Hey guys.
ther is a big problem here with hitting F in maya when we are on a camera that spReticle is connected to it.
in this way grid disapears and we can’t find grid again. and camera get a big number for its tx, ty, and tz atributes.
when spReticle create its bounding box size is from -1000000000000000019884624838656.000 to 1000000000000000019884624838656.000 in x, y and z directions.
and i think this is themain problem here
now question is that how can i rescale transform node of it to very small number to can see grid when i hit F in keyboard?
and is it poosible to decrease the size of spReticle at all or not?
thanks