Bounding Box of spReticle!!!

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Mahmoodreza Aarabi

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Jun 28, 2016, 6:43:52 AM6/28/16
to spReticle Developers

Hey guys.
ther is a big problem here with hitting F in maya when we are on a camera that spReticle is connected to it.
in this way grid disapears and we can’t find grid again. and camera get a big number for its tx, ty, and tz atributes.

when spReticle create its bounding box size is from -1000000000000000019884624838656.000 to 1000000000000000019884624838656.000 in x, y and z directions.
and i think this is themain problem here

now question is that how can i rescale transform node of it to very small number to can see grid when i hit F in keyboard?

and is it poosible to decrease the size of spReticle at all or not?

thanks

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