuation on the SoM design as compared to the standard, keeping the memory signal consistent and robust for longer with no loss to signal strength over time. Thanks to this, you can count on a stable and efficient RAM performance.


Another standout feature of the Zenbook Pro 16X OLED is its AAS Ultra mechanism that raises the ErgoSense keyboard by 7 degrees, which has the double benefit of making typing a very comfortable, ergonomic affair while boosting airflow by 30% for powerful cooling.


Whether shopping online with the latest web browsers, creating spreadsheets and slideshows in Microsoft Office, or reading your letters and other hard copy documents, with SuperNova Magnifier & Screen Reader you can find your perfect blend of magnification, screen reading and braille to get the job done.


If your sight deteriorates, or your task requires greater detail, with SuperNova you can: boost magnification, announce punctuation, replace difficult colours, increase verbosity, hear webpages, turn on braille. Choose the Magnifier & Screen Reader edition and be assured that SuperNova can grow with you and your sight, for life.

3a8082e126
Reply all
Reply to author
Forward
0 new messages