Certainrobo parts are deemed illegal by the CRA because their statistics are abnormally high and often imbalanced, thereby rendering robo battles unfair for the opponent. Some illegal parts are outright dangerous, being able to cause physical/mental harm to the opponent and even the user. As a result, these illicit parts are frequently developed and utilized by criminal commanders.
Any type of robo part can be illegal, including guns, bombs, pods, legs, and robos themselves. Many illegal parts are modified versions of a legal part, with higher stats and other properties that enhance the part's strengths while covering some of its weaknesses. Although illegal parts are very powerful, it is important to know that they do not make a commander invincible by their presence alone - if the difference in skill or tactics is great enough, even a commander using a full set of illegal parts can be beaten by a completely legal robo.
The illegal robos and parts are marked by danger signs (Custom Robo (GameCube) and skulls for most of the series. Using illegal parts of any kind in Custom Robo Arena will prevent the player from obtaining Experience Points. In the "Grand Battle" mode present in most of the games, score-reducing multipliers are applied (usually by "0.50") for each illegal part used per round.
Military-classification robos and parts in Custom Robo Arena are also considered to be illegal as well, as they cannot be used by civilians; only those involved in the IPC (International Police Corps) with special military training are permitted to use them.
The game I played on GameCube was called Custom Robo: Battle Revolution in Japan, but came to North America as Custom Robo. That's because, though it was the fourth game in the series, it was the first to get a release outside of Japan.
Around the same time I was dabbling with tactical RPGs like Shining Force and Final Fantasy Tactics Advance, and putting a decent amount of time into action RPGs like Tales of Symphonia and Final Fantasy Crystal Chronicles. But Custom Robo had a lot more depth than either of those action RPGs, while being significantly more bombastic than the tactical RPGs I loved.
The depth came from the sheer amount of customization possible for your robot's build. Each was broken down into five parts: body, gun (on one arm), bomb (on the other), pod (a back-mounted weapon), and legs. As you played you acquired new parts to equip. I remember having a gun that looked like a dragon that sent missiles flying around the battlefield. But I also had a Gatling gun that let me merk all the other robos.
Of course, all that customizability would make the series ripe for gacha nonsense or microtransactions exploitation. But I prefer to think that a new Custom Robo would be pure, like the delight I got from bringing it home on my birthday 20 years ago.
Most Illegal Legs-Z Base- Training With Shiner. After each battle (except Shiner) you'll get an Illegal leg
Wyrm-Z Base-Training With Shiner-Beat Shiner and you'll get the Wyrm gun. It's an upgraded Version of the Dragon Gun
Ray Legend-Z Base- After beating all 5 tournaments there exit and re-enter. Talk to Oboro. He'll give you the Ray Warrior
Rahu II-Amusement Park-Bronze Handicap Match-Beat Bogie, his butler, Sophie, and Trish. Lucy and a Fat Lady will come out. Talk to Lucy a couple times. She'll Give you most of the Parts of Rahu II
Rahu III-Amusement Park-Silver Battle Royal Match- Instead of talking to the first contestants go south to a carrage. Go inside and Press A. You'll find a Chip that has Rahu III's Data on it.
Ruhiel-Amusement Park-Bronze Handicap Match- Win all the matches and you'll get Ruhiel
Athena-Same as above only Silver Battle Royal
X Laser-Bogie's Cafe-Go behind the Counter and Press A.
In order to get arcade mode you will have to beat the game on "A new journey" than you will get the grand battle mode Witch lets you Fight lots of old bots that you killed earlier and it takes place after you beat the game. The Arcade mode is where you get to choose from 2v2,1v1,Tag
And so on. You also get the part index and some extras on 2 player mode like 1st person ant $player battle royal and stuff.
To get the very best robos in the game you must first complete story mode "a new journey" and unlock "the grand battle", once you have acquired a complete set of trophies from the city and the Z syndicate base you may enter certain challenges in the amusement park
If you collect the full set of bronze trophies you can enter the bronze handicap challenge, if you win you get the robo Ruhiel
If you collect the full set of silver trophies you can enter the silver battle royale, if you win you unlock the robo Athena
If you collect all of the gold tropies you can enter the gold 1 on 1 challenge, if you win you unlock the robo Rasenkan
Ruhiel: The illegal robo Sergei uses, it is a lightning sky robo with upgraded defense, attack and speed
Athena: The illegal robo the twin sisters use, it is an arial beauty robo with upgraded speed, sky and attack
Rasenkan: The illegal robo Oboro uses, it is a vanishing stricker with upgraded attack, defense and speed
The main boss, Rahu is an opponent you will fight alot through the game. Every time you fight him he will have different weapons and sometimes pods. Legs always remain the same. So, there is a Robo setup that I found best and easiest to take him out. Every time I fought Rahu I used this same setup:
Body: Ray 01 (Color doesn't Matter)
Pod: Dolphin Pod
Gun: Gatling Gun (I found this to be the most usefull gun available so far.)
Bomb: Cresent (I never really used bombs when fighting Rahu, I did in other matches though. I used cresent alot, but bombs can be aby you choose really.)
Legs: Long Thrust
Strategy: Ok here we go. When you start off, try to morph from the Robo Cube as fast as possible. If you get the first hit it always makes a world of difference. Using the long thrusts you can easily move from place to place. Quickly thrust to his current location and unload a whole clip of Gattling Rounds on him. While he is trying to reboot unload some more. Each time will do a good 100-125 damage or so. If you feel you must use your bombs and pods then feel free too. I never used them on Rahu.
(On Rahu III, the final boss, It's optional, but it helps to substitute the Gatling Gun for the Dragon Gun. Just stand in one place and whale on him while you team mates trach him down. But if the arrow above his head turns red then move.)
To acquire the X-laser illegal weapons part go to Bogey's Cafe in Grand Battle Mode and check the shelves behind the bar. Not sure if you have to get all gold trophies in all of the tournaments to be able to accomplish this.
In The Grand Battle story mode go into the land ladies room and inn the back room thre's a training gym robot. Talk to it and it will download all Can parts to the part generator. Then go to the parts generator and it will give you all the Can parts.
To get the legendary Rahu's parts, you have to have beaten A New Journey and gotten to the Outside World up to the Amusement Park in The Great Battle. Go to the Silver Cup Battle Royal and go to the inside of the carriage near the Marry-Go-Round. Press A to find most of Rahu lll's parts.
To beat Rahu III, it is best to use either the Dragon gun or the Gatling gun. Stay away and let Marcia and Harry take most of the damage.
To beat Ray Legend also known as Ray Mk II, he has a very low defense but can deal alot of damage fast. Use a speedy type of leg mod and use tons of pods and bombs. Bomb types you should use and best against him are, Tomahawk-Which ever one you want, Freeze, and Wave. The best pods are Speed-Which ever, Cockroach-Which ever, Wave, Freeze, and Double Wave. The guns I'd recommend are Gatling, Dragon, Wyrm, and Shotgun-only if you use a fast and small Robo.
Swift Strategie, the Swift is very fast, go figure, and with a high damage gun and a speed leg upgrade, she could be very powerful. I recommend hit and run tatics with the Swift using the Shotgun and a fast leg upgrade of your choice.
To beat almost any fighter once you get the afterburner gun, just sit in a corner a continuously fire at your opponent. The first shots will hit and when your opponent reboots keep firing and he catch the end blasts and get knocked down again.
A Good combo: Use a high atk and def body like Metal Ape, Metal Bear, or Metal Ox and use the Dragon Gun and dodge his fire the best you can and keep firing. You should win.
Another good Combo: Use a Strike Vanisher Model (Halberd has highest atk) and Get in really close using the stealth function and hit him with the stun gun repeatedly.
A great way to beat Rahm3 is to use the gattling gun. Just stand in one place a continue shooting with "B", although stay away from his fish like pods, and whenever he hides behind a wall jump and shoot.
If you can ignore the terrible RPG trappings, there's a lot to be said for the real meat of the game, the customization and battling of Custom Robos. Though it requires slogging though the main game for a lot longer than I'd prefer, once you've unlocked enough shops so that there's a real variety of parts on offer, customising your Robo is a pleasurably personal diversion, one that can lead to truly unique robots and battle styles.
The battles themselves are surprisingly fun, too. Though fetishistic big robot enthusiasts (the kind who were excited earlier with all that talk of robo-crotch rubbing) will probably kill me for saying this, Custom Robo Arena's battle engine is roughly similar to Virtua On, though far less precise. Unlike the strictly timed, angular battles of Virtua On, most fights in Custom Robo Arena are about as graceful as a fight between two drunks - one on roller skates with a super soaker full of wee, the other one throwing rotten fruit from a wonky trolley stolen from Asda.
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