One more generalization
If we change Def.4Â from:
 Def.4 (type 4) : for two positions G, H, and a (position of an impartial game) J
      we define G == H + J if,
 G
is equivalent to the game H + J (in Conway's notion), meaning that they
have the same reduced tree and thus are completely equivalent in both
normal and misere play.
to:
 Def.4n (type 4n) : for two positions G, H, and a (position of an impartial game) J
      we define G =n= H + J if,
 G has the same nim value with the game H + J when both are played in normal play,
or (equiv.)Â Â Â n(G)Â =Â n(H+J)Â Â Â Â Â Â Â Â Â (n(G) is the nim value of G, etc.)
or (equiv.)Â Â Â n(G)Â =Â n(H)Â +Â n(J)Â Â Â (this is nim-addition)
we can then continue to define types 3n, 2n and 1n (without any change in those definitions, except using =n= instead of == )!
It is possible that several equivalences exist that are true only in normal play (or not yet easy to prove for misere play), for example }2.2.2.2A.} =n= }2.2.2.2.2.2A.} may be true (still not easy but surely easier that the general one).
We can further add more variations of Def.4 (and following of 3, 2, 1):
 Def.4m (type 4m) : for two positions G, H, and a (position of an impartial game) J
      we define G =m= H + J if,
 G has the same misere Grundy value with the game H + J (when both are played in misere play).
or (equiv.)Â Â Â n-(G)Â =Â n-(H+J)Â Â Â Â Â Â Â Â Â (n-(G) is the misere nim value of G, etc.)
 Def.4nm (type 4nm) : for two positions G, H, and a (position of an impartial game) J
      we define G =nm= H + J if,
   G =n= H + J   and   G =m= H + J
 Def.4g (type 4g) : for two positions G, H, and a (position of an impartial game) J
      we define G =g= H + J if,
   G and  H + J  have the same genus sequence.
 Def.4N (type 4N) : for two positions G, H, and a (position of an impartial game) J
      we define G =N= H + J if,
 (G is a win for the first player in normal play) iff (H + J is a win for the first player in normal play).
 Def.4M (type 4M) : for two positions G, H, and a (position of an impartial game) J
      we define G =M= H + J if,
  (G =N= H + J)   and   (G =M= H + J)
 Def.4NM (type 4NM) : for two positions G, H, and a (position of an impartial game) J
      we define G =NM= H + J if,
 (G is a win for the first player in both normal and misere play) iff (H + J is a win for the first player in both normal and misere play).
We can then easily prove that
(G == H)Â Â =>Â (G =g= H)Â =>Â (G =nm= H)Â =>Â (G =NM= H)
and (G =nm= H) => (G =n= H) => (G =N= H)
and(G =nm= H) => (G =m= H) => (G =M= H)
and(G =NM= H) => (G =N= H)
and(G =NM= H) => (G =M= H)
where G and H can be positions or partial positions or boundaries or branches.
It's not that i'm optimistic that we'll find soon any such equivalence, (except for the =n= case where i would be indeed optimistic) but it may be useful to have a way of stating them in a common format when (and if) we find some.
YpercubeÂ