Analysis of 2011 "Clash of the Titans" Game 2

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Josh Jordan

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Mar 6, 2011, 11:49:16 PM3/6/11
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(For diagrams, see http://www.files.takingthefun.com/sprouts/2011clashgame2/)

22- (Khorkov - Jordan+Aunt Beast*) 1(23)1[2-10] 1(24)23[11-14]
11(25)24 2(26)2 2(27)26[3] 15(28)16 15(29)16[17-19] 15(30)17 16(31)20

11(32)11[12] {7P1#1^1 + [0.0.1<AB>;0.0.1<AB>]#0^4}

Aunt Beast doesn't know who wins this position, but she can see that
Roman loses if he moves in the 0^4 component.

20(33)31[21,22] {7P1#1^1 + [0.0.1<CD>;0.0.AB;ABCD]#1^5} N

Roman moves in the 0^4 component, changing it to a 1^5. In a way,
Roman's hand is forced: he wants S(17) to have the nim-values 1^x, and
this is the only move that does that.

29(34)30[28] {7P1#1^1 + [0.0.1C;0.0.AB;A.B.D;C.D]#5^0} P

Move 34 and every subsequent even-numbered move is P. Based on its nim-
values, this seems to be another one of those moves which magically
win, seemingly at random. As John Conway wrote in Winning Ways, "You
mustn't expect any magic formula for dealing with such positions."

Situations like this demonstrate just how inadequate nim values can be
in the analysis of misere sprouts. Understanding these positions will
require a fundamental breakthrough in the mathematical theory of
misere games.

17(35)17[18,19] 21(36)22 18(37)19 18(38)19 19(39@35)38 20(40)36
18(41)37[39] 4(42)4[5-8] 4(43)42[5] 3(44)3 3(45)27 9(46)9 9(47@10)46
21(48)22 21(49@33)48 40(50)49[22] II
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